Less personal attacks, more substantive debate, please.
Less personal attacks, more substantive debate, please.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Here is the problem I have with this example: You are using the "Kraken Club" as your example of challenge equaling to the reward, but no one has told me anything about the difficulty of the BCNM that was fought to attain it. How hard was it? Really?Usefulness of the Kraken Club made it valuable.
Rarity of Kraken Club made it valuable.
The challenge of the BCNM increased the risk of doing it, which is necessary to have if you want to earn as good an item as the Kraken Club and maintain proper risk vs reward balance.
Hard content should be rewarded with good items.
Good items should have to be earned through effort and skill.
I did go back some post up.
And will add that getting the item to gain access to the BCNMs was a grind too so that added to the value of the items obtained in them. But to be fair not the point of your question, just read my post up.
Edit: here made it easier for you:
Maybe they were, that is not the point. I don't think anyone here suggested that FFXI was perfect and without flaw. Those BCNMs could have been dungeons (like the ones being put in FFXIV) and since the challenge would have been greater and the effort to go through longer and greater, the drop could have been more frequent.
So yes you are right in saying that the rarity of the item made it valuable altho it was better than other items as well. But taking the BCNMs concept and putting it to dungeons use would be far superior than just shallow dungeons for SP... They can improve the leves and behest and make party grind viable for SP and give dungeons a real meaning, therefore requiring a cap to prevent abuse.
Last edited by Perrin_Aybarra; 06-24-2011 at 05:32 AM.
It was a 3 man fight, where the nm was a octipus with a high number of attack rounds. I cant say that all methods of defeating it were of the same challenge but the way i did it was to go in with 2 blms and a rdm. In order to beat it we would have to use bind/sleep nuke tactics or else it would take us out in no time flat and without proper use of abilities and 2hrs you would either run out of time or the nm would build resistance to bind and sleep and then you were dead. That was how i remembered it anyway. Plus it cost you beast seals to enter which you got from grinding on mobs.
Last edited by Alaltus; 06-24-2011 at 05:34 AM.
The point is, that without the level cap, it wouldn't have been as hard as it was.
The battle would have been much easier if you could enter the BCNM fight as a level 75.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
I see this post but still nothing specific on how challenging the BCNMs were directly, especially the one that dropped the Kraken Club.Maybe they were, that is not the point. I don't think anyone here suggested that FFXI was perfect and without flaw. Those BCNMs could have been dungeons (like the ones being put in FFXIV) and since the challenge would have been greater and the effort to go through longer and greater, the drop could have been more frequent.
So yes you are right in saying that the rarity of the item made it valuable altho it was better than other items as well. But taking the BCNMs concept and putting it to dungeons use would be far superior than just shallow dungeons for SP... They can improve the leves and behest and make party grind viable for SP and give dungeons a real meaning, therefore requiring a cap to prevent abuse.
hmmm it was actually.... kind of difficult it was a 3 man bcnm with a fairly strong monster, however, it could be duoed by a decently skilled mage team via kiting, sleeping, nuking etc. Without a cap though, it would have been laughable.
I don't remember all those fights but yeah it could be challenging or not depending on your setup and also on the skills of the players. Risk of failure was present at every run if not executed properly. So like I said, if they would have taken the BCNMs idea, improve the boss fights and implement them in dungeons, it would have been far more superior than just giving stupid, irrelevant shallow joke of a content that only serves for SP purposes (they could fix things like leves, behest and party grind for that). That would have required a cap to avoid abuse and make the content a joke like Physic said.It was a 3 man fight, where the nm was a octipus with a high number of attack rounds. I cant say that all methods of defeating it were of the same challenge but the way i did it was to go in with 2 blms and a rdm. In order to beat it we would have to use bind/sleep nuke tactics or else it would take us out in no time flat and without proper use of abilities and 2hrs you would either run out of time or the nm would build resistance to bind and sleep and then you were dead. That was how i remembered it anyway.
I am repeating but it's in case you missed it, twice.
Obviously. No one here is arguing otherwise. How HARD was the fight?
Was it harder than Dynamis? Was it harder than Sky? Was it harder than Sea? Was it harder than Salvage? Was it harder than Assault? Was it even comparable to these challenges?
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