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  1. #11
    Player
    Keoeson's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Sarah Asema
    World
    Louisoix
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kiara1 View Post
    I think RNG is what makes an mmorpg fun.
    The problem is the SE RNG, as gatherers and crafters have already experienced the distribution is very uneven, which makes it with such low drop rates so much worse and unfair.
    I don't mind the grind, but I want to see some kind progress, but all I see is hours wasted on this crap.
    (0)

  2. #12
    Player
    Jekyll's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Henry Jekyll
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kiara1 View Post
    I think RNG is what makes an mmorpg fun. Running dungeons loads of times to get that one drop you want so much is so much fun. There should be more things like rare spawns with low drop rate vanity items and stuff. So no I don't think RNG ruins the game it makes it exciting.
    QFT

    /10char

    The moment when you finally get your item to drop after several attempts.
    (2)

  3. #13
    Player
    Keoeson's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Sarah Asema
    World
    Louisoix
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jekyll View Post
    The moment when you finally get your item to drop after several attempts.
    If it takes me weeks when I see how it takes other days, it only makes me angry. If this is what I have to look forward to, I will stop sooner rather than later.
    (2)

  4. #14
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Keoeson View Post
    If it takes me weeks when I see how it takes other days, it only makes me angry. If this is what I have to look forward to, I will stop sooner rather than later.
    It's been like this since Coil and Ext primals.
    (1)

  5. #15
    Player
    Shinobic's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    29
    Character
    Shino Blackfyre
    World
    Midgardsormr
    Main Class
    Archer Lv 60
    Oh look its this thread again. Just letting you know that it gets more grindy when you get to the books.
    (2)
    10% Luck, 20% Skill, 15% Concentrated power of will, 5% pleasure, 50% pain and 100% reason to remember the name.

  6. #16
    Player
    Nepenthe's Avatar
    Join Date
    Sep 2012
    Posts
    90
    Character
    Bastian Wolf
    World
    Excalibur
    Main Class
    Astrologian Lv 56
    Quote Originally Posted by Keoeson View Post
    If it takes me weeks when I see how it takes other days, it only makes me angry. If this is what I have to look forward to, I will stop sooner rather than later.
    I don't know; I'm really not trying to argue, and I definitely don't intend on sounding mean or snarky, but I feel like every single mmo I have played has plenty of content just like this. Difficult to get due to low drop chance, takes a long time, not everyone has a chance to get it. I really don't get it -- RNG doesn't hold a sense of fairness and compassion. It's not intended to. It absolutely sucks when people get super lucky streaks, yea. But that's the double edged sword of this system. And to be honest, games really need things like this. Yes, it absolutely can be improved! But that is an issue with FATEs, and not RNG.

    This kind of content isn't meant for everyone to pewpewgotit, that will burn most people out.
    (1)

  7. #17
    Player
    MrLeonheart's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Cyrus Twirkin
    World
    Excalibur
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Shinobic View Post
    Oh look its this thread again. Just letting you know that it gets more grindy when you get to the books.
    Yes, but at the very least at that point I'll have a means of tracking progress, which makes a world of difference in how tolerable the grind is. As it stands, grinding for Atmas makes me feel like I'm just uselessly spinning my wheels.
    (4)

  8. #18
    Player
    fergalicious's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Rivian Ivalice
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sygmaelle View Post
    Why complainin about something beein unfair when devs themselves expect that NOT EVERYONE will be rewarded ?

    Do you guys even read between the lines ? I mean get over it, you got nerfed coils + Leviathan extreme for your weapon, or Turn 7's tomestone coupled with 3 weeks of soldiery savings.

    If you really really want that badly your atma just ... you know ... work for it, like others do in the other content !
    Way to implement failed argument #2, you clearly read my original post.

    Also, I wish I could work for it like others. Unfortunately, everyone has to work for it in their own personal universe of random chance. If my ATMAs take me 500 hours to farm and your take 14, did we work for it the same?
    (3)

  9. #19
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by fergalicious View Post
    I wish I could work for it like others. Unfortunately, everyone has to work for it in their own personal universe of random chance. If my ATMAs take me 500 hours to farm and your take 14, did we work for it the same.
    Guess what?

    All the new weapons and highest level gear require RNG.

    Want a new weathered weapon? Need unidentified tomestones
    Want a new allagan weapon? Pray it drops for you
    Want a Leviathan 100 weapon? Wait for the token to drop and you get the lot.
    Want a original Turn 5 weapon? RNG as well!

    You can't escape the RNG it permeats the world and people need to accept this.
    (4)

  10. #20
    Player
    Keoeson's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Sarah Asema
    World
    Louisoix
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Nepenthe View Post
    I don't know; I'm really not trying to argue, and I definitely don't intend on sounding mean or snarky, but I feel like every single mmo I have played has plenty of content just like this. Difficult to get due to low drop chance, takes a long time, not everyone has a chance to get it. I really don't get it -- RNG doesn't hold a sense of fairness and compassion.
    If the RNG were more evenly distributed, we wouldn't see this kind of crap. With gathering or crafting I can live with this as it only affects myself, but within a group this becomes unfair. The "it's a MMO" argument doesn't cut it, everyone should have the same chances and it should be skill not an unfair RNG that decides progress. Slow progress is not the real problem, highly uneven progress because the RNG allows for improbable lucky streaks is a problem.
    (1)

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