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  1. #1
    Player
    Hayward's Avatar
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    Aug 2013
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    Limsa Lominsa
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    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70

    How would a Blue Mage work in XIV?

    There's been a lot of talk in earlier threads about future jobs that have me curious. One in particular is Blue Mage, a job that has always been intriguing. The question, however, is how such a job would function in XIV.

    Let's just assume right now that the XI version would be unworkable (100+ spells would be simply too much). The closest I can imagine would be is for the spells learned to be listed separately from the other actions and have them set in groups of 3 for Combo purposes.

    Thoughts?
    (0)

  2. #2
    Player
    Velox's Avatar
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    Sep 2013
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    Sharlayan
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    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    I don't think it would work at all, and I doubt we will ever see Blue Mage in FFXIV given the nature of content and abilities. Most mobs use the same skills/spells that players already do. And SE already said earlier (can't find the link, but if I do I'll attach it) that they never meant players to have access to mob-specific abilities. I believe they used Haste as an example of how that skill wouldn't work in FFXIV's trinity set-up without being OP, so it will never be a player spell. From a balance stand-point the limit in the number of abilities a job has access too would hurt as well.
    (2)

  3. #3
    Player
    DoubleT's Avatar
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    Aug 2013
    Location
    Uldah
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    284
    Character
    Double Toker
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Velox View Post
    I don't think it would work at all, and I doubt we will ever see Blue Mage in FFXIV given the nature of content and abilities. Most mobs use the same skills/spells that players already do. And SE already said earlier (can't find the link, but if I do I'll attach it) that they never meant players to have access to mob-specific abilities. I believe they used Haste as an example of how that skill wouldn't work in FFXIV's trinity set-up without being OP, so it will never be a player spell. From a balance stand-point the limit in the number of abilities a job has access too would hurt as well.
    huh? the only mobs that use player abilities are humanoid mobs that also have classes/jobs. also there are many mobs already in game that use signature blu spells. an as to the rest of your stuff about what has been said in the past about is not true either. I have been around in this game since 1.0 beta an follow all the live letters an interviews, an the only they ever said about haste was close to 2.0 release they said that haste is not in game yet due to them not having a good method to introduce it with this current combat system, but that they would still be open to putting in gear with "haste-like" traits on it in the future. and as to blu, yoshi has said himself that the first jobs that he wants to put in the game are thf, nin, msk, rdm, an blu. seeing as how it looks like we r getting thf & nin next patch an possibly msk, i would guess rdm an blu r not far off in the future either.
    (0)
    Last edited by DoubleT; 04-12-2014 at 02:06 PM.

  4. #4
    Player
    EdwinLi's Avatar
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    Aug 2013
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    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Most likely they'll adjust the Job to be linked to a Class and then when you become that Job the skills you obtain via Job Quests will have you fight certain instance bosses to obtain their strongest skills similar to how Summoner had to fight the Egi before he or she can summon the Egi.

    In short the only aspect of a Blue Mage in FF14ARR will be just it's Job skills while all class skills are just basic normal class skills not related to Blue Mage.
    (5)

  5. #5
    Player
    KyroeFelix's Avatar
    Join Date
    Dec 2011
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    Limsa-Lominsa
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    249
    Character
    Lara Felix
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Blue Mage also wouldn't work because of the limit they have set for player abilities. Hence why smn has not received a Leviathan-Egi yet. It would be "unfair" to the other jobs that aren't receiving additional skills. Blue Mage would probably have 40 different mosnter abilities to use while the other classes have what...24 to use? Until they move past this mind set, don't count on seeing anything like Blue Mage in this game.
    (3)
    So many wise players on these forums.

    Quote Originally Posted by DragonSlayer45
    You pay for the game. You pay for a monthly fee. Then you pay to not play the game. Logic.
    Quote Originally Posted by Wicc
    I guess when people don't agree with you, they instantly become an elitist.

  6. #6
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
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    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Hayward View Post
    There's been a lot of talk in earlier threads about future jobs that have me curious. One in particular is Blue Mage, a job that has always been intriguing. The question, however, is how such a job would function in XIV.

    Let's just assume right now that the XI version would be unworkable (100+ spells would be simply too much). The closest I can imagine would be is for the spells learned to be listed separately from the other actions and have them set in groups of 3 for Combo purposes.

