Didn't say it was impossible. Simply put, it's risky. DRG can just yolo it though.
Didn't say it was impossible. Simply put, it's risky. DRG can just yolo it though.
If you can quote to me the source of Yoshi-P sayin all of that, then ill agree with you, until then this is just not true no matter how you look at it. If we are on the subject of making up statements on how monk should play and what monk is, let me be the first to say that i dont believe Monks are built to keep GL3 stacks full time. You do crazy sustained dmg in bursts though. You said it yourself, you destroy dps when yo are able to tank and spank a fight. Any other fight you are balanced with everyone else. Dont you think that signifies that maybe, just maybe, you arent supposed to have GL up full time all the time? Monks are far from crap DPS the fact that this thread exisits is just bad.PLay your class, play it well, and being replaced for a DRG will never happen, Never.As someone who has played Monk since I started, and dedicated quite a lot of time to it, I can attest to the fact that there does need to be a bit of a buff. While I agree, during a static fight, where the boss just stands there and takes it, my DPS is always the highest in the party. But in fights where the boss runs/jumps away, it is exceedingly difficult to keep Greased Lightning up. Monk is advertised by everyone to be the highest DPS in the game, hands down, no arguments, game over, but that just isn't the case with most of the higher content fights, like primals. An increase in the duration would be awesome, by a couple seconds, or the stacks only falling off one at a time every 12 seconds, I would be ok with that too.
Last edited by Tobalito; 04-10-2014 at 09:52 AM.
Bard is actually one of the most consistent DPS in the game. It doesn't need to be game shatteringly high when it almost never misses, doesn't have to worry about positioning, and can move without losing uptime. So devaluing Dragoon for upping Bard while overvaluing INT bombing (when both SMN and SCH have access to in a highly potent form) seems highly misleading.Im but a low level monk, but in making the comparison between monk and dragoon I havent seen a few things mentioned. This is all theorycrafting, let me know if Im missing something.
1. Mnk has better party support through enhanced mantra and the INT reduction on dragon kick. Enhanced healing and reduced boss damage vs buffing one of the weakest dps? Mnk seems to play better with others.
2. Mnk has more damage multipliers over dragoon, leading to increased limit break damage. Most parties want to bring one melee dps for lb, so why not the one that can push more damage?
Nah homie, I never said that it was advertised in the game, but before I started I did a lot of research on all of the DPS classes, and everyone was talking about how far ahead of the others Monk is, stating that it is the only class (at the time) that can sustain a DPS of 300+. With the newest gear, that's definitely not the case, but, all things considered, It's still very consistent and some of the highest burst if you pop all your cooldowns at once (outside of Flare spamming).
I think it's much less useful to talk about how about how high a DPS can get (a good player will always out damage a bad player regardless of class) and more useful to talk about consistency. Monk is more consistent than some, but can lose uptime due to dropping GL or losing positionals.
So… no one bothers to use mrhappy12's Monk rotation? Easily the best rotation available. Worried about losing GL stacks? Use PB to build them up. Lost stacks after PB proc? Build them up again. Just play the role. No use arguing about "DRG betr DPS than mnk lloolololololol" because that just starts up a shitstorm of flamezwarz. I personally have both Monk and Dragoon and I love both roles. Dragoon just feels slower to me, so that's why I prefer Monk over it.
My skillspeed is in the 370+ and I can still use LB without losing GL3. :/ You just have to hit it during the animation since it's off GCD.
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