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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gesser View Post
    2) Fists of Wind – restore 20tp per auto-attack
    Why would you want to change fists of Wind? The skill is really good in situations where you need to be fast with your feet.
    (0)

  2. #2
    Player

    Join Date
    Sep 2011
    Posts
    327
    Quote Originally Posted by Felis View Post
    Why would you want to change fists of Wind? The skill is really good in situations where you need to be fast with your feet.
    Which are.....? sorry, being monk since 1.0 (well, 1.XX, you know) and... for me is almost useless. When do you want to use it? I did it at the beginning of Titan HM when i wasn't aware of his mechanics and i wanted to be more cautious, but now i use Fist of Fire always, only changing sometimes to Fist of Earth to reduce some damage from unavoidable aoes (and usually i forget to do it lol)
    (2)

  3. #3
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Gesser View Post
    [B][COLOR="blue"]
    MONK

    1) Arm of the Destroyer – tp to 100
    2) Fists of Wind – restore 20tp per auto-attack
    3) Greased Lightning – duration to 14s
    4) Haymaker – make off-GCD
    5) Perfect Balance – retain stance upon expiration; cd to 210s (from 240s)
    6) Shoulder Tackle – add Bind/Heavy, remove Stun; dur to 3s, cd to 75s, tp to 100 (from 2s, 90s, 120tp)*
    Monk has the strongest DPS in the game. They do not need buffed.
    (1)

  4. #4
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Give bards heals or better songs, and make a true ranged class like Buccaneer we've all been waiting for.
    (1)

  5. #5
    Player
    ExiaQuanta's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Reimi Namikaze
    World
    Leviathan
    Main Class
    Archer Lv 80
    BRD

    Swiftsong - Deactivates whenever user ATTACKS instead when mob generates aggro
    Repelling shot - Removes a Heavy or Bind status (kinda like Elusive Jump)

    as of right now swiftsong goes away the moment u pull aggro. If your using it to get a way from things, it's not even worth using. Especially in the beastmen areas. Repelling Shot imo was suppose to help BRDs create a distance between the user and enemy. No? If there is Heavy on a BRD it wouldnt change a thing IMO. if they repel a distance, and heavy, the target will just catch up to you in seconds.
    (0)

  6. #6
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Gesser View Post
    1 - Rockbreaker is extremely powerful in comparison, it doesn't need a tp decrease nor a potency increase.
    2 - 20tp per 3s auto-attack at the expense of ALL damage being reduced by 5% is not too much.
    3 - GL isn't being reduced, it's being buffed by 2 seconds.
    4 -
    5 - your opinion; imo a little shorter CD wouldn't hurt.
    6 - the point is to keep Shoulder Tackle from hindering the Stun Rotation.

    1- Outside of needing to silence ADS I don't use AotD except in fates. I mean I could see why you would want a TP decrease cause its hardly ever used in a AoE situation.
    2- I would manage my TP better before I sacrifice 5% of all damage.
    3- yeah that was my bad had the twin snake increase in 2.1 confused with GL.

    6- Are you talking about Steel Peak? I think maybe you are confused on the two. Either way using them in a Stun Rotation situation the player will just need to not use them (small loss of DPS from Steel Peak). I use Steel Peak to stun Lots of stuff. I also use Shoulder Tackle to stun lots of stuff- Castrum to stun Giants @ cannons, Copperbell mines HM I use it to stun Last boss when coming back from adds, and on some mobs that open with a big AoE. So again I believe both are fine as are the player needs to know when to use and when not to use them.

    But overall MNK is pretty over powered as is. There could be a few tweaks but nothing major. As for other jobs I think many of them could use improvements overall.
    (1)

  7. #7
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Arkista View Post
    1- Outside of needing to silence ADS I don't use AotD except in fates. I mean I could see why you would want a TP decrease cause its hardly ever used in a AoE situation.
    2- I would manage my TP better before I sacrifice 5% of all damage.
    3- yeah that was my bad had the twin snake increase in 2.1 confused with GL.
    6- Are you talking about Steel Peak?
    1 - exactly why such a change is no big.
    2 - exactly why this change isn't drastic & merely a worst-case redemption tool
    3 -
    6 - no, talking about how you can't use Shoulder Tackle to gap-close on bosses that require a strict stun-rotation (stun-immunization)... e.g. Ifrit HM; this change permits the use of your gap-closer during such encounters without disturbing their stun-resistance.


    I would say Monk is in a slightly better place than Bard/Black Mage, but on par with Dragoon & Summoner if those two know their class (e.g. DRG knowing to weave jumps in properly).

    Besides, not everything is damage... Dragoons have better generalized AoE at 50 & more tankiness, Summoners much more utility & an in-combat ress... etc.

    And like I said in another reply, this Monk list doesn't include my proposed changes for other classes just yet... minor buffs are in store for others.
    (0)

  8. #8
    Player
    Xanros's Avatar
    Join Date
    Dec 2013
    Posts
    90
    Character
    Xanros Tawse
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Warrior
    Let us use Invigorate from cross class abilities.

    Black Mage
    Let us cross class resurrection (I mean, we get physick... why not rez?)
    (0)

    Lalafell Advenrues! My "Let's play" of FFXIV: http://www.youtube.com/playlist?list=PLtyUVCfrimFdnhAoMxVmdy6zjVO0OPZy4

  9. #9
    Player
    KitanaiKoneko's Avatar
    Join Date
    Oct 2013
    Posts
    196
    Character
    Luise Maynard
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    WHM
    Regen potency changed to 100+3% Target's max HP
    (less effective vs. party in exchange for being more effective against tanks)

    MNK
    Fists of Fire, additional effect: Reduces TP generation by 10%
    Fists of Wind, additional effect: Autoattacks restore 5% of damage dealt as TP
    Fists of Earth, additional effect: 10% of reduced damage (so 1% of what would be taken without FoE) restored as TP
    (encourages swapping of stances instead of always using FoF)


    BLM
    Freeze: Very high MP cost (~50%), very fast cast (<=1s), only castable under UI3. 150 Initial potency. If target is hit by Freeze again between 24-25 seconds later, adds 50 potency for 30 seconds. Max potency of 450. Resets if cast on a different target or if cast lands outside of that window.
    (high-damage UI phase spell with strict requirements, fully buffed damage would be slightly stronger than an AF3 Fire 3 in exchange for difficulty of use as well as long build time)

    Remember, exact numbers can always be changed.
    I could come up with more suggestions for other classes but these 3 are my only 50s so wouldn't know what would be good or interesting.
    (0)
    Quote Originally Posted by CYoung187 View Post
    People may not know this, but playing the game is actually more fun then whining about it on the forums.

  10. #10
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Dragoon - Phelobotomize off GCD - sure i don't mind a pet(pet was not the reason drg was bad in FFXI, like the above poster said, good drg can still out dps most classes).

    Monk - Make buffs lasts slightly longer.

    Paladin - Make one of the def buff into AoE defence that covers party members and adds enmity.

    Warrior - Increase duration of foresight, increase parry rate.

    Scholar - Allow use more stack to increase potency of Lustrate, Scared Soil and Energy Drain.

    Whitemage - Lower recast on presence of Mind

    Blackmage - Firestarter should stack or fix the proc delay.

    Bard - Using ballad lowers their defense and HP. Foe requiem increase their attack by 2%.

    Summoner - Pet should not attack anything when i'm on chocobo, should return when i run out of distance.
    (2)
    Goodbye, Final Fantasy...

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