    Thoughts?
    He would have a 1-2-3 combo and every single other ability/skill would be cross class. That's what I'd like since getting a million monster abilities wouldn't be fair and would require you to level every class to make him usable. That's my opinion, at least. Then again, that could be more like mime. HMM
    (0)
    Last edited by Noahlimits; 04-12-2014 at 03:06 AM.

  7. #7
    Player
    Arkista's Avatar
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    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Blue mage could work pretty damn good in this game. The only thing we wouldn't be able to do is make Job Traits my using certain spells. That is fine we don't need the Job traits from FFXI. We could have 15-20 skill/spells and then Blue Mage Job Class could have some really good blue magic.


    We could have a healing spell like Healing Wind, Defense spell like Cocoon or Metallic Body, A sleep spell, single target spells, Maybe some AoE, Then Blue Mage Job could give the heavy hitter Spells 1-2 single target high potency, a high potency AoE and w/e.

    Quote Originally Posted by Velox View Post
    . I believe they used Haste as an example of how that skill wouldn't work in FFXIV's trinity set-up without being OP, so it will never be a player spell. From a balance stand-point the limit in the number of abilities a job has access too would hurt as well.
    Blue doesn't need to have haste it would be ok.

    Quote Originally Posted by KyroeFelix View Post
    Blue Mage also wouldn't work because of the limit they have set for player abilities. Hence why smn has not received a Leviathan-Egi yet. It would be "unfair" to the other jobs that aren't receiving additional skills. Blue Mage would probably have 40 different mosnter abilities to use while the other classes have what...24 to use? Until they move past this mind set, don't count on seeing anything like Blue Mage in this game.
    I think SE could do BLU in this game. They could give Blue Mage 15-20 spells or more and do like FFXI you can only set so many spells at once. They can make it so we have to learn the spells rather than level up and already get them. The first ability could be a Learn type action like Lancet/Eat/Control" 30 potency attack with a chance to learn a spell.
    (2)
    Last edited by Arkista; 04-12-2014 at 03:12 AM.

  8. #8
    Player
    slipmac's Avatar
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    Jul 2011
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    Ul'dah
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    220
    Character
    Slip Mac
    World
    Hyperion
    Main Class
    Marauder Lv 50
    no one would be satisfied with the limitations of this batle system. a gimped, nerfed blue,
    it would be a lot like blm is today. like 5% of what makes a blm a blm.
    (3)

  9. #9
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by slipmac View Post
    no one would be satisfied with the limitations of this batle system. a gimped, nerfed blue,
    it would be a lot like blm is today. like 5% of what makes a blm a blm.
    I forgot that we need 700 spells that do the exact same thing in a different color to feel like blm is deep.

    BLU can be versatile with 20-ish skills just fine, it's usually had that many skills in older FFs.
    (2)

  10. #10
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    It can be done but it likely will not have the same feel as Blue Mage did in older Final Fantasy titles.


    Move sets are limited and balanced fairly carefully for P.V.E in this game. Likely you wouldn't use a monster's moves directly - but something in between or even a mixing of previous concepts, such as Mimic.

    Examples:

    Aetheric Attunement
    ; Increase damage dealt 20%; combos grant Correlation. (Combos can be basic, Fast Blade -> Riot Blade -> Azure Expiacion) Whatever~

    Eukarya; Deals specialized damage based on target's Genus. Consumes MP/TP can only be used while under the effect of Correlation.
    (Blue Magic; basically casts a spell that does an attack that Genus of monster can use; weaker obviously but you don't need 100 spells anymore.)

    Endemia; Deals a high burst of Blue Magic damage (huge damage) & surrounding targets (less damage); Paralyzes user for 3 sec. Consumes 50% of users current MP, the lower the MP spent the lower the DMG. Can only be used under the effect of Correlation.

    Azure Syphon; Reduce the target's DEF 10% and M.DEF 10%. Consumes MP while active.

    Ceruleum Efflux; Enhances autoattack speed & Increases determination on all Party members within range. Can only be used under the effect of Correlation.


    Add a new off-hand; Soul/Cryst/Atma of the Shark/Dragon/Bore/etc. that modifies Stat bases, or changes which Eukarya spell is cast.

    There are lots of options and lots of ways to be creative with XIV's system that the Devs. haven't explored yet.
    (1)
    Last edited by Dhex; 04-12-2014 at 03:27 AM.

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