We both know that we are already agree on CoP content so I will kinda steer clear of that one. As for BCNMs, are these really the best example? Were the items won from them desired more for the rarity of the drops than for the actual challenge of the BCNM?Well we can't compare the 2 points for points. But the CoP rings were a reward considered an accomplishement at end game. Yes ok you get it at the end of the chain, but you are capped all the way to it. That content even if it was in CoP, was still good and relevant to get when they released ToAU and then WoTG. A lot of items from BCNMs were also good at end game.
In games like WoW, tell me who gives a shit about someone getting their T1 to T8 armors. They only reason to go back to some dungeons/raids in that game is for novelty items like mounts and pets. Which they are not an accomplishment to get anymore because it's easy to get.
Anyways, I don't want to turn this into a "let's compate games" thread, but you cannot say that FFXI had a very nice horizontal character development since it stayed at level 75 for such a long time and every expansion, while bringing new end game gears did not make older gears that much less good, just different.
I am also out of new arguments and think everything has been said and that the devs will be aware of this thread and I don't think there is much need to argue anymore.
I'll stress the fact that no cap on those (and upcoming) dungeons just make them shallow and nothing can be built on it. If that is their intent, then I don't care for the to stay uncapped if they are not rewarding any type of lasting gears/fame/rep/items/currency.
That said, if they are just shallow content for SP, not rewarding any type of lasting gears/fame/rep/items/currency, I really hope for them to make more content that have some depths to them and that things like story missions and fights are capped and must be completed under cap in order to progress.
So both type of content can be viable, as long as one does not set a predecedent and norm for any upcoming content.
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