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  1. #1
    Player
    Avatar von Hayward
    Registriert seit
    Aug 2013
    Ort
    Limsa Lominsa
    Beiträge
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Beschwörer Lv 70

    How would a Blue Mage work in XIV?

    There's been a lot of talk in earlier threads about future jobs that have me curious. One in particular is Blue Mage, a job that has always been intriguing. The question, however, is how such a job would function in XIV.

    Let's just assume right now that the XI version would be unworkable (100+ spells would be simply too much). The closest I can imagine would be is for the spells learned to be listed separately from the other actions and have them set in groups of 3 for Combo purposes.

    Thoughts?
    (0)

  2. #2
    Player
    Avatar von Velox
    Registriert seit
    Sep 2013
    Ort
    Sharlayan
    Beiträge
    2.205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Gelehrter Lv 90
    I don't think it would work at all, and I doubt we will ever see Blue Mage in FFXIV given the nature of content and abilities. Most mobs use the same skills/spells that players already do. And SE already said earlier (can't find the link, but if I do I'll attach it) that they never meant players to have access to mob-specific abilities. I believe they used Haste as an example of how that skill wouldn't work in FFXIV's trinity set-up without being OP, so it will never be a player spell. From a balance stand-point the limit in the number of abilities a job has access too would hurt as well.
    (2)

  3. #3
    Player
    Avatar von EdwinLi
    Registriert seit
    Aug 2013
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    4.887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Maschinist Lv 100
    Most likely they'll adjust the Job to be linked to a Class and then when you become that Job the skills you obtain via Job Quests will have you fight certain instance bosses to obtain their strongest skills similar to how Summoner had to fight the Egi before he or she can summon the Egi.

    In short the only aspect of a Blue Mage in FF14ARR will be just it's Job skills while all class skills are just basic normal class skills not related to Blue Mage.
    (5)

  4. #4
    Player
    Avatar von KyroeFelix
    Registriert seit
    Dec 2011
    Ort
    Limsa-Lominsa
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    249
    Character
    Lara Felix
    World
    Sargatanas
    Main Class
    Revolverklinge Lv 90
    Blue Mage also wouldn't work because of the limit they have set for player abilities. Hence why smn has not received a Leviathan-Egi yet. It would be "unfair" to the other jobs that aren't receiving additional skills. Blue Mage would probably have 40 different mosnter abilities to use while the other classes have what...24 to use? Until they move past this mind set, don't count on seeing anything like Blue Mage in this game.
    (3)
    So many wise players on these forums.

    Zitat Zitat von DragonSlayer45
    You pay for the game. You pay for a monthly fee. Then you pay to not play the game. Logic.
    Zitat Zitat von Wicc
    I guess when people don't agree with you, they instantly become an elitist.

  5. #5
    Player
    Avatar von Noahlimits
    Registriert seit
    Sep 2013
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    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Druide Lv 90
    Zitat Zitat von Hayward Beitrag anzeigen
    There's been a lot of talk in earlier threads about future jobs that have me curious. One in particular is Blue Mage, a job that has always been intriguing. The question, however, is how such a job would function in XIV.

    Let's just assume right now that the XI version would be unworkable (100+ spells would be simply too much). The closest I can imagine would be is for the spells learned to be listed separately from the other actions and have them set in groups of 3 for Combo purposes.

    Thoughts?
    He would have a 1-2-3 combo and every single other ability/skill would be cross class. That's what I'd like since getting a million monster abilities wouldn't be fair and would require you to level every class to make him usable. That's my opinion, at least. Then again, that could be more like mime. HMM
    (0)
    Geändert von Noahlimits (12.04.14 um 03:06 Uhr)

  6. #6
    Player
    Avatar von Arkista
    Registriert seit
    Aug 2013
    Beiträge
    1.572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Faustkämpfer Lv 60
    Blue mage could work pretty damn good in this game. The only thing we wouldn't be able to do is make Job Traits my using certain spells. That is fine we don't need the Job traits from FFXI. We could have 15-20 skill/spells and then Blue Mage Job Class could have some really good blue magic.


