Results 1 to 10 of 34

Hybrid View

  1. #1
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by allenshu View Post
    It's not in theory... it's how I play the game.

    What ruined the game most is SP and party system, and of course, plus the incomplete world. Fighting tough enemies with less people doesn't provide efficient sp gain, and also, those players who don't really know how to bring skills into full play got knocked out easily in such situations. Accordingly, players go adjust difficulty of a leve or simply have more people to conveniently win a battle in a short time, and then they come back to complain the battle system is boring. This actually save SE a lot cost/energy to perform their "improving" plan. Adjusting SP gain and party system based on our current battle mechanics is much harder than simply replacing with old one (auto-attack), not to mention creating new enemies and even areas to let players discover how they can play their classes well.
    It doesn't matter HOW you play, the fact is they screwed up things that made some of the great ideas either not worth it or have no use. There was a lot more wrong then just SP and party, though they did factor in for sure. Just look at some of the examples i gave, they arent really wrong, but if you wanted to the illusion that some of it worked...well when playing by yourself its all fine, but it does not disregard that fact that things were not implemented well.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    36
    Quote Originally Posted by Zanfire View Post
    It doesn't matter HOW you play, the fact is they screwed up things that made some of the great ideas either not worth it or have no use. There was a lot more wrong then just SP and party, though they did factor in for sure. Just look at some of the examples i gave, they arent really wrong, but if you wanted to the illusion that some of it worked...well when playing by yourself its all fine, but it does not disregard that fact that things were not implemented well.
    It matters when someone said it's just a "thought" or only "in theory"...

    The title of this thread was named as "review", means I don't attempt to make any change to SE's current plan or challenge "the majority". Just at the moment right before our current battle system disappears, maybe we can look back and ask ourselves if we really know this battle system well enough.

    Once, our current battle system was one valuable treasure of FF14 and a proud of Tanaka-P to present to all FF players. Why all the sudden, SE decided to take it out so easily without at least trying to explain why it was there in the beginning? It's really because they want to improve and bring a great game to be worthy of the FF title. Or, it's simply because it's the most cheap and quick way to earn short-term advantages, and ironically, that's the same reason why FF14 was released before it was ready.
    (0)
    Last edited by allenshu; 06-24-2011 at 08:29 AM.