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  1. #24
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Espon View Post
    Don't see how they couldn't make it work.
    Well...let's break it down?

    http://finalfantasy.wikia.com/wiki/B...l_Fantasy_V%29
    http://finalfantasy.wikia.com/wiki/Blue_Bullet
    http://finalfantasy.wikia.com/wiki/B...ics_Advance%29
    http://finalfantasy.wikia.com/wiki/B...8Tactics_A2%29
    http://wiki.ffxiclopedia.org/wiki/Blue_Mage#Spell_List
    http://wiki.ffxiclopedia.org/wiki/Blue_Mage/Job_Traits (Setting spell combos give Blue Mages their traits)

    Now, do you see a problem when you think about FFXIV ARR's battle system? Look at XI alone - The way they broke it down was allow you to set x amount of skills at a time, but the common theme with Blue Mage is Buff/Debuff and certain iconic spells like White Wind and 1000 Needles. Blue Mage most certainly wouldn't be like a Final Fantasy Blue mage if introduced.

    Skills don't have to be exact replicas of what monsters do in order to keep them balanced.
    They never are - In every FF game it's always nerfed down in varying degrees. In FFV, some are exact replicas though. It's just....as of FFXI Blue Mage is far too complex of a mage job to truly be introduced into such a simplistic battle system, the system is even more simplistic than older FF Games. They really have to change the battle system in order for something like Blue Mage to work if it's to resemble the Blue Mage we even know of. Issue is the limited skill count which will go higher as level cap raises, sure, but what base class would Blue Mage be that still makes it a Blue Mage? What job 5-7 job skills would make it a Blue Mage?
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    Last edited by Tupsi; 04-12-2014 at 03:45 PM.