    We could have a healing spell like Healing Wind, Defense spell like Cocoon or Metallic Body, A sleep spell, single target spells, Maybe some AoE, Then Blue Mage Job could give the heavy hitter Spells 1-2 single target high potency, a high potency AoE and w/e.

    Zitat Zitat von Velox Beitrag anzeigen
    . I believe they used Haste as an example of how that skill wouldn't work in FFXIV's trinity set-up without being OP, so it will never be a player spell. From a balance stand-point the limit in the number of abilities a job has access too would hurt as well.
    Blue doesn't need to have haste it would be ok.

    Zitat Zitat von KyroeFelix Beitrag anzeigen
    Blue Mage also wouldn't work because of the limit they have set for player abilities. Hence why smn has not received a Leviathan-Egi yet. It would be "unfair" to the other jobs that aren't receiving additional skills. Blue Mage would probably have 40 different mosnter abilities to use while the other classes have what...24 to use? Until they move past this mind set, don't count on seeing anything like Blue Mage in this game.
    I think SE could do BLU in this game. They could give Blue Mage 15-20 spells or more and do like FFXI you can only set so many spells at once. They can make it so we have to learn the spells rather than level up and already get them. The first ability could be a Learn type action like Lancet/Eat/Control" 30 potency attack with a chance to learn a spell.
    (2)
    Geändert von Arkista (12.04.14 um 03:12 Uhr)

  7. #7
    Player
    Avatar von slipmac
    Registriert seit
    Jul 2011
    Ort
    Ul'dah
    Beiträge
    220
    Character
    Slip Mac
    World
    Hyperion
    Main Class
    Marodeur Lv 50
    no one would be satisfied with the limitations of this batle system. a gimped, nerfed blue,
    it would be a lot like blm is today. like 5% of what makes a blm a blm.
    (3)

  8. #8
    Player
    Avatar von Dhex
    Registriert seit
    Aug 2013
    Beiträge
    1.006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marodeur Lv 90
    It can be done but it likely will not have the same feel as Blue Mage did in older Final Fantasy titles.


    Move sets are limited and balanced fairly carefully for P.V.E in this game. Likely you wouldn't use a monster's moves directly - but something in between or even a mixing of previous concepts, such as Mimic.

    Examples:

    Aetheric Attunement
    ; Increase damage dealt 20%; combos grant Correlation. (Combos can be basic, Fast Blade -> Riot Blade -> Azure Expiacion) Whatever~

    Eukarya; Deals specialized damage based on target's Genus. Consumes MP/TP can only be used while under the effect of Correlation.
    (Blue Magic; basically casts a spell that does an attack that Genus of monster can use; weaker obviously but you don't need 100 spells anymore.)

    Endemia; Deals a high burst of Blue Magic damage (huge damage) & surrounding targets (less damage); Paralyzes user for 3 sec. Consumes 50% of users current MP, the lower the MP spent the lower the DMG. Can only be used under the effect of Correlation.

    Azure Syphon; Reduce the target's DEF 10% and M.DEF 10%. Consumes MP while active.

    Ceruleum Efflux; Enhances autoattack speed & Increases determination on all Party members within range. Can only be used under the effect of Correlation.


    Add a new off-hand; Soul/Cryst/Atma of the Shark/Dragon/Bore/etc. that modifies Stat bases, or changes which Eukarya spell is cast.

    There are lots of options and lots of ways to be creative with XIV's system that the Devs. haven't explored yet.
    (1)
    Geändert von Dhex (12.04.14 um 03:27 Uhr)

  9. #9
    Player
    Avatar von Ghishlain
    Registriert seit
    Oct 2013
    Beiträge
    2.168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    Weißmagier Lv 80
    I've given this topic a lot of thought and figured BLU might look best with the following:

    -BLU would be like any other class, you'd have certain abilities that can be used for each role of the trinity (heals, DPS, and tanking - their base class would be DPS though)
    -At level 30, BLU would then get access to THREE (3) job souls at the same time. Depending on the job soul equipped, their primary role becomes one of the trinity (Healer, DPS, Tank)
    -BLUs job abilities would be soul dependent and be selectable from a list of abilities geared towards their particular role. This would take in a form similar to cross-class abilities, where they pick from a list of abilities specific to the role and select the top 6, 8, 10, etc spells and put them into a spell que for their use. Resetting the spells would reset your entire hot key bar, similar to how changing cross-classes work now.

