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  1. #1
    Player
    Kowen's Avatar
    Join Date
    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jericho View Post
    I was hoping I would find something like this in here.

    I hate content becoming void and useless. I can understand level progression gear becoming useless, but not endgame content gear. Until Abyssea and the bs level cap rise, there was still reason to do sky, sea, limbus, dynamis, salvage, nyzul, bcnms, ksnms, past box nms... The gear was good for certain jobs and situations. Only some sky gear was just barely becoming outdated by the time Abyssea and AF3 came out.
    Just because gear swapping mid-battle isn't allowed doesn't mean that horizontal gear progression has to become obsolete. If the game is designed well then equipment can still be situational, just on a session-by-session basis rather than for each individual action.

    One day you might do a dungeon with monsters that spam blunt AoE attacks, so you decided it would be more efficient to switch some of your STR gear for other pieces that cut a high % of blunt damage. The next day you might run a dungeon with monsters that have fairly low evasion, so you can afford to trade out some gear with accuracy bonuses for others that will increase your damage.
    (3)

  2. #2
    Player
    Leenk's Avatar
    Join Date
    Jun 2011
    Posts
    129
    Character
    Leenk Drakesbane
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kowen View Post
    Just because gear swapping mid-battle isn't allowed doesn't mean that horizontal gear progression has to become obsolete. If the game is designed well then equipment can still be situational, just on a session-by-session basis rather than for each individual action.

    One day you might do a dungeon with monsters that spam blunt AoE attacks, so you decided it would be more efficient to switch some of your STR gear for other pieces that cut a high % of blunt damage. The next day you might run a dungeon with monsters that have fairly low evasion, so you can afford to trade out some gear with accuracy bonuses for others that will increase your damage.
    This, very much so. And to expand on this point, there is no reason you have to use the gear on a session by session. There's nothing stopping you from changing gear/classes between fight or before bosses
    (4)