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  1. #31
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    My main thing is that I want to be able to repair an item without having to change to the repair class, as long as its level is high enough. It should be a single check: "Is Adventurer Snuffy's leatherworking level equal to or greater than the level needed to repair his Goatskin Training Thong? Y/N" and done. If you're worried about the pittance of reward exp from repairing, and for some reason it'd be a hassle to code it so that it goes to the right job, just get rid of it. Nobody will miss it.

    But failing all that, I've even got another option that's less aneurismific. Let us right-click and repair from the gear set list, so that we don't have to play whack-a-mole with opera glasses trying to spot the gear we needed to fix in the armory window.
    (2)

  2. #32
    Player
    Mladenaught's Avatar
    Join Date
    Feb 2014
    Location
    Gridania.
    Posts
    22
    Character
    Stephanie Mladenaught
    World
    Cerberus
    Main Class
    Archer Lv 39
    Quote Originally Posted by Limecat View Post
    My main thing is that I want to be able to repair an item without having to change to the repair class, as long as its level is high enough. It should be a single check: "Is Adventurer Snuffy's leatherworking level equal to or greater than the level needed to repair his Goatskin Training Thong? Y/N" and done. If you're worried about the pittance of reward exp from repairing, and for some reason it'd be a hassle to code it so that it goes to the right job, just get rid of it. Nobody will miss it.

    But failing all that, I've even got another option that's less aneurismific. Let us right-click and repair from the gear set list, so that we don't have to play whack-a-mole with opera glasses trying to spot the gear we needed to fix in the armory window.
    Well said. Though I would only agree with the idea of a gear set list colored so as to point the damaged items clearly and thus save our time repairing.

  3. #33
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    What a cruel/sick joke...
    (0)

  4. #34
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    I like to repair from the NPC. The NPC is more expensive so it's fine as it is, if you're in a hurry and need a fast repair use the NPC, if you sit around use dark matter and save some gils.

    Also no repair all? ( - . - ; have to go through all these menus each time... sigh
    (0)

  5. #35
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Bring back 1.x Repair system and call it a day.
    (3)

  6. #36
    Player
    Septimus's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Septimus Atumre
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Camate View Post
    Greetings,

    At the moment we do not have any plans of adding the option to "repair all" areas of your inventory to mender NPCs.

    Also, in regards to the Disciples of the Hand repair system, the development team is concerned that even if they make adjustments to the system that it would not be used as much as mender NPCs; however, they would still like to make further adjustments. At the moment they are currently working on other elements that are higher in priority and the time period for this adjustment is undecided.
    Let me help you guys to make DoH repairs attractive.
    1. Once you hit level 50 in a DoH job, allow people to repair gear regardless of job.
    2. Put Dark Matter in a separate inventory like crystals, allow people to carry 999 or so. (Do the same with Carbonized Matter while you are at it.)

    Since MMOs are addicted to needless complexity, put the advanced repair feature behind a level 50 quest with Mutamix or something. Suddenly GC seals become valuable because people will want to buy Dark Matter to repair gear as opposed to see how many Keeper's Hymns you can stack up before you get bored and let your seals cap.

    But I am sure that we will instead look forward to our Chocobos occasionally molting feathers when we are fighting with them.
    (3)
    Last edited by Septimus; 03-11-2014 at 06:50 AM. Reason: Character limists are awesome!

  7. #37
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by cloverkitty View Post
    Note: to repair your own gear you have to change to the crafting class of that piece and then find the piece in a mix of darkened gear (as of course you cannot wear it). Find the right click one and then select repair (assuming you have the dark matter in your inventory). You will need to repeat this for each item.
    I do it different.
    1. I switch to a DoH class (example Weaver)
    2. I press the repair icon on my hotbar (you can find it in the Action&Traits window)

    3. I go from category to category, guessing which gear would have durability lower than 50% (so I pay less than the melder would cost)

    4. switch to the next Doh class for repair (like Leatherworker)

    Because if I switch to a DoH class for repair, I would normaly repair every gear that class can repair and have durability lower than 50%.
    What I'm missing is only a function to sort the list by durability and a display how much from every type of dark matter I have with me.

