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  1. #91
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    Most of the skill changes in the OP are "please make my job skills op and/or easy mode".

    The change i would like to see is making smn tri-disaster more worth using, after making blizzard 2 cross class skill its not even worth as a spam skill for aoe dps (after replacing it on crossbar with sprint for twin divebombs i didnt miss it). At least reduce its cast time from 3s to 2.5 s and mp cost by like 10%, so its bind effect may be at least somewhat usefull. The ONLY use i see for this skill now is immobillizing the cyclops in turn 7 in desired position untill someone can petrify it, and only because its duration is longer than bards shadowbind.
    (2)

  2. #92
    Player
    SevenWonders's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    10
    Character
    Grim Valeria
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Rockbreaker is shitty tbh, it can only be used at the end of a rotation, it's range is small, and the TP cost is a bit high on a class that burns through TP like crazy. I do think the potency is fine on it though but I just wish it wasn't usable only at the end of a rotation.
    (0)

  3. #93
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by IzumiRaito View Post
    Most of the skill changes in the OP are "please make my job skills op and/or easy mode".
    Except the whole point I made in this thread about "my other suggestions aren't listed yet".

    Please be less toxic.

    I have buffs/changes in store for other classes as well.
    (0)

  4. #94
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by waldo View Post
    BLM change lethargy to a simple silence skill, 45 second cool down, no damage dealt required. Off GCD. Otherwise everything seems fine balance wise. Just need more silence options.
    The name... lethargy... lethargy means slowing things down... not silencing. Lethargy is perfectly fine as it is.
    (1)

  5. #95
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    OP Updated.
    (0)

  6. #96
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    Bloodbath should give a Stack of Wrath instead of your proposed change. This gives it a purpose and helps juggling stacks.
    (0)

  7. #97
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Kyros View Post
    Bloodbath should give a Stack of Wrath instead of your proposed change. This gives it a purpose and helps juggling stacks.
    An alright idea, but its too Job-Specific for the current system.

    Many WAR's like to revert to MRD for PvP.

    Until Job-Specific Traits are implemented, I don't see this as viable.

    Though I do like it for when that day comes.
    (0)

  8. #98
    Player
    OranKells's Avatar
    Join Date
    Jul 2011
    Posts
    207
    Character
    Oran Kells
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    I don't understand this thread. 2.25 is already here; also what makes this thread so mega? Why will the devs listen to you? Why isn't this just in one of the other hundreds of threads? what makes your ideas better than everyone else that people will listen to yours and entitles them to its own thread?

    I think black mage has some mobility issues, I wish monk didn't lose greased lightning or its stances so quickly I wish tanks had more tools to grab AoE threat, however at the same time its all part of the nature of the class and the challenge of the game. I believe they said tweaks would be coming in 2.3 but I don't know what is being said here that hasn't been already.
    /deadhorse
    (1)

  9. #99
    Player
    rex1976's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Bringer Ofpain
    World
    Diabolos
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Starkbeaumont View Post
    Black Mage could use a minor boost to it's damage. while they are AoE kings it means nothing in endgame most of the time. they are only second to last on single target dmg and that is before movement comes into play. interupting a spell is always a big dmg loose. lowering scathe potency in 2.1 was unnecessary as well. more survivability through mana wand/ward is fine but in the first place blm are there to dps and not to show off how they can take mountain buster to the face
    second to last if you count war offtank as a dps i guess
    (0)

  10. #100
    Player
    SaitoHajime's Avatar
    Join Date
    Aug 2013
    Posts
    356
    Character
    Saito Hajime'
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ryans View Post
    Pet was the reason DRG was bad in FFXI, though. Under ideal circumstances, a dragoon was as good as other DDs. The problem came when your wyvern died and it had a 2 hour cooldown. Your damage was significantly reduced and unfortunately this happened a lot. Add in the fact that they had some pretty bad skill chain weaponskill and it made them very undesirable.
    They changed that 2 hour cool down. And gave call wyvern as a 15 minute ability before aht urgan or whatever came out
    (0)

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