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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by VydarrTyr View Post
    I understand the concept. It's possible you're not understanding what I'm saying.

    If "given the same reward, a human will choose the easiest path to get it," then why are you arguing for a level cap? I assume you're a human. And yet, you seem to want "the easiest path" to be blocked. You are not choosing the easiest path to get the reward. You're choosing a greater challenge.

    I'm not saying that's better or worse for the game. I'm saying that your argument disproves this tenet.
    That's because we're discussing the concept within the context of game design and balance.

    From a game design perspective, I want the cap in to preserve balance.

    As a player, I am not going to enter the rank 25 dungeon as a rank 25 character (unless I'm running it for SP). If I have a choice, and if good items are on the line, I am always going to do it as a rank 50 character.


    As a designer, you need to put in restrictions to the game since you know that it is in the player's self interest to do things the easiest way.


    You are interpreting the statement, "given the same reward, a human will choose the easiest path to get it" far too strictly.
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  2. #2
    Player
    VydarrTyr's Avatar
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    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rentahamster View Post
    That's because we're discussing the concept within the context of game design and balance.

    From a game design perspective, I want the cap in to preserve balance.

    As a player, I am not going to enter the rank 25 dungeon as a rank 25 character (unless I'm running it for SP). If I have a choice, and if good items are on the line, I am always going to do it as a rank 50 character.


    As a designer, you need to put in restrictions to the game since you know that it is in the player's self interest to do things the easiest way.
    I understand your argument.
    You are interpreting the statement, "given the same reward, a human will choose the easiest path to get it" far too strictly.
    I'm interpreting the statement according to what's logically contained in the statement. The statement is too broad to be logically consistent. The problem isn't with my interpretation, it's with the statement.

    If people mean, "People usually choose the easiest path to achieve their goals," then they should say that. But it weakens the argument, so people don't want to say that. So the original statement was:
    Human nature makes people ALWAYS choose the easiest and most effective path.

    Procap people believe in this, and pro-uncap people do not.
    That's simply not true. And logically, it cannot be true.
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  3. #3
    Player
    Chinook's Avatar
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    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Just to make things clearer:

    Quote Originally Posted by VydarrTyr View Post
    So the original statement was:

    Human nature makes people ALWAYS choose the easiest and most effective path.

    Procap people believe in this, and pro-uncap people do not.

    That's simply not true. And logically, it cannot be true.
    Believing such a statement creates the folowing:

    Capped dungeon : Use of strategies and cooperation to beat it in the easiest and most efficient way

    Uncapped dungeon : Use of r50 to one-shot everything since it is the easiest and most efficient way


    That explains why we are in favor of a cap. We don't want mindless one-shotting.
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