    Quote Originally Posted by Septimus View Post
    [*]Once you hit level 50 in a DoH job, allow people to repair gear regardless of job.
    Don't forget DoM and DoW class. Once you hit level 50 with a DoM and DoW class you can wear every gear regardless of job.
    Yes, i want "required class" to be changed back to "favored class" if SE do it that you don't need a needle in the hand to repair clothes.
    (1)
    Last edited by Felis; 03-11-2014 at 07:04 AM.

  8. #38
    Player
    Knives's Avatar
    Join Date
    Mar 2012
    Posts
    124
    Character
    Johnny Knives
    World
    Balmung
    Main Class
    Marauder Lv 50
    Along side allowing players to repair each other's gear, if you ask me, they need to remove the dark-matter portion of manual repair and give manual repairs a cost system like the npc, only cheaper.

    Allowing repairs and materia-melding without needing to switch to the crafting class, but requiring a main-tool from the required DoH to be on-character to preform these tasks would be a great way to improve the quality of life for manual repair-men.
    (0)

  9. #39
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I have all the jobs leveled as well as all of the crafts leveled. I never repair my own gear for a couple of reasons.

    1. In order not to spend even more gil on your own repairs your gear has to be of lost at least 42% durability. Now then when doing a dungeon or raid I want to be at 100% in case there are several wipes and I don't want to be that guy who makes everyone leave the instance to repair my gear.

    2. It takes too long to self repair gear. You have to switch between 4-5 crafting classes to repair all the gear for 1 job.

    In conclusion playing the I need to wait until my gear is really broken less then 10% or so game, and make everyone else leave the instance when my gear finally does break because lets face it gear probably isn't going to be breaking anywhere but instances for the most part unless you leveling chocobos, just isn't worth it. Most of the hardcore players in my FC already have all their crafts leveled and nobody does their own repairs because its just so much easier to use the npc the amount of gil you save is not worth the effort in doing your own repairs. Making sure everything has lost at least 42% durability so you aren't spending more is somewhat dumb.

    They should just remove dark matter from the game repairs don't use it, or drop its price much lower 10 gil, or make it obtainable by gathering. If I didn't have to spend any money on repairs or was able to gather it then it would be worth the hassle of switching through a bunch of jobs to repair gear.

    The only reason repairs in 1.0 were popular was because the repair NPC was super expensive about 10x more expensive then having player repairs. This isn't the case in 2.0 npc repairs are cheap.
    (0)
    Last edited by Zumi; 03-11-2014 at 07:23 AM.

  10. #40
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    NPC repairs are so cheap and present such little friction to the player that yes, even if crafters were able to do repairs for cheaper, the vast majority of players would keep using the NPC menders. Do you really think the average player is going to spend a couple minutes shouting in Mor Dhona or Limsa for a crafter, another 30-45 seconds negotiating the price, and finally another couple minutes waiting for the crafter to fiddle with the repair UI for 10 separate items? All to save a few hundred gil, when they could spend 20 seconds walking over to one of the many conveniently placed NPC menders and have it done instantly? Very few people are going to bother, which is why it's not a high priority for the developers.

    To make the feature actually worthwhile, they would need to make significant changes to the repair system in general to make NPC repairs less attractive. The NPC menders would need to charge more and be less conveniently placed, at the very least. If they wanted to go a step further, perhaps NPCs could only do partial repairs, requiring players to find a crafter if they want to repair to 100%.

    As things are now, this feature would simply not have very much of a place in the game. It makes sense that they don't want to spend development time on it.
    (0)
    Last edited by Ninix; 03-11-2014 at 07:23 AM.

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