It would be if it didn't come in handy so often... :PIs it bad that I have one saved on a wordpad somewhere on my hard drive specifically for spectacularly bad trolls/stupid people? <.<
It would be if it didn't come in handy so often... :PIs it bad that I have one saved on a wordpad somewhere on my hard drive specifically for spectacularly bad trolls/stupid people? <.<


Soooo, what's new?
concept art - game development - Illustrations
HD-Fortress.com
Problem is, normal grinding is supposed to be an option as well, but they fudged that up and are now fixing it.
Also:
Maybe it is you that are trolling? Given that I specifically said: So now it's being put in its' place. So I'm pretty sure I know nothing stays the same in an MMO.News flash, nothing stays the same forever in MMOs.


If they made the Market Wards universal, that would solve the problem.
Kind of a disappointing letter, things we already knew and 1 nerf to leves that was needed imo. I would rather he talked more in depth about jobs, auto attack and dungeons, airships, chocobos, anima etc...
How about in a game that mainly only offers leveling, at the moment, you take out the fatigue system that limits leveling like you said you would already? There are so many limitations leveling laterally is the stupidest credence and the worst part about this entire game.
The only content is leveling and leveling to get to nms yet there's a huge huge limit on leveling. I have seen soo many people quit simply because they cannot get immersed in the game or are tired they are being told they cannot play the job they want to. Yet another letter that disappoints and hugely does not address the main issues with the game, how many times have we seen this.
I wouldn't be as angry about this and the 1.18 patch if they actually came out with patches regularly, the release cycle is way too long. I would rather have 2 week incremental patches with large patches and content more spread out. Considering 14 will probably be the game that they soak up subscriptions on for the next 7+ years the growth is severely stinted.





Tiss,Kind of a disappointing letter, things we already knew and 1 nerf to leves that was needed imo. I would rather he talked more in depth about jobs, auto attack and dungeons, airships, chocobos, anima etc...
How about in a game that mainly only offers leveling, at the moment, you take out the fatigue system that limits leveling like you said you would already? There are so many limitations leveling laterally is the stupidest credence and the worst part about this entire game.
The only content is leveling and leveling to get to nms yet there's a huge huge limit on leveling. I have seen soo many people quit simply because they cannot get immersed in the game or are tired they are being told they cannot play the job they want to. Yet another letter that disappoints and hugely does not address the main issues with the game, how many times have we seen this.
I wouldn't be as angry about this and the 1.18 patch if they actually came out with patches regularly, the release cycle is way too long. I would rather have 2 week incremental patches with large patches and content more spread out. Considering 14 will probably be the game that they soak up subscriptions on for the next 7+ years the growth is severely stinted.
Most of us (Japanese players) shared your pain and anger, but FINALLY we get two long interviews (talking about what you want very much, see other threads) released these two days, with a promise to introduce "one new feature per week until patch goes live". So we are happy now.
The new features in patch 1.18 are not only fixing problems but the revamping of a whole subsystem (mainly Battle system in 1.18), so it costs lots of time, but from the features revealed now it seems very promising.
フォーラム右上の開発者投稿、こまめにチェックしよう。
That's a logistical nightmare that would slow them down even further. Of course you don't realize it, but the truth is more often than not different from what's in front of you.
I wouldn't be as angry about this and the 1.18 patch if they actually came out with patches regularly, the release cycle is way too long. I would rather have 2 week incremental patches with large patches and content more spread out. Considering 14 will probably be the game that they soak up subscriptions on for the next 7+ years the growth is severely stinted.
It was already stated several times that the fatigue is getting the axe in 1.18. How many times do you want him to repeat himself? If you're not even listening don't accuse him of not saying anything.
i think they mentioned pushing it back to 1.19 in the long version of one of the recent interviewsThat's a logistical nightmare that would slow them down even further. Of course you don't realize it, but the truth is more often than not different from what's in front of you.
It was already stated several times that the fatigue is getting the axe in 1.18. How many times do you want him to repeat himself? If you're not even listening don't accuse him of not saying anything.
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