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  1. #1
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kyana View Post
    Please define "difficulty" in FATE farming for a random drop.
    The "difficulty" is in your effort. I know people bitch about others getting their atma in 3 hours where they have been grinding for days. Well guess what? Those that got theirs also had to actually DO the work to get atmas. They weren't just sitting around More Donuts and SUDDENLY 12 atmas appeared in their inventory.

    Those who like to complain about how "unfair" this quest line is. If you're really struggling that hard with it, then just end yourselves. If you can't handle a simple thing like FATE farming, then just give up. Life is so much harder than playing a game.

    And how is farming for FATEs different from farming for items? You did it pre-Zodiac, not ONCE did I hear anyone complain about things. Suddenly you're being asked to do the SAME THING YOU'VE BEEN DOING BEFORE and now it's "hard?" Reminds me of a line from a story: "This porridge is too hot. This porridge is too cold. /cry"
    (0)

  2. #2
    Player
    Nova_Dresden's Avatar
    Join Date
    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    Quote Originally Posted by Worm View Post
    I mean how much time exactly did the FATEs taken anyway? I always see complaints on number of FATEs or time spent farming, but no one ever mentions both. It's almost like they go out of their way to pick the number that sounds worse.
    The general assumption is 5-10 minutes a FATE, then add in travel time between them. I use ~15 minutes as an average between the two.

    Quote Originally Posted by Worm View Post
    Well it's still possible! I mean we've got no data on the drop rate but if it's 1 in 100 there isn't some statistical point where it's impossible to keep getting rolls of 1-99.
    Technically video games are programmed in hexadecimal usually in increments of 256, so 0-100 is actually 0-255 (or 0-FF if you want specifics.) Technically it IS impossible for an item to never drop unless the rate is set to 0. It is entirely possible for an individual player to never see a drop.

    Quote Originally Posted by Worm View Post
    I'm not statistics expert but I'm referencing a post about Rivendare's Deathcharger that I always found informative(included below). Honestly at your point of unluck maybe you should try some theories the Japanese have about when drop rates are higher http://www.reddit.com/r/ffxiv/commen...theory/cgrg28m either that or go try to get your curse lifted. I mean at 300+ attempts I'd just have to ask if you're accidentally equipping an Allagan weapon or something like that, but I'd definitely switch up where you're farming unless you're 11/12 of course.
    Statistically speaking you need very large samples to accurately determine drop rates unless we're actually told what it is. If 100 people report in on a drop and one person received it, then you might assume a 1% drop rate with 1/100. If another 100 report in with 0 drops then the % drops to 1/200, or 0.5%. Another 100 report in and 3 people got the drop then it becomes 4/300, or 1.333%. It's entirely possible for some players to always return a 0 on their drop rates even with others still getting theirs. It's why some people are still farming the Deathcharger on WoW and some players have been religiously running Molten Core since Vanilla and don't have Thunderfury. A completely random drop with such a low drop rate is just that: completely random. Some players have an Atma, some have 2, and some are working on #3. And then several players are still farming their Atma or even trying to just get their first one.

    Quote Originally Posted by Cassandaria View Post
    You know, as I read these comments and not being a fan of the atma myself, I do have to ask. Why is it people get exactly what they are asking, begging and complaining for, then complain about getting what they begged for?
    Because not everyone begged for it. Typically players don't post much when they're content and tend to assume a "silent majority" that everyone is actually with them. Either their needs/wants are met and most stop posting, or their needs are not met and they quit the game and stop posting.
    (2)
    Last edited by Nova_Dresden; 04-18-2014 at 02:35 PM.

  3. #3
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    as annoying as the rng system is being that some players got all atma's on the same day i think it should remain as is.
    May make you feel more lucky once you have them all, lol
    (2)

  4. #4
    Player
    Yukonjack's Avatar
    Join Date
    May 2012
    Posts
    86
    Character
    Yukon Jack
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I think it is nice to finally have something that takes some effort to get. Yes it is lotto, so were NM drops in 11 but once you got them, it was all worth it. Let's stop the whiney entitled baby stuff please. if you dont like it, go get one of the other weapon choices that are available. That's why they gave you CHOICES.
    (1)

  5. #5
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Yukonjack View Post
    I think it is nice to finally have something that takes some effort to get. Yes it is lotto, so were NM drops in 11 but once you got them, it was all worth it. Let's stop the whiney entitled baby stuff please. if you dont like it, go get one of the other weapon choices that are available. That's why they gave you CHOICES.
    I see this a lot. "If you don't want to grind, get a different weapon". Do people remember what the requirements were for being able to do coil? Would it happen to be acquiring the very same weapon you're trying to upgrade? My question is, what's to stop SE from requiring people to have Animus weapon should they add another raid similar to coil?

    There's the argument that upgrading your relic will be an ongoing thing (which I haven't seen solid proof for yet, but completely possible), but it's almost guaranteed that your upgraded relic will always be outclassed by the next big thing, too. My point is, I'm more worried about upgraded relics being required for future content and/or story elements, rather than it ever being a viable usable weapon.
    (1)

  6. #6
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by ruinedmirage View Post
    I see this a lot. "If you don't want to grind, get a different weapon". Do people remember what the requirements were for being able to do coil? Would it happen to be acquiring the very same weapon you're trying to upgrade? My question is, what's to stop SE from requiring people to have Animus weapon should they add another raid similar to coil?
    Er, last I checked, you don't have to have a relic to enter first Coil. You need to complete the quest to kill HM Titan, who just conveniently happens to be the final roadblock to having a relic, so most players unlock first Coil in the same sweep that they get their relic.

    Relic and "next raid boss" are on separate but sometimes related quest tracks. No precedent shows that this will change.
    (0)

  7. #7
    Player
    Blitzace's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    532
    Character
    Blitz Ace
    World
    Odin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Yukonjack View Post
    I think it is nice to finally have something that takes some effort to get. Yes it is lotto, so were NM drops in 11 but once you got them, it was all worth it. Let's stop the whiney entitled baby stuff please. if you dont like it, go get one of the other weapon choices that are available. That's why they gave you CHOICES.
    i enjoyed NM hunting 100x more then i do with this atma hunting crap really, i still hope they bring back NMs tbh. but thats a whole different topic.
    (0)

  8. #8
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Idling while waiting for stuff to happen is not effort.
    (1)

  9. #9
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Nova thanks for making a better post about drop rates than me. Though I don't think forum posts were ever a good metric for player opinions. You probably had just as many threads about the first Relic being too easy as you have now about Atma being too hard.

    Quote Originally Posted by MilesSaintboroguh View Post
    Idling while waiting for stuff to happen is not effort.
    This just feels like another non-point. Is farming Myth some really skilled based effort? I mean what can in your mind actually be done to make someone deserve their relic? What really defines effort in these games? Since apparently farming, camping, and all other things you don't want to do don't constitute effort.
    (0)

  10. #10
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Worm View Post
    This just feels like another non-point. Is farming Myth some really skilled based effort? I mean what can in your mind actually be done to make someone deserve their relic? What really defines effort in these games? Since apparently farming, camping, and all other things you don't want to do don't constitute effort.
    There is a difference between constant progress and a completely random drop.
    One of my FC members got 1 drop so far in close to 500 FATEs over the last ~2 weeks for example.
    If there was some sort of strategy to get them, like the lvl50 rare gathering nodes which only appear at certain times, or a system where your chances of a drop would increase the longer you do FATEs in an area, their current approach for ATMA farming would work.

    If the FATEs would at least be a challenge!
    But the only challenge is to get to a FATE before it's finished.
    (3)

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