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  1. #71
    Player
    Ferocious's Avatar
    Join Date
    Dec 2013
    Posts
    132
    Character
    Fierce Agent
    World
    Leviathan
    Main Class
    Arcanist Lv 68
    Quote Originally Posted by Odett View Post
    I think this is what happens when you spoil casual players and give them the opportunity to get gear on par with coil loot just by farming regular dungeons for a certain amount of time.

    I'm sounding like a broken record here, but you don't need the best gear (coil gear) to run something that's not coil! AF2 and Coil Gear should NOT be more accessible and are fine just the way they are because you do not need that gear for any other content that is not Coil. Someone above me posted that the new Coil gives 4 drops, I cannot verify this, but if this is true, then your "omg but I keep getting screwed by the RNG" argument is pretty moot because now we're getting TWICE the amount of drops we did in Turns 1-5.
    ^ This, so much this! I find it funny it's the same people complaining about Atma grind. You don't need an i100 weapon if you aren't going to progress into Coil. Yes, you do have the right to have it like others, but don't expect it to be handed to you on a silver platter. They added this grind so Coil progression players don't snatch it the next day and start wrecking things. It's an MMO after all. Progression needs to keep going or people won't have a reason to sub.

    Same goes for gear. To simply put, one requires efforts and one doesn't. What's so hard to understand that the one requiring "efforts" is higher ilvl? People need to be rewarded and have that sense of accomplishment for their dedication and skills. Coil separates the men from the boys. If you're a casual, what do you need to be rewarded for? To run the ilvl 55 dungeons? There's a reason they drop i70 gear because that's the fitting reward for such content.

    SE giving you access to i100 gear is actually far more generous than what other MMO's do. Many of them require to run raids to get vendor currency. You should be grateful that at least SE allows you to have this currency from normal dungeons as well. Like the saying goes, give them a finger and they will take the whole hand. Sigh.
    (2)

  2. #72
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ferocious View Post
    snip.
    I'm not talking about Casual Players vs Hardcore Players. I don't care about any of that. I just don't want to deal with the RNG in Coils on an upgrade item. Is that really hard for people to understand? I have done my fair share of not getting a damn thing in Coils (3 months), And I don't want it to happen again. Yes RNG is RNG we all understand that. Tomestone Gear is suppose to help out when you don't get gear drops in Coils. If I'm putting in the effort and not getting rewarded then something is wrong. This isn't FFXI-2.

    Yeah I understand why SE added the upgrade items to Coils, I'm not trying to dispute that. I just don't like that the upgrade items are on a lockout, with RNG, on top of having to lot against others. There are so many ways SE can handle the upgrade items. Make some type of token that drops from doing Coils, Each turn every party member gets one and you need like 4 to buy a Oil/Sand. But this Deal with RNG and having to lot against 7 other players is just ridiculous.

    Everyone has their own goals for a Video Game, and Everyone doesn't have the same Goals. Mine is to do the hard content and get Gear. But I don't want to spend 6 months getting stuff done. This isn't FFXI where it could take you years to get one piece of gear, Hell it took me almost 2 years to get Ass. Armlets from Dynamis for THF. I don't like the time grind.


    Also I never said that I was never going to do coils, And that I wanted the best gear in the game from just grinding easy dungeons. I'll get on the new Coils when I get to it. Right now I'm working on Grinding out these Atmas for my Relic. Then I'll start on T6.
    (3)

  3. #73
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Araeya View Post
    Who says a person should be entitled to one drop per week? If you can't deal with RNG (in it's full spectrum), I haven't the foggiest idea why you even bother playing MMO's. For that matter, people are getting up in arms already when we don't actually even know the general drop rate for the Sands - before the first lockout has even happened. Sounds legit. I would suggest again that people stop focusing on the gear and enjoy the process of getting (or not getting) it. Sure, it's a reward for doing the content, and it makes clearing further content easier, but that's it. The fun is the game. If you don't understand that, again, I don't know why you bother playing MMO's, especially those that limit your gearing.
    Personally, I don't mind RNG, but I do mind lockouts. XI had crazy RNG, but at least you could farm Sky gods as much as you wanted, and even if you didn't get any drop from them, vertical progression made so you could do other events. (Dynamism, Sea, Salvage... name one)

    Now compare it to XIV, not only you have to deal with RNG, but you also have to deal with a total linear progression and lockouts and 1 endgame event. Dropping 1 sand per party is an obvious subterfuge to slow down gear progression.
    (4)
    Last edited by Taruranto; 03-31-2014 at 05:06 AM.