    Go from there.

    You know, I might just put up a huge write up in general for this >.>;
    (0)

  10. #10
    Player
    Avatar von Airget
    Registriert seit
    Mar 2011
    Beiträge
    2.614
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Gärtner Lv 100
    I'd say if they wanted to do it right, they would need to split the "job" into 3 classes/archtypes. Since if you give to many ability to one class/job they become to OPed, so you have to find a means of replicating a class/job like Blue Mage without making it to overpowered.

    A thought I had come up with a while back is take the concept of Blue mage from FF6 and do the following.

    Gau=Replicated actions of enemies, wide list of skills and stayed in said form, abilities known as "Feral". This could be used as the DD type of Blue Mage, mimicing the fierce nature of the creature to deal damage. Feral forms could be Beastkin, Scalekin and maybe Forgekin and in this concept it would work like monk except the forms wouldn't be 1-2-3 it would be more like 1-2-2-3-3-1-3-2-3-2-3-1-3 in which abilities don't really switch in a forward momentum they go back and forth based on the ability used and certain abilities could be used to reverse the process.

    -----------------

    Strago=One that was the Blue Mage, using magical spells learned from enemies to attack them. While the concept of learning from enemies would be semi difficult to add in game because of the nature of the way abilities work in this game, the way this version of Blue Mage could work, would be the tank class which would have 3 forms to switch between that would alter the abilities based on form used. It would work a bit like Monk except the path of stances wouldn't be linear and abilities would allow one to go back and forth between let's call it "Beastial Aetherial"

    Basically the tank would have 3 forms which would range in their potency, Beastkin, Soulkin and Voidsent. Beastkin would grant increased defense but decreased attack when in said form and alter the effects of a certain set of abilities. Though using some abilities would change ones form so for the tank it would be knowing when and how to switch from form to form since the other forms would do the following.

    Soulkin (Curses) In this form they are unable to switch out of it til the curse wears off (but with an ability later on they would be able to remove the curse to go into another form) In this curse form it would do something like, lower defense but all attacks drain HP, Increase attack but have no defense towards magic, increase defense but you are unable to attack etc etc. There would be either 3-4 curses that the character would be able to obtain but those curses while active would alter certain abilities so perhaps one attack ability has an additional effect when one Curse is active.

    Voidsent Occurs when Soulkin effect wears off but the voidsent effect would be based on the ability you use once i takes effect, so say 3 abilities determine the voidsent ability, one could be hardened defense and alter 2-3 abilities, another regen effect that effects no abilities, and last one could be an aura DoT that effects some abiltiies. But voidsent would only be effective for one ability upon which you would switch back into beastkin and then the cycle would just continue.

    ------------------

    Finally there was Relm who's paintings came to life and acted a bit like summons in a sense. With Relm her "Canvas" concept could be used as the support version of Blue Mage in which players obtain empty canvas's as they level as with a tag to them like "Curative Canvas" "Support Canvas" and then in the same sense as aetherflow which is an instant active player's could obtain Scalekin, Seedkin and Vilekin instant abilities that would "draw" on the canvas and imbut it with an ability.

    A Curative canvas could have an effect when you have Scalekin or Seedkin "drawing" active such as Scalekin would heal and add semi stoneskin while seedking would cure and grant a regen effect.

    ---------------

    Basically what I"m getting at is a Blue Mage is perfectly plausible but they can't make the same mistake like they did in 1.0 with Conjurer and THM and bloat those classes with magical skills when they could of been split into more classes and kept balanced. They could make a variety of Blue Mage concepts and keep it balanced all while not giving them to much, they've already shown that they can change the effects of certain abilities like Arcanist pets turning into primals or faeries depending on which job they are on so they could alter abilities from class to job based on which form of Blue Mage the player takes.
    (1)

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