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  1. #1
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60

    So, will we ever have a reason to actually leave a city at level 50?

    Serious question. I love this game, but this is one of the areas where I really can't reconcile what I feel should've happened and what exists in-game.

    We have this entire world outside the gates of Mor'Dhona, Grid, Ul'Dah and Limsa but we're never given an incentive to actually go out there for anything.

    Ever since FATEs got nerfed (Which even then was more of a roaming caravan of players going to specified points, occasionally resting in the Ceruleum Processing Plant or Dragonhead) the world outside the cities is basically some unknown wasteland reserved for the brave few gatherers who apparently still exist or the handful of people who forgot you need to go touch the Duty Finder points outside Chimera and Hydra now.

    Beastmen Quests were a step in the right direction towards this sort of thing, but there are still other things (Like why would I ever call my Chocobo partner at level 50 when nothing on the world map can touch me) that just scream that there should be something out there - like party instance level content - that exists in the open world. I know this isn't FF XI and maybe the problem is I'm just looking for "Shades of FF XI" style in-world dungeons rather than FF XIV's more "Everything is instanced" approach, but it just feels like a missed opportunity when I spend 95% of my time sitting in town, occasionally teleporting to exchange tokens in Mor'Dhona.

    Also let me be clear, I'm not asking for more tedium in terms of "Get rid of fast travel" or something of that nature. Rather I'm asking for content that actually exists in the world that we were given instead of content that only exists past some loading screen in an instance.
    (60)
    Last edited by Prototype909; 03-23-2014 at 11:36 PM.