Rigid. "Open style" makes for homogeneous, boring classes.
Rigid. "Open style" makes for homogeneous, boring classes.
In XIV's context, yes.
Not that they didn't have something designed to counter that, but theory != practice.
XIV can only become more rigid, and it'll be better off for it (and still not as rigid as some other MMO's- it doesn't need to be).
Limitations allow the developers to create much better designed content, since everything can be controlled. That doesn't always lead to favorable outcome, though. We are playing an MMO after all. Freedom is a part of the genre.
XIV's more open approach may result in less difficult, worse designed content. But the freedom can make up for it.
To be honest, those playing an MMO to be challenged to the max are rather silly. There are better games and genres for that.
I'm sure Matsui can design the raids better when they are restricted to 4 and 8 people, not anything in between. The variables are in his control. But I liked the freedom XI gave me as far as party setups were concerned, so we'll see whether the restriction can make up for it.
Last edited by Betelgeuzah; 06-24-2011 at 02:32 AM.
There is no context here. Rigid and open are mutually exclusive concepts.In XIV's context, yes.
Not that they didn't have something designed to counter that, but theory != practice.
XIV can only become more rigid, and it'll be better off for it (and still not as rigid as some other MMO's- it doesn't need to be).
Limitations allow the developers to create much better designed content, since everything can be controlled. That doesn't always lead to favorable outcome, though. We are playing an MMO after all. Freedom is a part of the genre.
XIV's more open approach may result in less difficult, worse designed content. But the freedom can make up for it.
To be honest, those playing an MMO to be challenged to the max are rather silly. There are better games and genres for that.
I'm sure Matsui can design the raids better when they are restricted to 4 and 8 people, not anything in between. The variables are in his control. But I liked the freedom XI gave me as far as party setups were concerned, so we'll see whether the restriction can make up for it.




I agree. There is way too much of a generic sandboxy feel in this game. Boring jack-of-all-trades classes, no spell restrictions, no progression. No balance.
The only consequences we seem to be up against is anima.
If I want to wander around aimlessly with a bunch of boring people, I'll play that game called real life.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung




Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung




Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