  4. #74
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Ferocious View Post
    snip
    We're playing a video game, we're not in a top-flight sports league or running the Ironman Triathlon. What in the world are you on about with this "separate the men from the boys" nonsense? This hyper-competitive mentality is exactly why SE should never cater to wannabe "pros".
    (9)

  5. #75
    Player
    Raestloz's Avatar
    Join Date
    Dec 2013
    Posts
    274
    Character
    Vonelis Heischield
    World
    Tiamat
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Prototype909 View Post
    Coil Gear - One lock-out which is the coil itself. Sure fair enough.

    Soldiery Gear - Doubly locked out, first you have to circumvent the soldiery tome cap THEN you have to win a drop that is also bound by the same lock-out as coil that 7 other people are going to be needing on for their own progression. If they wanted to do it this way it should just drop 1 Sand per player.
    The irony is the fact that by the time you've cleared the Second Coil of Bahamut in its entirety, you most probably will still haven't got your UAT yet, at which point they'll be completely useless.

    My friend cleared T5 numerous times before 2.2, and still didn't get his weapon until the day before patch. At THAT point, the weapon is completely useless to him, because he can already clear the coil without it.

    It looks to me that the Soldiery armors are meant to be vanity items, You know how scrappy Allagan armors look
    (2)

  6. #76
    Player
    Raestloz's Avatar
    Join Date
    Dec 2013
    Posts
    274
    Character
    Vonelis Heischield
    World
    Tiamat
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Araeya View Post
    I was one who went two months without seeing a single healer drop when that was my main job. I didn't complain about it it.
    I actually do not see how "not complaining" about it is actually a virtue that can make you proud. People of old complained that calculating stuff manually is hard and cumbersome, so somebody invented computer.

    I actually despise RNG, based on the fact that RNG has no discernible virtue other than virtual length-padding and outstanding grade in Encryption. RNG takes nothing into account, the a%%hole that died through the entire primal fight or the a%%hole that kept harassing everybody while not pulling his own weight can very well win the Need lot. There is no virtue in RNG for loots. Yet I see people praising and defending RNG. Oddly enough, most of those come from people who won the RNG

    It looks like some people just want justification to do a boring content over and over and over again
    (6)

  7. #77
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ferocious View Post
    ^ This, so much this! I find it funny it's the same people complaining about Atma grind. You don't need an i100 weapon if you aren't going to progress into Coil.
    It's not about not wanting to do Coil, but rather about actively doing Coil and getting nothing to show from it because all 110 loot is based around RNG.
    (4)

  8. #78
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ferocious View Post
    Coil separates the men from the boys.

    Quote Originally Posted by Hayward View Post
    We're playing a video game, we're not in a top-flight sports league or running the Ironman Triathlon. What in the world are you on about with this "separate the men from the boys" nonsense? This hyper-competitive mentality is exactly why SE should never cater to wannabe "pros".
    QFT

    It almost seems as though they're overcompensating for something
    (4)

  9. #79
    Player
    Araeya's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    54
    Character
    Araeya Moonstone
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Raestloz View Post
    Bunch of poorly thought out nonsense
    So, you despise the thing that keeps people from gearing within the first two week and then complaining that they're bored and have nothing to do because they don't want to "do boring content over and over and over again"? Do you realize exactly how much work would have to go into a game that gave you different things to do every week, or even every month? Do you then realize how many people would come to the forums and complain about how long it would take to keep releasing content on a reasonable schedule?

    Oddly enough, it should have been obvious that I'm not in the lucky RNG group to which you're referring. And I don't praise RNG but I don't complain about it, either, and I've lost plenty of gear or other desirable items to 'that guy'. And yes, I do see not complaining about the design of a game (or finding a game that better suits your tastes/playstyle, even) as a good thing, as well as a logical one. Not to mention that there are ways of expressing a desire for something that don't constitute complaining. Saying something would be awesome to have, or making suggestions without all of the "I hate this, and I despise that and GIMME GIMME GIMME" is productive. Complaining, not so much. Call it what you will, but most of this is nothing but whining.

    Again, I keep repeating that people are focusing much too much on the gear itself (the Tome gear is supplemental) and not enough on the process of getting it. MMO's are (in theory) designed to promote group play and forming a community. That having been said, I have fun playing with my static, I congratulate them when they get gear even if I don't get mine, and we keep playing rather than standing around in our sparkly gear two weeks after new content drops complaining that we're bored because we've gotten our gear and have no more to do.
    (1)
    Last edited by Araeya; 03-31-2014 at 06:49 AM.

  10. #80
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Raestloz View Post
    At THAT point, the weapon is completely useless to him, because he can already clear the coil without it.
    The purpose of the Allagan weapon, or any weapon that's the highest ilvl in the game, is to use it in the next progression step. Sure, it's not going to make much of a difference in Coil1, but that extra weapon damage/main stat/etc will come in a lot of handy in progressing through Coil2. Sometimes it can be the difference between hitting enrage or just barely skimming it.
    (1)

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