I'm disappointed in the model where only the newest content is worth doing and old content is worthless. I wonder if in 2 years we'll have 50 dungeons no one ever goes to.
I'm disappointed in the model where only the newest content is worth doing and old content is worthless. I wonder if in 2 years we'll have 50 dungeons no one ever goes to.

I used to be a hardcore MMO raider. Now due to work and just getting older, the amount of time I have to play is much less (from a few hours a night to a few hours a week). I'd love to be in Coil, but instead I'm still gearing up for primal fights. Frankly though, I'm afraid to join any primal, hard dungeon, or CT groups. I see too much complaining about people not knowing the fights inside and out before they first step in. By all means, leave content at its original difficulty. But if you do, don't complain when players are first getting to the content and are learning the fights. If you are going to complain, let the content be nerfed so people don't rage quit out of frustration.
Probably. That's the way it is in every MMO. At least FF14 caps you to the dungeon level range so it is useful for leveling. I really wish MMOs would auto-scale mob/boss levels so you could pick a level to do the dungeon (like LOTRO skirmishes). Tie loot tables to the dungeon level (and maybe some other parameters), and then you have dungeon content that never becomes worthless.
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