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  1. #1
    Player
    NyxNoughtNothing's Avatar
    Join Date
    Mar 2014
    Posts
    39
    Character
    Keflex Khat
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by rhemi1 View Post
    Problem with that is that even WoW has more to do in the world than ARR, even with all its Finders and Queues. Eorzea is just plain tiny.
    Most MMOs tend to start off with relatively little content and fewer zones. That's common to all MMOs. WoW did not launch with nearly as much content as it has now. In time Eorzea will gain much more content. All actively developed MMOs accrete content like crystals growing in a supersaturated solution.
    Size-wise i played an MMO that launched with more zones and six years on about half of them tended to be nearly empty because most of the content was still concentrated in the more central areas. At least in part because the players begged the devs to stop placing the mission doors in huge zones where there was little else aside from exploration badges, difficult mobs, and the occasional giant monster to fight. And that was in a game where characters could fly and travel over five times the speed of FF XIV characters.
    (1)

  2. #2
    Player
    rhemi1's Avatar
    Join Date
    Aug 2013
    Posts
    124
    Character
    Ria Lhuil
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by NyxNoughtNothing View Post
    Most MMOs tend to start off with relatively little content and fewer zones. That's common to all MMOs. WoW did not launch with nearly as much content as it has now. In time Eorzea will gain much more content. All actively developed MMOs accrete content like crystals growing in a supersaturated solution.
    I can say with confidence, as someone who played WoW for 8 years, that WoW at launch had a larger world than ARR at launch.

    Comparing WoW now with ARR now? I wouldn't. It wouldn't be fair. Comparing WoW at launch, in 2004, with ARR now? That's entirely fair, and Azeroth was larger than Eorzea. Much larger. And there were many things to do out in the world in that game, too, since that was before the dawn of Random Dungeon Finder and Raid Finder.

    ARR does have more actual endgame content than WoW did at launch, and arguably has more content period than WoW did at launch. But the world is still dead and tiny.
    (0)

  3. #3
    Player
    KupoNuts's Avatar
    Join Date
    Oct 2013
    Posts
    177
    Character
    Tyri Lockhart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by NyxNoughtNothing View Post
    WoW did not launch with nearly as much content as it has now. In time Eorzea will gain much more content. All actively developed MMOs accrete content like crystals growing in a supersaturated solution.
    It's true that it didn't launch with nearly as much content it has now (it's been ten years and four expansions after all) but it launched with two huge continents, sixteen dungeons, and two forty-man raids. That's not "relatively little content" to me. So, technically it had a lot more content when it released than Eorzea does six months later.

    However, it's ruined now. Shows what happens when you hand everything to everyone on a silver platter.
    (2)

  4. #4
    Player
    Derceto's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Silvauna Skylar
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by NyxNoughtNothing View Post
    WoW did not launch with nearly as much content as it has now. In time Eorzea will gain much more content.
    No game launches with as much stuff as it has at a later time. None. Doesn't stop games from following the trend of abandonment and shriveling we've seen over the past 10 years. Just because this game will get "more stuff to do", doesn't mean a single thing. If people don't care for the things added, then they will leave all the same. Just ask Tera, Rift, SWTOR, etc. etc. etc. Asking people to 'wait' for the game to be good raises the question of why launch with such little to do in the first place then? Maybe SE just didn't meet the expectations of things to do and launched the game far prematurely? Myself, I don't think so. They just did the same thing every other game has done. Been there, done that. Adding "more of the same" over the course of years doesn't bolster your game, it just bloats it.
    (3)