Quote Originally Posted by Tiss View Post
Kind of a disappointing letter, things we already knew and 1 nerf to leves that was needed imo. I would rather he talked more in depth about jobs, auto attack and dungeons, airships, chocobos, anima etc...

How about in a game that mainly only offers leveling, at the moment, you take out the fatigue system that limits leveling like you said you would already? There are so many limitations leveling laterally is the stupidest credence and the worst part about this entire game.

The only content is leveling and leveling to get to nms yet there's a huge huge limit on leveling. I have seen soo many people quit simply because they cannot get immersed in the game or are tired they are being told they cannot play the job they want to. Yet another letter that disappoints and hugely does not address the main issues with the game, how many times have we seen this.

I wouldn't be as angry about this and the 1.18 patch if they actually came out with patches regularly, the release cycle is way too long. I would rather have 2 week incremental patches with large patches and content more spread out. Considering 14 will probably be the game that they soak up subscriptions on for the next 7+ years the growth is severely stinted.
Tiss,
Most of us (Japanese players) shared your pain and anger, but FINALLY we get two long interviews (talking about what you want very much, see other threads) released these two days, with a promise to introduce "one new feature per week until patch goes live". So we are happy now.

The new features in patch 1.18 are not only fixing problems but the revamping of a whole subsystem (mainly Battle system in 1.18), so it costs lots of time, but from the features revealed now it seems very promising.