Quote Originally Posted by DurtiMonkeyToe View Post
Obviously. No one here is arguing otherwise. How HARD was the fight?

Was it harder than Dynamis? Was it harder than Sky? Was it harder than Sea? Was it harder than Salvage? Was it harder than Assault? Was it even comparable to these challenges?
It doesn't matter how hard it was compared to the other content. The whole point, and the point of the entire thread, is that level caps keep lower-rank content relevant and challenging even when you have already leveled past it.

If you could blast through all the low-rank BCNMs as a high rank player, there would be little risk involved, and the merit of obtaining those BCNM items would be largely diminished. This is why for content that is designed specifically for a certain level range, it is necessary to have level caps in order to maintain the proper risk vs reward ratios and keep game balance.