Check out 'The Repopulation' it's aiming to be SWG without the SW.
Looks like it's all being included, bio-engineering, Creature handling, droid creation (Yes, I was a bit of a pet-class guy)
The game doesn't need to be a total sandbox, but for the love of god I play a MMO to play in a world.
Not wait in line in ques.
How is having something to do when you're "finished" with the "plot" of the game and hit level cap a bad thing?
Meh, I've played sandbox MMO's and I just get bored with them within a month.
I honestly prefer this current style we have. As a gamer, it's just a preference thing.
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.
Same here. I prefer some kind of structure to my video games, not just "here's a world, go do stuff!" Without the game giving me goals to accomplish I get bored quickly.
Because the sandbox-lovers immediately start the wailing and gnashing of teeth as soon as they see a quest indicator over an NPC's head? I personally love quests, and I also love being able to tell which NPCs will give me one without having to talk to them and hear their life story first, but apparently some people think that a quest indicator is the most horrible thing in the world and that players should be forced to talk to each and every NPC to find them. That's just one example of why we can't have both. The list goes on: minimaps, regular maps, tutorials, etc. There's plenty of stuff a person like me considers to be essential that someone who likes immersive sandbox games considers to be anathema.
Last edited by Calyanare; 03-17-2014 at 09:11 AM.
It's not really the developer's fault so much as the players, when you go into your first MMO blind you have fun just exploring and working things out. You don't have this concept of endgame until you've gained that experience and settle in. But once you've gained that experience you can't really have it again. If you go to another MMO you know the drill, get max level and unlock all the stuff at the end. Now that MMO's have established quite a following everyone pretty much already has that experience so the devs want to cater to that crowd. The ones who already did all the grindy stuff on a previous MMO and just want to skip having to do it again and get to the end game of the new game they're playing.
If they can't do that they'll get bored and quit.
This was a few days back.
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