Quote Originally Posted by Calyanare View Post
It's not that casuals don't want to have to work at something, they just don't want to have to spend several hours a day playing in order to accomplish a goal within a reasonable time frame. Like it or not, casual players are a larger proportion of the gaming population than hardcore players, so any game that wants to be financially successful will cater to this "I want to be able to do all the content, but I can only play for 1-2 hours every couple of days" type of person. Whether they should cater to these people is another topic. The truth is that they do.
oh i know. i just wanted to use the complete extreme to point out the fallacy of the person i had quoted.

my point is i am pretty much a hardcore player myself, but i do have a job. what i want is enough stuff and it to not be locked to where if i have 2 days off in a row i can sit and actually play the game i am paying to play. i don't want to be locked out of content completely because i've already done it once for the week. what this game needs is a combination of content where there is some content the hardcores can run over and over, some open world content that everyone can challenge, and some casual type content that is challenging and they get rewards for that type as well.