I think this Open Style is "too" open. Whether rigid or open, I feel a balance is needed.

There is no penalty for advancing all the jobs, you only have more options and can carry these improved options into a lower rank environment. We don't have to return to a camp to reassign abilities or switch classes, we can be who we want to be (ability wise and time invested permit). And there are no rank restrictions on cross rank abilities, so that lowly gladiator might be able to raise the dead (Necroglad!).

If there was a greater difference in using favored abilities with favored gear with specialized stats, then we might still be able to feel a bit more unique or specialized in a world of open classes.

... half tempted to start a separate topic on stats alone, but I digress, I must find cookies and om nom them into meh belleh!!!