If you had an additional service which was making solid income, would you not continue expanding it to see how much more you could make from it? I speak simply from a business standpoint.
I'm just pointing out that no one knows what the drop rate for these unique items will be. You assume their value will be so low it won't matter. I think we've been shown the opposite is true already with maps.
Considering Square Enix past MMO FFXI, even now, they don't have much Optional services outside of Server Transfers/Extra Characters.
When it comes to MMOs and you are in a P2P setup, You really need to pick a choose critically (if any) what you can and cannot add as an optional service.
FFXI does not have a cash shop because they tried adding additional services via mini-expansions. Very few people bought them. Then, they tried reskinning vanilla areas for their new expansion with vanity rewards. That was unpopular as well. It's not that FFXI didn't try to half-do things and take advantage of the player-base for easy cash. The players simply refused to accept them.Considering Square Enix past MMO FFXI, even now, they don't have much Optional services outside of Server Transfers/Extra Characters.
When it comes to MMOs and you are in a P2P setup, You really need to pick a choose critically (if any) what you can and cannot add as an optional service.
Mini-expansions (add-ons)/Expansions are content put into the game. I don't know much about Seekers so I can't comment on that. However, the way your describing it, they never had a "true" cash shop but they tried to make money else where.FFXI does not have a cash shop because they tried adding additional services via mini-expansions. Very few people bought them. Then, they tried reskinning vanilla areas for their new expansion with vanity rewards. That was unpopular as well. It's not that FFXI didn't try to half-do things and take advantage of the player-base for easy cash. The players simply refused to accept them.
We all reach that point where we realize our retainer can't hold everything (especially if you include culinary ingredients). When that happens it's a pain and we all want more retainer space. In fact the thought seems like a dream that we would gladly pay an extra couple of £ for such convenience. However, after reading the OP I'm completely against this idea (btw thank you for the very clear breakdown of the argument which presents many points from both sides. It's the first I'm hearing about the feature, so the people saying he's flogging a dead horse, please shut up, thanks ^^).
Right now we can cope with the retainers we have. Yes you can't store every single item in the game, but actually that's good in a way because it encourages people to trade on the marketboard - sell what you don't need right now and buy it back later. If everyone had indefinite storage, we would probably find it hard to buy a particular ingredient at a reasonable price and be forced to go and farm it ourself, which is against the idea of the economy (you should be able to focus on a single crafting occupation and source your ingredients on the market boards without losing money on the sale of the final product).
So, the thing is, there's only one way this will lead. As more items are added to the game it's harder and harder to store enough items to even get by as a crafter, and management of items is becoming a nightmare for everyone. The playerbase as one voice makes this known and the developer address the situation by giving more storage to all players after a certain in game condition (like leveling multiple crafts to 50). If the majority of players decide to bite the bullet and pay an additional fee for extra storage, there is no pressure on the developer to correct the problem properly for every player. In fact developers are even given the opportunity to purposefully make it unreasonably hard to cope with standard storage and still experience the game fully. When players reach the point where the standard storage capacity is unacceptable, there is only pressure on the player to fall in line and pay the extra fee like everyone else. Their voice is so small because everyone else accepts the solution, despite it being utterly wrong. No one will understand their plight because they don't experience it too.
£2 is no big deal right? But if you understand the benefit of a monthly subscription model over pay to play or cash shops, etc, then try to not be ignorant of these principles. Help to guide the developer in the best direction and protect the game together - if enough players are finding storage unreasonably difficult (which i don't believe it is at this moment) then we should all be getting increased storage. If the developer can't afford that then realize the game design is flawed and reduce the number of unique items required to play the game fully. Finally if reducing the number of ingredients in the game detracts substantially from the richness of the world, and harms the game too much then you should be looking at increasing the fee for everyone. That's my feeling on it anyway.
Last edited by Velo_Vandore; 03-23-2014 at 02:09 PM.
SE said the mini-expansions were their first foray into microstransactions. And I was referring to Wings of the Goddess. That expansion didn't even have decent side grades.
Yes! The WotG storyline was very good. We actually already have all three of FFXI's mini-expansions in FFXIV. The Moggle Mog fight is the same as the final battle in A Moogle's Kupo d'état, Shantotto came here from Vanadiel during A Shantotto's Ascension. She actually left her footprint all over the place. She was a FATE, the BLM stone is named after her, etc. It was also nice to see the SCH FFXI questline here in the form of the THM guild's story. (Though I kind of think FFXI did it better ^^
People's objections to the mini-expansions though, was they seemed like basic updates to the game which SE put a price tag on. Having seen the way it was all incorporated into FF14 without a hitch, I'm inclined to agree.
Last edited by Chasely; 03-23-2014 at 02:42 PM.
If SE did say this, I like that kind of "microtransaction" as it adds content to the game ( even though it's not a Major Expansion, I'll take a mini expansion lol). I like Wings of the Goddess not my favorite though CoP is the best imho.
And don't forget the retainers want to be equiped for ventures.
More retainers mean more equip are needed.
I have massive space issues right now. I'm a heavy crafter so I hold a lot of mid-high tier harvesting stuff. There's only so much I can hold on the guild bank without cluttering the space up. It also doesn't help that the new events they keep putting won't even put that armor in the armoire so I'm carrying around that stuff as well (Horseheads, christmas stuff and even the valentine's day stuff STILL won't go in the armoire). So right now unless I start tossing things I use frequently I won't even have space to do the ventures since there won't be jack space to fill with the new items I can harvest. I'm .. not happy. A least in FFXI you had mog house expansions (with the beds) that gave you more slots. And the gobbie bags that also expanded your inventory and then the satchels, etc. Hell when I go fishing I'd love to have a tackle box for all the different baits! That alone will clear one full bag of inventory.
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