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  1. #51
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Give bards heals or better songs, and make a true ranged class like Buccaneer we've all been waiting for.
    (1)

  2. #52
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Merle View Post
    HELL YEAH! MNK POWAH!! ò.ó/

    I'd really want a decrease in the amount of tp that we need to use "arm of the destroyer" or "rockbreak", since i ran out tp really fast if i over-use it, but... oh, well, learning to manage tp is one of the points of being dps
    Or some MNKs could just lay off the Skill Speed a bit? The only time I'm having an issue with TP post 2.2 is in BrayFlox HM, I get some tanks (which I don't mind) that want to pull a crap load of mobs and then wants to pull the next set 3 seconds later after a big pull. Not so bad with a BLM in the party.
    (1)

  3. #53
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Felis View Post
    Why would you want to change fists of Wind? The skill is really good in situations where you need to be fast with your feet.
    This change would be in addition to its current bonus movement speed.

    Quote Originally Posted by Tiggy View Post
    Monk has the strongest DPS in the game. They do not need buffed.
    Notice, I didn't buff ANY of their potency. These changes are minor at best.

    As well, keep in mind I haven't yet listed proposed changes for any other class just yet... I would bring them up to par. Mostly via indirect buffs a la Paladin having less actions break their combos & more off-GCD, but some direct potency buffs.

    Also, you can infer from my Fists of Wind change that I will be suggesting slight TP-regenerators for other classes too (Ahem, Warrior)... these are purely designed to enable a person to slowly get out of the hole if they do make a mistake with their TP or are forced into a high-TP rotation outside their norm.


    Quote Originally Posted by eagledorf View Post
    My understanding is that GL does have an effect on auto-attack delay. Is incorrect?
    Correct. Your auto-attack timer is exactly what your weapon lists. So if using Sphairai & Fists of Wind, you would regain 80tp/11s at the expense of +5% overall damage/11s.
    (1)

  4. #54
    Player
    ExiaQuanta's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Reimi Namikaze
    World
    Leviathan
    Main Class
    Archer Lv 80
    BRD

    Swiftsong - Deactivates whenever user ATTACKS instead when mob generates aggro
    Repelling shot - Removes a Heavy or Bind status (kinda like Elusive Jump)

    as of right now swiftsong goes away the moment u pull aggro. If your using it to get a way from things, it's not even worth using. Especially in the beastmen areas. Repelling Shot imo was suppose to help BRDs create a distance between the user and enemy. No? If there is Heavy on a BRD it wouldnt change a thing IMO. if they repel a distance, and heavy, the target will just catch up to you in seconds.
    (0)

  5. #55
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Gesser View Post
    1 - Rockbreaker is extremely powerful in comparison, it doesn't need a tp decrease nor a potency increase.
    2 - 20tp per 3s auto-attack at the expense of ALL damage being reduced by 5% is not too much.
    3 - GL isn't being reduced, it's being buffed by 2 seconds.
    4 -
    5 - your opinion; imo a little shorter CD wouldn't hurt.
    6 - the point is to keep Shoulder Tackle from hindering the Stun Rotation.

    1- Outside of needing to silence ADS I don't use AotD except in fates. I mean I could see why you would want a TP decrease cause its hardly ever used in a AoE situation.
    2- I would manage my TP better before I sacrifice 5% of all damage.
    3- yeah that was my bad had the twin snake increase in 2.1 confused with GL.

    6- Are you talking about Steel Peak? I think maybe you are confused on the two. Either way using them in a Stun Rotation situation the player will just need to not use them (small loss of DPS from Steel Peak). I use Steel Peak to stun Lots of stuff. I also use Shoulder Tackle to stun lots of stuff- Castrum to stun Giants @ cannons, Copperbell mines HM I use it to stun Last boss when coming back from adds, and on some mobs that open with a big AoE. So again I believe both are fine as are the player needs to know when to use and when not to use them.

    But overall MNK is pretty over powered as is. There could be a few tweaks but nothing major. As for other jobs I think many of them could use improvements overall.
    (1)

  6. #56
    Player
    Xanros's Avatar
    Join Date
    Dec 2013
    Posts
    90
    Character
    Xanros Tawse
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Warrior
    Let us use Invigorate from cross class abilities.

