
Originally Posted by
Calyanare
Because the sandbox-lovers immediately start the wailing and gnashing of teeth as soon as they see a quest indicator over an NPC's head? I personally love quests, and I also love being able to tell which NPCs will give me one without having to talk to them and hear their life story first, but apparently some people think that a quest indicator is the most horrible thing in the world and that players should be forced to talk to each and every NPC to find them. That's just one example of why we can't have both. The list goes on: minimaps, regular maps, tutorials, etc. There's plenty of stuff a person like me considers to be essential that someone who likes immersive sandbox games considers to be anathema.
Well, as a sandbox lover, I can tell you that personally, while I might wish for a game to have more obscurity in many places, forcing players to actually involve themselves in the world, I wouldn't demand Square remove quest markers or tutorials. I would however like to make them toggle-able/skip-able. And add other features that don't need to remove modern amenities such as horizontal progression and open world interactive quests (more than just picking up random glitter ridden items off the side of the road).
That aside, simply assuming we want all that abolished is a bit presumptuous and only caters to a straw man argument. I don't think most people here have made the claim that all people can't have their conveniences. We have to avoid generalizing each other if we want to have good strong discussions.
Did you find all my comma splices?