Quote Originally Posted by darkstarpoet1 View Post
oh i know. i just wanted to use the complete extreme to point out the fallacy of the person i had quoted.

my point is i am pretty much a hardcore player myself, but i do have a job. what i want is enough stuff and it to not be locked to where if i have 2 days off in a row i can sit and actually play the game i am paying to play. i don't want to be locked out of content completely because i've already done it once for the week. what this game needs is a combination of content where there is some content the hardcores can run over and over, some open world content that everyone can challenge, and some casual type content that is challenging and they get rewards for that type as well.
I actually consider stuff like Coil to be casual approach to end-game. Cos every time you do it you're somewhat progressing; be it getting drops, gaining experience of the fight, tomes that you could accumulate to trade for gear, etc. What I consider hardcore end-gaming is camping HNMs for gear, and are designed for people who have the time to commit to it. Each time you camp you might not progress at all. My definition of hardcore is just people who have more time and/or are more devoted to the game. So in turn they could get some more tedious stuff to work on and for show.