    Black Mage
    Let us cross class resurrection (I mean, we get physick... why not rez?)
    (0)

    Lalafell Advenrues! My "Let's play" of FFXIV: http://www.youtube.com/playlist?list=PLtyUVCfrimFdnhAoMxVmdy6zjVO0OPZy4

  7. #57
    Player
    KitanaiKoneko's Avatar
    Join Date
    Oct 2013
    Posts
    196
    Character
    Luise Maynard
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    WHM
    Regen potency changed to 100+3% Target's max HP
    (less effective vs. party in exchange for being more effective against tanks)

    MNK
    Fists of Fire, additional effect: Reduces TP generation by 10%
    Fists of Wind, additional effect: Autoattacks restore 5% of damage dealt as TP
    Fists of Earth, additional effect: 10% of reduced damage (so 1% of what would be taken without FoE) restored as TP
    (encourages swapping of stances instead of always using FoF)


    BLM
    Freeze: Very high MP cost (~50%), very fast cast (<=1s), only castable under UI3. 150 Initial potency. If target is hit by Freeze again between 24-25 seconds later, adds 50 potency for 30 seconds. Max potency of 450. Resets if cast on a different target or if cast lands outside of that window.
    (high-damage UI phase spell with strict requirements, fully buffed damage would be slightly stronger than an AF3 Fire 3 in exchange for difficulty of use as well as long build time)

    Remember, exact numbers can always be changed.
    I could come up with more suggestions for other classes but these 3 are my only 50s so wouldn't know what would be good or interesting.
    (0)
    Quote Originally Posted by CYoung187 View Post
    People may not know this, but playing the game is actually more fun then whining about it on the forums.

  8. #58
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Arkista View Post
    Or some MNKs could just lay off the Skill Speed a bit? The only time I'm having an issue with TP post 2.2 is in BrayFlox HM, I get some tanks (which I don't mind) that want to pull a crap load of mobs and then wants to pull the next set 3 seconds later after a big pull. Not so bad with a BLM in the party.
    I lol'd. Have you forgotten that GL is 21% skill speed increase at 3 stacks?
    (1)

  9. #59
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Arkista View Post
    1- Outside of needing to silence ADS I don't use AotD except in fates. I mean I could see why you would want a TP decrease cause its hardly ever used in a AoE situation.
    2- I would manage my TP better before I sacrifice 5% of all damage.
    3- yeah that was my bad had the twin snake increase in 2.1 confused with GL.
    6- Are you talking about Steel Peak?
    1 - exactly why such a change is no big.
    2 - exactly why this change isn't drastic & merely a worst-case redemption tool
    3 -
    6 - no, talking about how you can't use Shoulder Tackle to gap-close on bosses that require a strict stun-rotation (stun-immunization)... e.g. Ifrit HM; this change permits the use of your gap-closer during such encounters without disturbing their stun-resistance.


    I would say Monk is in a slightly better place than Bard/Black Mage, but on par with Dragoon & Summoner if those two know their class (e.g. DRG knowing to weave jumps in properly).

    Besides, not everything is damage... Dragoons have better generalized AoE at 50 & more tankiness, Summoners much more utility & an in-combat ress... etc.

    And like I said in another reply, this Monk list doesn't include my proposed changes for other classes just yet... minor buffs are in store for others.
    (0)

  10. #60
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by RyuDragnier View Post
    I lol'd. Have you forgotten that GL is 21% skill speed increase at 3 stacks?
    That's not the point. Do you know that there are MNKs who still use 500+ skill speed? I have real low skill speed and in the coming weeks it will be lower and I hardly have an issue with TP. Like I said outside of this AoE spamfest of a dungeon BrayFlox HM (which isn't always) I don't really haven an issue with TP. Now before I had Skill Speed over 500 and I would blow through TP like a bitch. So GL is more than enough Skill Speed and when you stack Skill Speed+ you are going to burn through TP faster.

    Its about managing TP I bet half the MNKs with TP issues either have 500+ skill Speed, Or they throw Fracture/Demo/ToD up on ever mob they can.

    Quote Originally Posted by Gesser View Post
    6 - no, talking about how you can't use Shoulder Tackle to gap-close on bosses that require a strict stun-rotation (stun-immunization)... e.g. Ifrit HM; this change permits the use of your gap-closer during such encounters without disturbing their stun-resistance..
    So like one Boss where a stun Rotation is needed justifies changing the skill all together? TBH how much of a gap do you need for Ifrit? Its pretty easy to dodge and still be in range after he lands.
    (1)
    Last edited by Arkista; 04-10-2014 at 02:38 AM.

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