Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast
Results 91 to 100 of 102

Hybrid View

  1. #1
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by ElenaKirei View Post
    Throwing in my suggestion,

    Currently Paladin is a 1-2-3 skill spam job. It's not something bad in a sense (since it allows you to focus on everything else that is happening) but it's not a good thing either (can be monotone to play).

    I admire Arcanists Aetherflow mechanics and Monk's stance mechanics. Why not implement the same for Paladin?
    I agree, Paladin's basic 1-2-3 is extremely dull. They could do better. Your idea of giving add'l effect to abilities as a mechanic is a great one & would suit the class perfectly. Especially since it's a niche not currently represented among classes.
    (0)

  2. #2
    Player
    Mortechai's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    196
    Character
    Mortechai Voidwatcher
    World
    Behemoth
    Main Class
    Gladiator Lv 68
    They also need to add some sort of enmity component to shield swipe so that it might actually get used. As it stands right now it's effectively a wasted GCD. If pacification was actually worth a darn, maybe I'd use it, but right now, most of the things that could stand to be pacified are immune to it anyway, so yeah. I just have it on my bar and watch it sit there lit up. The TP and global used on it are better served starting another rage of halone combo or finishing one up etc.
    (1)
    I have within me the blood of legends!

  3. #3
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    Most of the skill changes in the OP are "please make my job skills op and/or easy mode".

    The change i would like to see is making smn tri-disaster more worth using, after making blizzard 2 cross class skill its not even worth as a spam skill for aoe dps (after replacing it on crossbar with sprint for twin divebombs i didnt miss it). At least reduce its cast time from 3s to 2.5 s and mp cost by like 10%, so its bind effect may be at least somewhat usefull. The ONLY use i see for this skill now is immobillizing the cyclops in turn 7 in desired position untill someone can petrify it, and only because its duration is longer than bards shadowbind.
    (2)

  4. #4
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by IzumiRaito View Post
    Most of the skill changes in the OP are "please make my job skills op and/or easy mode".
    Except the whole point I made in this thread about "my other suggestions aren't listed yet".

    Please be less toxic.

    I have buffs/changes in store for other classes as well.
    (0)

  5. #5
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    OP Updated.
    (0)

  6. #6
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    Bloodbath should give a Stack of Wrath instead of your proposed change. This gives it a purpose and helps juggling stacks.
    (0)

  7. #7
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Kyros View Post
    Bloodbath should give a Stack of Wrath instead of your proposed change. This gives it a purpose and helps juggling stacks.
    An alright idea, but its too Job-Specific for the current system.

    Many WAR's like to revert to MRD for PvP.

    Until Job-Specific Traits are implemented, I don't see this as viable.

    Though I do like it for when that day comes.
    (0)

  8. #8
    Player
    OranKells's Avatar
    Join Date
    Jul 2011
    Posts
    207
    Character
    Oran Kells
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    I don't understand this thread. 2.25 is already here; also what makes this thread so mega? Why will the devs listen to you? Why isn't this just in one of the other hundreds of threads? what makes your ideas better than everyone else that people will listen to yours and entitles them to its own thread?

    I think black mage has some mobility issues, I wish monk didn't lose greased lightning or its stances so quickly I wish tanks had more tools to grab AoE threat, however at the same time its all part of the nature of the class and the challenge of the game. I believe they said tweaks would be coming in 2.3 but I don't know what is being said here that hasn't been already.
    /deadhorse
    (1)

  9. #9
    Player
    SaitoHajime's Avatar
    Join Date
    Aug 2013
    Posts
    356
    Character
    Saito Hajime'
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ryans View Post
    Pet was the reason DRG was bad in FFXI, though. Under ideal circumstances, a dragoon was as good as other DDs. The problem came when your wyvern died and it had a 2 hour cooldown. Your damage was significantly reduced and unfortunately this happened a lot. Add in the fact that they had some pretty bad skill chain weaponskill and it made them very undesirable.
    They changed that 2 hour cool down. And gave call wyvern as a 15 minute ability before aht urgan or whatever came out
    (0)

  10. #10
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    lol these aren't "balance" changes. These are just "things I want my class to be buffed with." Balance includes, more often than not, moving power around a kit. Add "make potency of all attacks 10000" while we're at it.



    /thread.
    (3)

Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast

Tags for this Thread