Seems like many threads argue over keeping things "Open Style" vs "Rigid". Most players who were part of FFXI were a custom to rigid class designs and structure. Hybrid builds came about by mixing sub jobs but you were always limited. FFXIV promoted "Open Style" where anyone can be any role in a party. Every job could tank/DD/CURE almost every skill was cross classable. The story quests were designed with this open aspect where you pretty much solo everything except the very last quest.

"Open Style" => massive failure! SE reports quarter losses in the billions, Yoshi is brought in the revamp and redesign FFXIV

People should stop resisting the changes to a more rigid design. The open feel was there from the start and it failed. Yes many things were wrong with FFXIV at launch but the core design was the heart of its failure. No job specific gear, no class specific traits, no job roles, no teamwork.

LVL caps: these are needed on content to make them interesting, i'm not suggest everything in game needs to be the epic struggle but when content is designed around an instanced model the ability to add a LVL cap is ripe for the taking.

AoE toggle: sloppy open style design element, sounds great on paper but in practice it creates a mushy soggy clunky end user experience.

I worry that as the team reveals more changes that are inevitably going to be more restrictive these forums will continue to get filled with "I want easy mode" "I want to cross class everything" "I want to wear whatever I want on any job!"

and my favorite "I dont' want SE to tell me how to play my game!"

I hope in the future the people who are resisting these changes can just try to remember that the game launched with these "Open Style" designs and it failed if we want FFXIV to be a long term success like FFXI was we need to embrace some of these rigid changes in hopes that we end up with a much better overall experience.