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  1. #27
    Player
    ElenaKirei's Avatar
    Join Date
    Feb 2014
    Posts
    17
    Character
    Elen Kire
    World
    Brynhildr
    Main Class
    Gladiator Lv 50
    Throwing in my suggestion,

    Currently Paladin is a 1-2-3 skill spam job. It's not something bad in a sense (since it allows you to focus on everything else that is happening) but it's not a good thing either (can be monotone to play).

    Amongst Paladin skills, we Awareness, which is actually a Gladiator skill. Awareness is useless in its current state. (Many end-game bosses cannot crit at all and crit hits from mobs are rare and not noticeable)

    I admire Arcanists Aetherflow mechanics and Monk's stance mechanics. Why not implement the same for Paladin?

    Remake Awareness:

    Bravery
    Gains Bravery buff. CD: 40 seconds.


    The buff does nothing by itself, but it makes the next specific skill casted to become more powerful.

    For example,

    Rage of Halone
    ...
    Bravery bonus: Attack potency becomes 400, regardless of combo state.


    Circle of Scorn
    ...
    Bravery bonus: Attack potency becomes 200.


    It might also solve TP problem for Paladin

    Riot Blade
    ...
    Bravery bonus: Recovers 300 TP


    Or perhaps can be used strategically!

    Shield Bash
    ...
    Bravery bonus: Can be casted off-GCD.


    Sentinel
    ...
    Bravery bonus: Duration becomes 20s instead of 10s.


    The potential is unlimited.

    Like Aetherflow, the buff will disappear after the bonus is applied. Seeing that it's limited to 1 every 40 seconds, it can be used to make Paladin play more dynamic and deeper.
    (1)
    Last edited by ElenaKirei; 04-16-2014 at 02:24 PM.

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