Quote Originally Posted by Tupsi View Post
Well...let's break it down?

http://finalfantasy.wikia.com/wiki/B...l_Fantasy_V%29
http://finalfantasy.wikia.com/wiki/Blue_Bullet
http://finalfantasy.wikia.com/wiki/B...ics_Advance%29
http://finalfantasy.wikia.com/wiki/B...8Tactics_A2%29
http://wiki.ffxiclopedia.org/wiki/Blue_Mage#Spell_List
http://wiki.ffxiclopedia.org/wiki/Blue_Mage/Job_Traits (Setting spell combos give Blue Mages their traits)

Now, do you see a problem when you think about FFXIV ARR's battle system? Look at XI alone - The way they broke it down was allow you to set x amount of skills at a time, but the common theme with Blue Mage is Buff/Debuff and certain iconic spells like White Wind and 1000 Needles. Blue Mage most certainly wouldn't be like a Final Fantasy Blue mage if introduced.



They never are - In every FF game it's always nerfed down in varying degrees. In FFV, some are exact replicas though. It's just....as of FFXI Blue Mage is far too complex of a mage job to truly be introduced into such a simplistic battle system, the system is even more simplistic than older FF Games. They really have to change the battle system in order for something like Blue Mage to work if it's to resemble the Blue Mage we even know of. Issue is the limited skill count which will go higher as level cap raises, sure, but what base class would Blue Mage be that still makes it a Blue Mage? What job 5-7 job skills would make it a Blue Mage?
No, I'm not seeing a problem. You're just linking a while bunch blue mage stuff from games with turn-based combat systems.

And I already suggested they wouldn't have a base; who says they need to follow the style of the other 9 jobs? All it needs is to be able to learn the abilities it needs to be able to fulfill its duty properly, which they could obtain from the various enemies with learnable abilities. Not every skill has to be available to them, either.