Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 68
  1. #51
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the reason the mender npc is favored are simple:

    1) the need to switch between each DoH for each part concerned.
    2) the fact we can't gather anymore the dark matter
    3) mender npc are simply easier than player repair.

    you want the repair from player more used? simple, put back dark matter in gathering, make it's easier to repair stuff as player by not switching between class, if you have the class at the right level, even in dragoon you must be able to fix this.

    why do i put the lack of gathering to the reason? people don't save a lot by doing player repair. actually exept if you use the seal of grand company you save almost nothing.
    (1)

  2. #52
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zumi View Post
    1. In order not to spend even more gil on your own repairs your gear has to be of lost at least 42% 60% durability.
    fixed it a bit

    Quote Originally Posted by silentwindfr View Post
    why do i put the lack of gathering to the reason? people don't save a lot by doing player repair. actually exept if you use the seal of grand company you save almost nothing.
    Grad 5 Gear at 50%
    repair from NPC = 99 gil
    repair with dark matter 5 = 80 gil

    It don't look much, but it sum up. And you can save more gil if you wait a bit longer before you start to repair it.

    Quote Originally Posted by Siven View Post
    The UI for it also needs to be improved, searching through my armory for repairable pieces after I've already switched to armror is a pain.
    I don't have this problem

    Here I have all the gear listed my weaver can repair
    (0)
    Last edited by Felis; 03-11-2014 at 11:07 AM.

  3. #53
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    As @Felis says.. is really easy to repair all and only take few seconds with how changing class so quickly.



    when you click on it it will pop out a window and list all the items that you can repair on your current class,

    WITH how easy it is to change equipment, i dont see how is a hassle, click on class to repair, click on repair > Repair all .



    (0)

  4. #54
    Player
    Meimei's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Natiya Kyska
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Just make it so that as long as someone has the right DoH leveled, they can repair anything, anywhere, provided they have the dark matter, without actually needing to change to a crafter. All that class switching is a convoluted mess, and it won't work on the fly during a DF instance. Should be able to repair others' gear this way too.

    Materia Melding should also be streamlined like this. While you're at it, make the menus more convenient and stop resetting to the top of the list with every. single. meld, it's so incredibly bothersome.
    (0)

  5. #55
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Add an option to sort the Repair action menu by durability.

    Bam. Fixed. Would use it more.
    (0)

    XI: Zeroblade, Titan Server

  6. #56
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    let's be honest, cost aside, how many action do you need to repair from the mender?
    4 click:
    - click on the npc for get the menu
    - click on repair
    - click on all repair
    - click on validate

    it's over!
    how many if you use repair from player?almost the same number multiplicate by the number of class...
    immersion must'nt come before gameplay and that one it's a perfect exemple.... on cover of immersion and realism...we are forced to spend 5-10 minute for repair all the stuff when it will take 20 second at worst with a npc...
    that the reason of why people don't use the repair.
    (0)

  7. #57
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    5 10 minutes? ARE YOU KIDDING ME? it only takes few seconds with gear changing, and hitting the REPAIR icon button on your Hotbar, granted if you drag the repair button from the Action & Trait menu to your Hotbar.
    (0)

  8. #58
    Player
    Inzoum's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90
    Just make repairs for other players work exactly like they used to and I'll never visit a mender again. What was wrong with that system anyway?
    (1)
    Last edited by Inzoum; 03-11-2014 at 02:53 PM.

  9. #59
    Player
    Pacifyer's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    I would propose the next scenario for DoH repairs.

    First of all DoH repair should use like 4x Dark Matter (with it's cost reduced 4x) to be able to repair a fraction of damage (for example if item has 80% durability it currently has no sense to do it) and in this case you will be spending 1 Dark Matter for every 25% repaired.

    Next Repair should be a General action with interface similar to NPC repairs with a list of all damaged gear and repair all button. You may highlight gear which you can repair (having respectful DoH class leveled) and instead of total cost in gil you get a total amount of Dark Matter consumed.

    You may later implement a feature like "Request Repairs" similar to "Request Meld".

    Though I do understand that Melder NPCs are currently one of the best gil drains but you can actually increase repair and dark matter costs if you can implement simple and convinient DoH repair system so that DoH repairs will be slightly cheaper than current NPC and new NPC repairs will cost more.
    (0)

  10. #60
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Seirra_Lanzce View Post
    snip
    Simple question for you; who should have the most convenience; the player who sunk time into leveling crafts, or the player who didn't?

    Mender NPCs charge a pittance compared to the amount of Gil one can easily earn daily. If you don't use crafts, repairs are as simple as talking to a NPC. Self repairs on the other hand (using my Scholar as an example);
    1. Switch to Alchemist.
    2. Hit repair.
    3. Select Main Hand/Off Hand.
    4. Repair book.
    5. Switch to Weaver.
    6. Hit repair.
    7. Select Head/Body/Hands.
    8. Repair Head/Body.
    9. Select Waist/Legs/Feet.
    10. Repair Legs.
    11. Switch to Leatherworker.
    12. Hit repair.
    13. Select Head/Body/Hands.
    14. Repair Hands.
    15. Select Waist/Legs/Feet.
    16. Repair Waist/Feet.
    17. Switch to Goldsmithing.
    18. Hit repair.
    19. Select Neck/Ears.
    20. Repair Neck/Ears.
    21. Select Wrists/Rings.
    22. Repair Wrists/Rings.
    23. Switch to Scholar.
    24. Wait for Recasts.
    25. Resummon Fairy.
    26. Reuse Aetherflow.

    Are you honestly telling me that is fine compared to say;

    Stay on Scholar. Open Character Menu. Select any gear I'm wearing that needs to be repaired, or hit Repair All, and done. No need to switch Class. No need to waste any amount of time. Potential to do it in dungeons which would be a massive boon itself.

    It is honestly bad enough that mender NPCs already charged based on condition. The whole thing is backwards. People who put time into crafting go through more hoops to repair, they have to reach a certain threshold on condition for self repairs to even be superior. It's a ridiculously badly implemented system.
    (11)
    Last edited by Sotek; 03-11-2014 at 06:36 PM.

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast