Quote Originally Posted by allenshu View Post
It's not in theory... it's how I play the game.

What ruined the game most is SP and party system, and of course, plus the incomplete world. Fighting tough enemies with less people doesn't provide efficient sp gain, and also, those players who don't really know how to bring skills into full play got knocked out easily in such situations. Accordingly, players go adjust difficulty of a leve or simply have more people to conveniently win a battle in a short time, and then they come back to complain the battle system is boring. This actually save SE a lot cost/energy to perform their "improving" plan. Adjusting SP gain and party system based on our current battle mechanics is much harder than simply replacing with old one (auto-attack), not to mention creating new enemies and even areas to let players discover how they can play their classes well.
It doesn't matter HOW you play, the fact is they screwed up things that made some of the great ideas either not worth it or have no use. There was a lot more wrong then just SP and party, though they did factor in for sure. Just look at some of the examples i gave, they arent really wrong, but if you wanted to the illusion that some of it worked...well when playing by yourself its all fine, but it does not disregard that fact that things were not implemented well.