Hehe check my post above ^^What FFXIV's stamina system (to me) was suppposed to represent was an online FF13 with TP and MP.
We choose actions of varied efficiency, once the appropriate Stamina is available (or ATB gauge), we can execute. But likewise, we could stockpile and execute several actions in quick succession if we wanted.
Factor in TP and MP and now there are even more actions (although now we have to use the ATB gauge too).
Key in a party of up to fifteen people at FF13 pace, that's what I saw the height of this current system at.
The manual attack scene isn't new to MMOs though (Asheron's Call, aim low/mid/high, execute a quick attack or charge a strong one, discover if an enemy is more susceptible to slashing, piercing, or crushing).
Like I says, I was hoping for FF13 pace in the stamina system, but a lot of mechanics feels unfinished. But hoping for the best in either case.
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