Quote Originally Posted by allenshu View Post
The freedom of allowing to set actions across classes doesn't mean you have to set exact same ones. Also, the freedom of using stamina to perform actions doesn't mean you have to keep clicking normal attacks. With these freedoms, players themselves are those who decide to have a great or tedious battle, not the game.

Back to class differentials, even there are still some flaws, I think current class system still make each has it's own specialty. Let's take LNC for example, LNC can be a very great supportive job in a battle. Combining with it's fast-move trait and natural long attack range, LNC can always step to a good position to attack enemies. For one single tough enemy, LNC can focus on reduce and even erase TP to make the enemy have less chance to use big damage actions. Also, attacking from side to break enemy's posture can give chances to interrupt enemy's on-going actions. That not only buys more breath room to your party, also efficaciously waste enemy's stamina and force it to enter more recovery lag. For multiple enemies, LNC's Pierce can earn fast TP for greater damage AE actions, and it's AE stun also very helpful to break multiple damage actions casting from enemies simultaneously. Things above are required LNC's fast movement speed and long attack range to perform efficiently. What happens if you like this style but you just don't like man with a lance? FF14 provides a freedom to allow you to bring the concept to the other jobs. However, if you simply copy same actions and play the same way, you will never perform better than a real LNC. Therefore, why not mix with the other jobs' specialties to create another style? Then a new unique style is created, and that style is belong to you.

Same principles can be applied to all classes. Take ARC for another example. It's longest attack range can give one clear view of on-going battle situation. Therefore, using different supportive magics to either support teammates or enfeeble enemies at crucial moments can create different ARC styles. On the other hand, ARC can stock arrows while sneaking behind an enemy and make one deadly shot from the rear (attack from rear has higher chance making critical attack). Because the nature of ARC is away from battle field, so he has more flexibility to control his own battle rhythm. Holding breath (prepare arrows, stamina, TP) and reload a series of deadly shots at right position and right moment, ARC and close a battle in seconds without let enemies have chance to use big damage actions, like a real sniper.

I think most of these will be gone when auto-attack system is back. In addition, if actions and status are limited with classes/jobs, then it's obvious that your job will be not much different with someone else job. Or we may say the only difference will be if you can spend a lot time in your life to get god gears to make you look a little special than the others. In other words, without the freedoms we have now, FF14 will be just another OLG for players to chase gears and dmg/exp per hour.
What you are saying is what most of us 'thought" the system would be like, heck i think the devs where thinking it too. The truth of it is that half those ideas are plain old ruined by stupid decisions that were put in the game. ex:

LNC was supposed to be this middle range fighter, but the fact that even at its furthest reach, all AoEs (that ive seen) still hit them, heck even if they turn to do an attack they still reach. Then the buff/debuff part, that would be great if battles actually lasted, and the effects were actually worth a damn (same goes for mages debuffs).

Then the ARC...which was ruined right away with the (imo dumbest thing ive seen) giving pretty much every single mob ranged attacks, making the whole "be at a distance" or kite structure (that was one of the points to giving them the speed boost ability i assumed) and throwing that out the window.

Then there is the fact of mixing magic with non-mage classes. Particularly pre-the MP regen, it was almost pointless for most DoW to even bother with. You heals were crap, you couldnt AoE, and the already mostly pointless debuffs were now even more useless. So basically it came down to the solo buffs.

In theory the class system was fantastic, in reality it was destroyed by tons of little missteps that added up to making most cool ideas null and void. For you to say "I think most of these will be gone when auto-attack system is back" i say...Were they really there in the first place?