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  1. #1
    Player
    GreyJorildyn's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I stopped reading after this: "new auto-attack system is basically a copy of FF11 after more details are revealed" (this is your first sentence).

    FFXI must be the only game with auto-attack huh. Educate yourself. The rest of your post sounds like it's being delivered by a masochist. I respect your opinion, but SE is gonna do what the majority wants, and they don't want the current system the way it is.
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  2. #2
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    Quote Originally Posted by GreyJorildyn View Post
    I stopped reading after this: "new auto-attack system is basically a copy of FF11 after more details are revealed" (this is your first sentence).

    FFXI must be the only game with auto-attack huh. Educate yourself. The rest of your post sounds like it's being delivered by a masochist. I respect your opinion, but SE is gonna do what the majority wants, and they don't want the current system the way it is.
    I think none of the words say "FFXI must be the only game with auto-attack" in my post, so it may be a misunderstanding (or miss-reading). As to "more details are revealed", I mean like "mages will do auto-attack in close range", "archer will have close range attack", and "magic effects will be separated into single or AOE by cases". These changes were made to fit into auto-attack system, and these are exact what we had in FF11.

    In addition, according to the auto-attack demo video, it's obvious that recovery lag from normal attack is gone, and various-purpose normal attacks were not showed as well. In terms of the number of parameters players can control in a battle, that auto-attack system is actually to do less well than what we have now.

    I understand what the majority wants based on the votes, and it's not hard to see, in order to make more money, SE needs to satisfy the majority. However, this fact can't tell you which system is better in terms of what a creative game should have.
    (1)

  3. #3
    Player
    InoSiX's Avatar
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    May 2011
    Posts
    8
    Character
    Inore Noire
    World
    Balmung
    Main Class
    Lancer Lv 50
    You know what I am not interested in on ANY level? The current latency between the current auto-atta--- I mean button mashing "non-autoattack system". Its awful. It really really really really really subtracts from the game. Really. I played FFXI for 6 years. When I activated an ability in that game, it went. I didn't wait. I wasn't concerned with the order of the abilities going off. Timing is a huge deal in this, and every, video game. If you think, even for JUST a second, that the current system is BETTER than auto attack then you, sir, are an idiot.
    (0)

  4. #4
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by InoSiX View Post
    You know what I am not interested in on ANY level? The current latency between the current auto-atta--- I mean button mashing "non-autoattack system". Its awful. It really really really really really subtracts from the game. Really. I played FFXI for 6 years. When I activated an ability in that game, it went. I didn't wait. I wasn't concerned with the order of the abilities going off. Timing is a huge deal in this, and every, video game. If you think, even for JUST a second, that the current system is BETTER than auto attack then you, sir, are an idiot.
    you magically correlate lag on actions to AA, when in fact aion and wow have just as many button presses per minute if not more (see stamina) and they dont have lag. Dont mix lag issues with other issues.

    FFXI battle was really really boring. It excelled at milestones and charachter progression. Fighting in FFXI was a snooze fest.
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  5. #5
    Player
    Irana's Avatar
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    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Physic View Post
    you magically correlate lag on actions to AA, when in fact aion and wow have just as many button presses per minute if not more (see stamina) and they dont have lag. Dont mix lag issues with other issues.

    FFXI battle was really really boring. It excelled at milestones and charachter progression. Fighting in FFXI was a snooze fest.
    Snooze fest? oh please! In that game we had complete control of what we did and HOW we did it. It was easy to plan bursts for mages and chains for meleers. And BLU? Blu was SO MUCH FUN to use with that system.
    (1)

  6. #6
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Irana View Post
    Snooze fest? oh please! In that game we had complete control of what we did and HOW we did it. It was easy to plan bursts for mages and chains for meleers. And BLU? Blu was SO MUCH FUN to use with that system.
    blu was cool mostly because it broke most of the rules of FFXI. WS that didnt use tp, combined with ones that did, self skill chains and MBs, altering of skill sets and stats on the fly. MANY skills, every level, of varying use. actually going out and hunting skills in the environments, melee mage done well.
    But blumage is closer to the playstyle we have now.

    We ll have to agree to disagree, because though i could go through how boring i felt it was apparently you loved it. Ill just say a system built around waiting for the exact same tp, and doing the exact same skill for any level range and then waiting for tp to come back so you can do it again was, to me, boring as heck.
    (0)

  7. #7
    Player
    Irana's Avatar
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    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Physic View Post
    Ill just say a system built around waiting for the exact same tp, and doing the exact same skill for any level range and then waiting for tp to come back so you can do it again was, to me, boring as heck.
    Pardon the might be stupid question but...isnt that what we do here in 14? PLUS waiting for the stamina gauge? We use normal attacks, wait for enough TP and stamina, use a skill, go back to normal attack and repeat the process?

    I just think auto-attack saves us from "mashing" normal attack while we wait for enough tp.
    (0)