i think you're the first one to claim grinding Low Level FATEs at Lv 50 to be treasure.
I don't like grinding them for EXP. I don't like FATEs as much as the next person does, but if it's for the sake of long lasting content, I can put up with it for now. ( Though there is another way to get the same relic through the books you get with myth tomes, that's the way I will probably go for. The thing here is to have "options" and we have options to do so. 1 way is FATEs the other is getting those 9 books through myth. I am sure both ways of getting the Relic gets you to the same destination in the end.
i don't think you understand the quest. to get to the nine books you have to grind the 12 rare drop items from the FATEs, they are not two different options, one continues off the other you have to do them both.Though there is another way to get the same relic through the books you get with myth tomes, that's the way I will probably go for. The thing here is to have "options" and we have options to do so. 1 way is FATEs the other is getting those 9 books through myth. I am sure both ways of getting the Relic gets you to the same destination in the end.

What you have described is what we MMORPGamers call "filler content". It is cheap and it is lazy. It does nothing to improve the quality of the game.I don't like grinding them for EXP. I don't like FATEs as much as the next person does, but if it's for the sake of long lasting content, I can put up with it for now. ( Though there is another way to get the same relic through the books you get with myth tomes, that's the way I will probably go for. The thing here is to have "options" and we have options to do so. 1 way is FATEs the other is getting those 9 books through myth. I am sure both ways of getting the Relic gets you to the same destination in the end.
When gamers stop thinking to themselves:and start thinking:"Is this worth my limited and valuable gaming time?"That's when this kind of thing becomes acceptable and that's how MMO companies keep you around with minimal effort and cost. This was pretty much the marketing strategy of FFXI. I find it insulting."Is this worth the loot reward at the end?"
Now I'm actually curious, how would you have the Zodiac questline done, and keep in mind it has to fulfill these guidelines:
Fun (Obvious)
Designed to take a lot of time (Yoshida even said he expected most won't be done by 2.25, and even then the questline won't be done until at least 2.5 or something)
Challenging (As per your request. And also keep in mind that things Leviathan Extreme will most likely end up, with the nature of how content in this game is made in general)
Involve in the open world (The only logical reason why it is using FATEs at all.)

Great question. Thanks for asking it!
I would have done it with variety. I would have had the player experience or re-experience the many aspects of the game.
I would have had the player Spiritbond his Relic as a part of the quest. The process would be slow, but can be done by completing Primals, Dungeons, Raids, or FATEs. Plus, I'd introduce a daily Hunting Log to the game, for this purpose. The more difficult the content, the higher the Spiritbond rate. The player can decide how he wants the Spiritbond, but if he wants to do it rapidly, he has to play a lot and do a lot of things.
This sounds pretty much like what the quest is now. Only difference is that you have to do a bunch of FATEs to get to what you just described, minus the spiritbond. Requiring spiritbond would be trivial, since many players already have that requirement met.Great question. Thanks for asking it!
I would have done it with variety. I would have had the player experience or re-experience the many aspects of the game.
I would have had the player Spiritbond his Relic as a part of the quest. The process would be slow, but can be done by completing Primals, Dungeons, Raids, or FATEs. Plus, I'd introduce a daily Hunting Log to the game, for this purpose. The more difficult the content, the higher the Spiritbond rate. The player can decide how he wants the Spiritbond, but if he wants to do it rapidly, he has to play a lot and do a lot of things.

Emphasized Dungeons over FATEs. And introduced choice. These are huge changes to me.
The "Spiritbond" would be reset upon the start of the quest.
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