

my biggest con
implementing a cap system would pull dev time away from adding more different content. Adding a cap system just makes existing content more repeatable. IMO SE should be working on adding more content not making existing content more repeatable.
Counter: Developement time to implement it would only be so much and once there it can be applied to all future content that needs it. One would not exclude the other, developping the code for the cap would not prevent more content, not in the long run.
Pro: Uncapped content will create a predecedent and it will be expected for future content that they are uncapped as well, alienating all depths in content, having devs design shallow/favor of the patch content. Allowing for only vertical progression like in WoW (making only new content relevant and desirable, even new players will just skip the old content) instead of horizontal character progression which makes new and old content relevant for new and old players.
Everybody is complaining that they are too easy and a mindless Zerg
mindless zerg? well i guess we have to thank tassadar for that dont we??
^-^


Forever? I'm sorry, but it will retain it epicness until it gets replaced with better gear at r50 (or any other better higher rank equip), the only reason people would keep it probably only for nostalgia, most would tossed them as soon as there are replacements because it is eating storage space.
Also before anyone bringing up leaping boots and empress hairpin etc, please leave because you are on the wrong game.
The only potential low level dungeons has is only until they can enter next stage of dungeons, there is no lasting potential on low level dungeon, people will rank up and never go back to do that say low level dungeon (unless they need to help friends). There are of course solutions to keep people comin back, Capping level isn't one of'em.
You should also add there are people who don't have jobs below 25-30 anymore. If they want that challenge then they are screwed. You should not be forced to level another character just to get what you want (the challenge not the gear) out of a dungeon.- Even mid-level content should be challenging. Being able to bring along a LV 50 buddy will water down the challenge yet again (see guildleves). Counterargument: If you want challenge, you are free to enter those dungeons with other low level players. Don't force your challenges on others, though.
Yes and also that not everyone WANTS to level another class so that forcing them to level another class to experience the challenge is ripping them from the freedom to play the class they enjoy.
Keeping old equipment for dungeons is a pain in the arse though >.>;;
Vicious Linkshell
www.viciouslinkshell.com


Post adjusted. Please note that this somewhat devaluates the "low level NM gear remains valuable" pro argument as well.the only reason they kept it is because you would be naked otherwise, but since the day FFXI implemented scaling down equipment system, only minority that wants perfection keep lowranks equips.
fortunately in FFXIV , u can equip everything of any rank with minor setback, no reason to keep lowranks equips.
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