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  1. #11
    Player
    Chasely's Avatar
    Join Date
    Feb 2014
    Posts
    401
    Character
    Yawn Alexander
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    I think BLU would work similarly to SCH or SMN. You'd fight a monster via your job quest. Then, you'd be able to select a stance. That stance would give you 5 skills (because more than 5 buttons is too hard for players!). Those five monster skills would be TP moves from whichever monster you'd killed in your job quest.
    Like, you could get a Couerl job which allows for AoE stun, a conal attack form the front, your basic attacks would change to swipe and bite (needs an oxford comma), and then you'd get a self-buff of some kind. Maybe an attack or evasion boost.

    Malboro stance would give you (not so) bad breath, (which would maybe be 2-3 random debuffs with no additional damage), a vine basic attack, an AoE root attack, maybe a head butt attack or something and something else.

    Then, you could have like, a Mandragora job or something to round them out. It could have an AoE sleep, a headbutt attack, a self-heal, etc.

    Each job would have an AoE, a debuff, a few basic attacks and a self-buff/heal.

    That's how I see SE implementing the job.
    (2)

  2. #12
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by slipmac View Post
    no one would be satisfied with the limitations of this batle system. a gimped, nerfed blue,
    it would be a lot like blm is today. like 5% of what makes a blm a blm.
    I forgot that we need 700 spells that do the exact same thing in a different color to feel like blm is deep.

    BLU can be versatile with 20-ish skills just fine, it's usually had that many skills in older FFs.
    (2)

  3. #13
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    BLU would just be a gimp DPS with only a bare semblance of that makes BLU well... BLU

    Just like how Summoner is just a DoT class with the illusion of being an actual Summoner
    (2)

  4. #14
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    I just want Spirits Without.
    (0)
    You should have bought an authenticator.....



    Your tears feed me....

  5. #15
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Blue Mage: You have to clear FATE's in order to unlock your skills, but it's a 1% chance for each skill to unlock per FATE cleared. Not only that, but you have to be actively working on a single skill at a time - none of this casual 'work on any ATMA at your leisure.' stuffs.

    Then they need to have you do each dungoun for a 1% chance at each of those boss skills, because - hell, low-level dungeons aren't being run enough.

    Then, they need to give you a .00001% chance when running end-game content to get a new skill from a boss such as a smaller version of ADS's high Voltage, or Cadeuceus' hood swing.
    (0)

  6. #16
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    With this battle system? The traditional FF Blue Mage won't work - The somewhat traditional but different FFXI Blue Mage wouldn't work either - It would be extremely limited and probably have just whatever base class (most likely Gladiator) skills, then 1 heal, 1 nuke, 1 debuff, 1 buff and "2hr" skill which could likely present you a list of skills to use (similar to khimari) if they decide each job can have their own unique UI like FFXI did for some (e.g Puppetmaster, Blue Mage.)

    However, with the "standard mmo" battle design, it probably won't work since how many MMOs have you actually seen that actually has a "Blue Mage" or equivillent?
    (1)

  7. #17
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Chasely View Post
    I think BLU would work similarly to SCH or SMN. You'd fight a monster via your job quest. Then, you'd be able to select a stance. That stance would give you 5 skills (because more than 5 buttons is too hard for players!). Those five monster skills would be TP moves from whichever monster you'd killed in your job quest.
    Like, you could get a Couerl job which allows for AoE stun, a conal attack form the front, your basic attacks would change to swipe and bite (needs an oxford comma), and then you'd get a self-buff of some kind. Maybe an attack or evasion boost.

    Malboro stance would give you (not so) bad breath, (which would maybe be 2-3 random debuffs with no additional damage), a vine basic attack, an AoE root attack, maybe a head butt attack or something and something else.

    Then, you could have like, a Mandragora job or something to round them out. It could have an AoE sleep, a headbutt attack, a self-heal, etc.

    Each job would have an AoE, a debuff, a few basic attacks and a self-buff/heal.

    That's how I see SE implementing the job.
    I've been thinking about this for quite some time, and I came up with something similar, yet different from what you just proposed:

    Make their job-specific skills be like "stances" or "styles" (ie. Physical-Style, Magical-Style or Support-Style) that would call upon a Blue Magic-Bar, -similar to the Arcanist/Summoner/Scholar's Pet Bar-, from which you could use Blue Magic skills.

    Also, by switching into a Blue Mage, its regular first damaging skill could be altered, so whenever you hit an enemy, you could learn a new Blue Magic to add to a particular style.

    That's how I'd have solved it, anyways.
    (0)
    Last edited by Exodus-E; 04-12-2014 at 08:46 AM.

  8. #18
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Obviously its gonna be quite different from FFXI's BLU but I do hope that they continue with FFXI's aesthetic of what a BLU looks like. It gave the class a lot of visual character since before then the job was either tied to specific individuals (FFVI, FFVIII-FFX) or was FFV's domino mask and cape and i think a unique aesthetic is very important for a job who's defining characteristic is really the signature attacks of other beings.
    (1)

  9. #19
    Player
    DoubleT's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    284
    Character
    Double Toker
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Velox View Post
    I don't think it would work at all, and I doubt we will ever see Blue Mage in FFXIV given the nature of content and abilities. Most mobs use the same skills/spells that players already do. And SE already said earlier (can't find the link, but if I do I'll attach it) that they never meant players to have access to mob-specific abilities. I believe they used Haste as an example of how that skill wouldn't work in FFXIV's trinity set-up without being OP, so it will never be a player spell. From a balance stand-point the limit in the number of abilities a job has access too would hurt as well.
    huh? the only mobs that use player abilities are humanoid mobs that also have classes/jobs. also there are many mobs already in game that use signature blu spells. an as to the rest of your stuff about what has been said in the past about is not true either. I have been around in this game since 1.0 beta an follow all the live letters an interviews, an the only they ever said about haste was close to 2.0 release they said that haste is not in game yet due to them not having a good method to introduce it with this current combat system, but that they would still be open to putting in gear with "haste-like" traits on it in the future. and as to blu, yoshi has said himself that the first jobs that he wants to put in the game are thf, nin, msk, rdm, an blu. seeing as how it looks like we r getting thf & nin next patch an possibly msk, i would guess rdm an blu r not far off in the future either.
    (0)
    Last edited by DoubleT; 04-12-2014 at 02:06 PM.

  10. #20
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    We probably won't be seeing jobs the way you think about ff jobs unless they happen to fit the three roles of arr.

    Something like rdm just wouldn't be a healer nor a tank so if we get it, the role will still be either a tank or a healer with just the rdm visuals.
    It makes more sense to ask stuff like corsair or nin because that way everybody won't feel let down by the results.


    I would love to see something as deep and complex as PUP but given how much it would need to be dumbed down for arr roles it just wouldn't be the same in any way.
    (1)

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