Not sure on other servers, but on my server, I see PFs for Atma farming parties which also allow low-level people wanting EXP to join. That way, those EXPing can get ferried with teleports, as well as better contribution to FATEs.
Not sure on other servers, but on my server, I see PFs for Atma farming parties which also allow low-level people wanting EXP to join. That way, those EXPing can get ferried with teleports, as well as better contribution to FATEs.
I'm not sure if you remember the grind at LVL 20 to get a mount, man... Which requires seals, which are gotten from Leves and FATEs...You do realize the faster fates are farmed, the faster they repop, right?
If you can't bother to get a mount quite yet, just go to an area where several fates pop close to each other. You'll still get plenty, if you use sprint.
And yeah. hunting log is WAY more exp efficient pre 15, dungeons 15-20.
I'm on the same server as the OP, Balmung, and most FATE groups hover around LVL 10 to LVL 30 areas.
And our servers population is very high, so it may be more congested than average for that reason as well.
Last edited by Ametrine; 04-07-2014 at 11:20 AM.
No you DON'T. If you read my first reply, you have to basically wait for 5 hours of your time. Also there are 80% likely a chance that you can't really level to do the next rank of Hunting log. Worst part? When you have 0 allowance for leves, and finished hunting logs, and had been waiting for 5 hours as a DPS on Duty Finder - and you are stuck in that huge amount of level gap to do anything.
Then what? You do FATE grinding. But with all of these 50s hogging the FATEs, then they can't even grind at all.
-I think you 50s need to learn to NOT just grind FATE at all if that's the case. /sarcasm
Last edited by Aldotsk; 04-07-2014 at 11:36 AM.
I have one alt on Balmung who's L15 now, and the rest of my personas (including my L50 PLD) on Mateus - and Balmung is freakishly crowded compared to Mateus, FWIW.
I should screenshot an "average" crowd at the Balmung Revenant's Toll, versus the Mateus RT
The Balmung crowd is much, much more "on game" for genuine role-playing though. So it's a wash, one or t'other.
Worst part? Our server (Balmung), is the largest community server in FFXIV, and we have the highest amount of elitist and rude community (no offense to most people out there, just mentioning only few). That just doesn't seem to have any sympathy for new players at all. We get new players every single hour, and once they hit 15, they just get tired and leave because of how people treat each other.I have one alt on Balmung who's L15 now, and the rest of my personas (including my L50 PLD) on Mateus - and Balmung is freakishly crowded compared to Mateus, FWIW.
I should screenshot an "average" crowd at the Balmung Revenant's Toll, versus the Mateus RT
The Balmung crowd is much, much more "on game" for genuine role-playing though. So it's a wash, one or t'other.
The op has a really good point.
It dosent matter, if pre lvl 15, its more efficient to do hests, or hunting log.... Those fates were designed, to be cleared by characters under level 50.
Heck, my monk lvl (40), I used to do some fates, while waiting for the queue, and now I cant because I get overrun by a horde of lvl 50 players....
Its a bad design.. with lots of flaws... you design a fate to be cleared by certain level... and then you make a bunch of lvls 50, to clear those fates....
I get it.. people wanted some grinding, and im all for it.
I used to play ragnarok online, at the original servers with orignal rates, I remember I spent weeks, killing agriopes, to get a danm agriope card to put into my boots. Im in all for some grind, and put some effort into the game.. But this is not the way to do it. To take out some content of a certain group of ppl, just to fullfill the demands of another group its not really a good design.
Just a brainstorm idea.... they could just add some new fates, with "new mechanics", and make them lvl 50 only, and make them spawn in each single map, and drop atmas at the current drop rate. They add the so called "open world content" for end game... they respect low level ppl content, and they add a new mechanic that can stir things up from the mindless grind.
I've recently taken to leveling a lancer on an alt character (for a video). I haven't really had a problem getting FATES done in my level range. Where Atma hunters travel the whole map for FATEs, I stick to the area appropriate to my level. So when one pops by me, I'm usually the first there. Of course, in about 15-30 seconds the horde shows up, but I still easily get a gold. If another pops that's my level, it's usually within sprinting distance, which isn't too much slower then a mount. I still can get there in plenty of time to get a gold. Healers can just heal folks and get their gold. Tanks might have it a bit rough though, I haven't tried it with one.
Thing is, you get your mount at 20, and leveling 1-15 goes by really quick, even without FATEs (I won't argue that they help, but even without it still goes by quick). So that's only 5 levels of difficulty in trying to get FATEs down, but as I pointed out, it really isn't that bad. Maybe it's different since you're on a higher pop server, though. *shrug*
That is the problem. We all experienced the fate zerg when the game started but right now, specially when the ps4 version is about to start, new players find themselves in a game where their main source of leveling (besides quests) and the only open world content they can make gets overrun and finished by lvl 50 players in a matter of seconds.
Imagine the experience of joining a fate as a new player, preparing to fight what seems like a challenging boss or protecting an npc and, suddenly, a horde of lvl 50 players comes by, kills everything in 20 seconds and leaves.
It completely ruins the experience for new players and it wont stop for months because the drops rate is ridiculous and we have to do it for every weapon we want to upgrade.
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