Quote Originally Posted by Fiosha_Maureiba View Post
I think this Open Style is "too" open. Whether rigid or open, I feel a balance is needed.

There is no penalty for advancing all the jobs, you only have more options and can carry these improved options into a lower rank environment. We don't have to return to a camp to reassign abilities or switch classes, we can be who we want to be (ability wise and time invested permit). And there are no rank restrictions on cross rank abilities, so that lowly gladiator might be able to raise the dead (Necroglad!).

If there was a greater difference in using favored abilities with favored gear with specialized stats, then we might still be able to feel a bit more unique or specialized in a world of open classes.

... half tempted to start a separate topic on stats alone, but I digress, I must find cookies and om nom them into meh belleh!!!
who cares if he can raise the dead? in fact this solves the shout for a raise issue.
Cross class penalties on skills are already in place
65% potency, (damage) and lowere acc
25% increase in recast time
stats do in fact have a large effect on the effectiveness of skills, ie you notice a lrge reduction with virtually no points in the applicable stat.

non favored gear is bad enough to the point of not even being worth a low level favored version usually
sub optimal rank gear takes heavy durability loss, and does not compete with hear within 5 levels of you, sometimes even worse.

there is a lot of misconceptions about how "open" the open style is open. just cause you see a level 22 thaum in level 45 gladiator gear, using red lotus doesnt mean he is comparable to a properly equed thaum using his native skill set.