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  1. #41
    Player
    elBravado's Avatar
    Join Date
    Nov 2013
    Posts
    3
    Character
    Azura Xahl
    World
    Odin
    Main Class
    Thaumaturge Lv 19
    (starts from the last page)

    I just hope that someday the developers find a balanced which isn't completely forced hand helding for the whole journey, but make actually you think for yourself too along the way, as in something for the more "old-school" gamer. Maybe the casuals would learn some good virtues (patience f.e from that too?)
    (2)

  2. #42
    Player
    KupoNuts's Avatar
    Join Date
    Oct 2013
    Posts
    177
    Character
    Tyri Lockhart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by NyxNoughtNothing View Post
    WoW did not launch with nearly as much content as it has now. In time Eorzea will gain much more content. All actively developed MMOs accrete content like crystals growing in a supersaturated solution.
    It's true that it didn't launch with nearly as much content it has now (it's been ten years and four expansions after all) but it launched with two huge continents, sixteen dungeons, and two forty-man raids. That's not "relatively little content" to me. So, technically it had a lot more content when it released than Eorzea does six months later.

    However, it's ruined now. Shows what happens when you hand everything to everyone on a silver platter.
    (2)

  3. #43
    Player
    Derceto's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Silvauna Skylar
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by NyxNoughtNothing View Post
    WoW did not launch with nearly as much content as it has now. In time Eorzea will gain much more content.
    No game launches with as much stuff as it has at a later time. None. Doesn't stop games from following the trend of abandonment and shriveling we've seen over the past 10 years. Just because this game will get "more stuff to do", doesn't mean a single thing. If people don't care for the things added, then they will leave all the same. Just ask Tera, Rift, SWTOR, etc. etc. etc. Asking people to 'wait' for the game to be good raises the question of why launch with such little to do in the first place then? Maybe SE just didn't meet the expectations of things to do and launched the game far prematurely? Myself, I don't think so. They just did the same thing every other game has done. Been there, done that. Adding "more of the same" over the course of years doesn't bolster your game, it just bloats it.
    (3)

  4. #44
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    It's a shame threads like these never get the dev attention but only ones about how metal looks when it has dye on it.


    I've seen plenty of complaints and whining on many MMO forums but only in ARR it feels like people have seriously thought about gaming as a whole and have tangible actionable advice that the devs COULD use to get the FF brand back on track.


    It feels like the situation with Resident evil where the whole rest of the world only wants one thing from the franchise but the devs are hell bent on doing something no-one wants.

    I mean who really needed any of the 13 sequels and did they improve at all when people complained about the party size and messy story? No.
    SE seems it's listening but really they have their own agenda here.
    (4)

  5. #45
    Player
    Elvin's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Elvin Rath
    World
    Moogle
    Main Class
    Alchemist Lv 51
    MMOs focused on the end game are, to me, a new genre. A worse genre than those "old" kind of MMOs where the focus was in all the game.

    I woud say that the worst about it is how nothing you can do really matters for much time. Gear before lvl cap = crap at lvl cap.

    Hell, lvl cap is something bad itself. I undertand that maybe we can't have an unlimited lvl, that it something bad and we must have a cap. But lvl 49 to 50, just because 50 is lvl cap, shoudn't be so different.

    I woud like a game with open world content, slow and group oriented leveling and risk on traveling and exploring, with a lvl cap that is not like "Ok, now you are at lvl cap, you can start playing"
    But well, this is not that game.


    MMOs focused in the end game are OK in his own way, but will never retain people so well. And of course, if you make an MMO focused in the end game and your end game is crap, unless you are lucky and there's not any other major MMO launching in the market, you'll lost all your customers.

    This game will have his first real test will TESO and (mainly) Wildstar, and things don't look very well for FF XIV. But well, they said that they woud be confortable if they manage to stay with 500,000 players, and they may achieve that.
    (3)

  6. #46
    Player
    slipmac's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    220
    Character
    Slip Mac
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Seif View Post
    It's a shame threads like these never get the dev attention but only ones about how metal looks when it has dye on it.
    I've seen plenty of complaints and whining on many MMO forums but only in ARR it feels like people have seriously thought about gaming as a whole and have tangible actionable advice that the devs COULD use to get the FF brand back on track.
    It feels like the situation with Resident evil where the whole rest of the world only wants one thing from the franchise but the devs are hell bent on doing something no-one wants.
    I mean who really needed any of the 13 sequels and did they improve at all when people complained about the party size and messy story? No.
    SE seems it's listening but really they have their own agenda here.
    so true.
    im not going to go back and find the post but yoshi already said this was going to be a different then normal final fantasy. if ppl dont like it they may leave. wont change anything.

    ive been complaining about different things in this game and the direction both directors have taken but its not really them its the higher ups telling them what they want.
    this kind of button mashing with crap ping belongs on a console not on a online mmo. its a slap in the face to the final fantasy name.

    if casuals dont have that much time to spend thats fine. you have all console games you can stand. dont see why everyone else is being punnished.

    personaly i dont have much free time. i have a full time job sometimes 55 or more hours a week, 3 kids, and a sick wife. i would still rather have a sandbox then this generataion instant crap.
    (4)

  7. #47
    Player
    Calyanare's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Calyanare Vendaurel
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Elvin View Post
    I woud like a game with open world content, slow and group oriented leveling and risk on traveling and exploring, with a lvl cap that is not like "Ok, now you are at lvl cap, you can start playing"
    But well, this is not that game.
    And I would like a game that skipped the leveling process entirely and just started right in with the "endgame stuff". Why do we even need levels nowadays? We don't use them to measure progression anymore, since the game doesn't really start until you reach the cap. So, nowadays, leveling is merely a tutorial on how to play the game, and in that respect, for the type of game this is, FFXIV has done things right. I would say that the leveling process actually takes slightly too long for the type of game they intended to create.
    (2)

  8. #48
    Player
    Diadumenos's Avatar
    Join Date
    May 2012
    Location
    Dark Side of the Moon
    Posts
    166
    Character
    Dia Dumenos
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    No matter how hard you spin it, when you create a game with an endgame, you create a game with an end... and not much else.
    ^ this dude gets it

    Given the trend of what developers are shelling out because that is what the market is buying... I guess WE don't get it.

    This article makes me miss FFXI =/
    (5)
    WUB WUB

    FFXI- Seraph

  9. #49
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I feel this way everyday, when I try to clear endgame content, and the player just absolutely sucks. I feel like if the journey to 50 was just a tad bit longer, some of these people would learn their job. What's funny is I did fate grind up my ACN to get SCH, and I still learned how to play my SCH. But also, having played so many mmos and games in general, vets tend to make the connections faster.

    But lets say I'm in t4, something that can be cleared with people in DL....but yet my dps is in ilvl80 something gear, and they are not putting out enough dmg, they didn't learn to PLAY THEIR JOB, this makes me wish the journey to 50 was slower, and that half the content in xiv couldn't be facerolled, so that when facerollers get to real content, they wouldn't crap it up for the good players. If that makes any sense. Not saying you didn't have bad players in EQ or FFXI, but it seemed that once you got to a certain point, the players were better, because it took more time to get to that point.
    (2)

  10. #50
    Player
    Derceto's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Silvauna Skylar
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Diadumenos View Post
    This article makes me miss FFXI =/
    Which world were you on in XI? Your name looks familiar, and it's not very common.
    (0)

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