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  1. #1
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    994
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tupsi View Post
    Well...let's break it down?

    http://finalfantasy.wikia.com/wiki/B...l_Fantasy_V%29
    http://finalfantasy.wikia.com/wiki/Blue_Bullet
    http://finalfantasy.wikia.com/wiki/B...ics_Advance%29
    http://finalfantasy.wikia.com/wiki/B...8Tactics_A2%29
    http://wiki.ffxiclopedia.org/wiki/Blue_Mage#Spell_List
    http://wiki.ffxiclopedia.org/wiki/Blue_Mage/Job_Traits (Setting spell combos give Blue Mages their traits)

    Now, do you see a problem when you think about FFXIV ARR's battle system? Look at XI alone - The way they broke it down was allow you to set x amount of skills at a time, but the common theme with Blue Mage is Buff/Debuff and certain iconic spells like White Wind and 1000 Needles. Blue Mage most certainly wouldn't be like a Final Fantasy Blue mage if introduced.



    They never are - In every FF game it's always nerfed down in varying degrees. In FFV, some are exact replicas though. It's just....as of FFXI Blue Mage is far too complex of a mage job to truly be introduced into such a simplistic battle system, the system is even more simplistic than older FF Games. They really have to change the battle system in order for something like Blue Mage to work if it's to resemble the Blue Mage we even know of. Issue is the limited skill count which will go higher as level cap raises, sure, but what base class would Blue Mage be that still makes it a Blue Mage? What job 5-7 job skills would make it a Blue Mage?
    No, I'm not seeing a problem. You're just linking a while bunch blue mage stuff from games with turn-based combat systems.

    And I already suggested they wouldn't have a base; who says they need to follow the style of the other 9 jobs? All it needs is to be able to learn the abilities it needs to be able to fulfill its duty properly, which they could obtain from the various enemies with learnable abilities. Not every skill has to be available to them, either.
    (3)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Espon View Post
    No, I'm not seeing a problem. You're just linking a while bunch blue mage stuff from games with turn-based combat systems.

    And I already suggested they wouldn't have a base; who says they need to follow the style of the other 9 jobs? All it needs is to be able to learn the abilities it needs to be able to fulfill its duty properly, which they could obtain from the various enemies with learnable abilities. Not every skill has to be available to them, either.
    Not every skill is available to any Blue Mage in FF history - That's why I linked those, if you chose to click you would know that Blue Mage isn't really "pin pointed" towards an exact role since their main efficiency comes with having sometimes unique abilities not found with any other class whether it's a melee type or a mage type. Who's to say it'd be like the others? It kind of has to fit into the battle system and unless Blue Mage comes after major revisions to the system, very rarely does an MMO introduce a class that plays COMPLETELY different from anything that already existed, especially this type of MMO.

    That's why I said look at XI alone, because it's the perfect example of "playing differently", because it had it's own interface and it was purely built around the spell set you chose. While there's a "preferred build", you don't naturally gain traits or skills as you level. This game uses the "armoury system", so it does kind of have to follow the pattern, otherwise you said exactly what the number 1 issue is: They would have to do something different in order to work.
    (0)

  3. #3
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    994
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tupsi View Post
    It kind of has to fit into the battle system and unless Blue Mage comes after major revisions to the system, very rarely does an MMO introduce a class that plays COMPLETELY different from anything that already existed, especially this type of MMO.
    You do play this game, right? Why do bards do damage with a bow? Why is Thunder a DoT and not a nuke? Why are Scholars now a healer pet class?

    Quote Originally Posted by Tupsi View Post
    That's why I said look at XI alone, because it's the perfect example of "playing differently", because it had it's own interface and it was purely built around the spell set you chose. While there's a "preferred build", you don't naturally gain traits or skills as you level. This game uses the "armoury system", so it does kind of have to follow the pattern, otherwise you said exactly what the number 1 issue is: They would have to do something different in order to work.
    Again, what's the problem? Why would it be impossible for them to add a system where you learn skills from enemies instead of when levelling up? I doubt they hard-coded the game to work that way.
    (2)