Quote Originally Posted by Zanfire View Post
What you are saying is what most of us 'thought" the system would be like, heck i think the devs where thinking it too. The truth of it is that half those ideas are plain old ruined by stupid decisions that were put in the game. ex:

LNC was supposed to be this middle range fighter, but the fact that even at its furthest reach, all AoEs (that ive seen) still hit them, heck even if they turn to do an attack they still reach. Then the buff/debuff part, that would be great if battles actually lasted, and the effects were actually worth a damn (same goes for mages debuffs).

Then the ARC...which was ruined right away with the (imo dumbest thing ive seen) giving pretty much every single mob ranged attacks, making the whole "be at a distance" or kite structure (that was one of the points to giving them the speed boost ability i assumed) and throwing that out the window.

Then there is the fact of mixing magic with non-mage classes. Particularly pre-the MP regen, it was almost pointless for most DoW to even bother with. You heals were crap, you couldnt AoE, and the already mostly pointless debuffs were now even more useless. So basically it came down to the solo buffs.

In theory the class system was fantastic, in reality it was destroyed by tons of little missteps that added up to making most cool ideas null and void. For you to say "I think most of these will be gone when auto-attack system is back" i say...Were they really there in the first place?
lancer does work out of the range of many aoe. in the stamina system you can also move without losing dps, and lancer moves less than other classes to get out of aoe range.

It was really a playstyle thing and many people didnt take advantage because the system didnt force you, and they definitely never showed people how to take advantage of various things.