Quote Originally Posted by Espon View Post
No, I'm not seeing a problem. You're just linking a while bunch blue mage stuff from games with turn-based combat systems.

And I already suggested they wouldn't have a base; who says they need to follow the style of the other 9 jobs? All it needs is to be able to learn the abilities it needs to be able to fulfill its duty properly, which they could obtain from the various enemies with learnable abilities. Not every skill has to be available to them, either.
Not every skill is available to any Blue Mage in FF history - That's why I linked those, if you chose to click you would know that Blue Mage isn't really "pin pointed" towards an exact role since their main efficiency comes with having sometimes unique abilities not found with any other class whether it's a melee type or a mage type. Who's to say it'd be like the others? It kind of has to fit into the battle system and unless Blue Mage comes after major revisions to the system, very rarely does an MMO introduce a class that plays COMPLETELY different from anything that already existed, especially this type of MMO.

That's why I said look at XI alone, because it's the perfect example of "playing differently", because it had it's own interface and it was purely built around the spell set you chose. While there's a "preferred build", you don't naturally gain traits or skills as you level. This game uses the "armoury system", so it does kind of have to follow the pattern, otherwise you said exactly what the number 1 issue is: They would have to do something different in order to work.