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  1. #31
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    As much as I loved FFXI, and I miss my RDM something rotten sometimes, I don't want to see the return of gear swapping like that in FFXIV.
    Gear swapping in FFXI was something you had to get used to, but not really something you necessarily enjoyed doing. On my RDM I seem to remember having maybe 8 rows of macros (which was probably not that many compared to "elitist" players) all with gear swaps for each spell and due to macro books and restriction of the amount of lines within a macro, as we have now, each gear swap macro was like 3 complete accept button presses to fully deck out in a specific set. No game should make players do that- that's just torture! My inventory was always full and as for changing jobs.... well all the fun of swapping items over into storage and out again could take ages :/

    I don't mind minor swaps- earrings, rings and weapon maybe... but surely the best game design would be to make your point attributes actually work on each class (and have specific point allotments for each class individually so that if I want to play a melee I don't have to spend the next 6 hours moving points about), and letting players rely on their skill in using the correct spells/abilities and strategy to affect their performance... not how many over-complicated macros and pieces of gear they can carry around.
    (3)

  2. #32
    Player
    Embers's Avatar
    Join Date
    Mar 2011
    Posts
    90
    Character
    Embers A'ercus
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by BloodMage View Post
    They should just make all the gears have plain stats so people wouldn't freak out about them. What really needs to matter is players skill not player equipment. For magic equipments, they should just give a tiny boost to int, wis, etc.. and vice versa for melee gears. I vote they just make gears for player fashion which should encourage more customizations.
    If all gear is generic, there would be no point having pieces drop off nm's/dungons/quests. Would it be worth the time and effort of end game if the gear reward was no better that the gear you already had?
    (1)

  3. #33
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    I liked gear swap in ff11.
    (3)

  4. #34
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Embers View Post
    If all gear is generic, there would be no point having pieces drop off nm's/dungons/quests. Would it be worth the time and effort of end game if the gear reward was no better that the gear you already had?
    Agreed... You just have to make a choice....
    This piece has more STR, This one has more DEF.... which do I think I'll use more... and then live or die by your choices...
    Which is essentially what a game should be...
    (4)

  5. #35
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    Yes, please no gear swap macros! Inventory and macro management becomes a nightmare when you have situational pieces of gear for every spell/ability. Plus watching everyone in your party blink in and out all the time was ridiculous, not to mention a PITA for healers/buffers trying to target you.
    (3)

  6. #36
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    They need to add back gear swapping without it all SE can do every expansion is replace all the old gear. Meaning every expansion everything will negated before it.

    Allowing different gear sets for different attributes allows SE to continually add in good gear with each expansion without completely negating the rest.

    And there is nothing wrong with elitest, I see nothing wrong with wanting to work on getting the best set of gear for your job. The issue is not elitest it is the asses that require you to have that setup.

    If they make it where you cannot switch gear you have a max of 19 possible gears to get for 1 class per expansion(the best gear for the class, no swaps there will be 1 set of endgame armor), they allow gear swaps you can have upwards of 76 things to get. Allowing the game to basically have 4xs the life to it.
    (2)

  7. #37
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    No please, one of the things i love about XIV over XI is no gear swaping. I want to be able to look at my character while fighting. Not seeing him blink every time i use a skill.
    (5)

  8. #38
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Xatsh View Post
    They need to add back gear swapping without it all SE can do every expansion is replace all the old gear. Meaning every expansion everything will negated before it.

    Allowing different gear sets for different attributes allows SE to continually add in good gear with each expansion without completely negating the rest.

    And there is nothing wrong with elitest, I see nothing wrong with wanting to work on getting the best set of gear for your job. The issue is not elitest it is the asses that require you to have that setup.

    If they make it where you cannot switch gear you have a max of 19 possible gears to get for 1 class per expansion(the best gear for the class, no swaps there will be 1 set of endgame armor), they allow gear swaps you can have upwards of 76 things to get. Allowing the game to basically have 4xs the life to it.
    Adding new gear does not necessarily mean all old gear is obsolete. It's called a sidegrade: new options, new builds, but not better or worse than the original. When done right, it means you pick your gear towards the build you want to work with.

    If you want there to be value in acquiring different gear, make challenges that require different approaches. Gear swapping doesn't create diversity: everything gets funneled into a single build, a single "set of endgame armor" that just happens to have 60 pieces of gear in it depending on the macro.

    Also, it's spelled "elitist."
    (1)

  9. #39
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    This topic already came up and the majority were against it then and will be now. Gear macros no thanks.
    (4)

  10. #40
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by Arcell View Post
    I've heard about this and always thought it sounded really stupid.

    "Hold on guess I need to get completely undressed and then put on this new outfit to cast one spell!"

    I certainly hope to never see it in this game, it sounds pretty pointless and unnecessary not to mention plain bad game design.
    you apparently never used macros
    (1)
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