Repair while switching jobs is not appealing. This has to change a way or an other.
Repair while switching jobs is not appealing. This has to change a way or an other.
A "Repair All" button would indeed be a nice convenience, but let's not blow things out of proportion either. Repairing what you don't currently have equipped takes an extra 4-5 seconds at most.

Combine all dark matter into one grade, as cheap as grade 1, and allow us to repair other people's gear. That's all you need to make repairs fun easy and cheap for everyone. The UI for it also needs to be improved, searching through my armory for repairable pieces after I've already switched to armror is a pain.



how come ppl are saying is too long? You guys open Armoury Chest to repair?! that super silly,
open action & traits, under general, drag the repair to your hotbar, use it. it make life super easier.



Well, I'm popping back in to add my feedback.
One of the reasons I leveled all crafts to begin with was so I could repair my own gear, my husband's gear, and my friend's gear.
In towns, I frequently repaired gear for free. For my FC/LS, I always repaired things for free. When getting ready to go into a dungeon, I'd repair everyone's gear before entry. It was one of the things I did to contribute to my LS. I miss being able to contribute to the community in this way.
Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.




Even something as simple as displaying the condition bar over the gear in your armory chest icon when on a crafter will greatly speed up repairs.
The worst part of repairing your gear is shifting through all the icons that never stay 'Sorted'


the reason the mender npc is favored are simple:
1) the need to switch between each DoH for each part concerned.
2) the fact we can't gather anymore the dark matter
3) mender npc are simply easier than player repair.
you want the repair from player more used? simple, put back dark matter in gathering, make it's easier to repair stuff as player by not switching between class, if you have the class at the right level, even in dragoon you must be able to fix this.
why do i put the lack of gathering to the reason? people don't save a lot by doing player repair. actually exept if you use the seal of grand company you save almost nothing.



As @Felis says.. is really easy to repair all and only take few seconds with how changing class so quickly.
when you click on it it will pop out a window and list all the items that you can repair on your current class,
WITH how easy it is to change equipment, i dont see how is a hassle, click on class to repair, click on repair > Repair all .
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Simple question for you; who should have the most convenience; the player who sunk time into leveling crafts, or the player who didn't?
Mender NPCs charge a pittance compared to the amount of Gil one can easily earn daily. If you don't use crafts, repairs are as simple as talking to a NPC. Self repairs on the other hand (using my Scholar as an example);
- Switch to Alchemist.
- Hit repair.
- Select Main Hand/Off Hand.
- Repair book.
- Switch to Weaver.
- Hit repair.
- Select Head/Body/Hands.
- Repair Head/Body.
- Select Waist/Legs/Feet.
- Repair Legs.
- Switch to Leatherworker.
- Hit repair.
- Select Head/Body/Hands.
- Repair Hands.
- Select Waist/Legs/Feet.
- Repair Waist/Feet.
- Switch to Goldsmithing.
- Hit repair.
- Select Neck/Ears.
- Repair Neck/Ears.
- Select Wrists/Rings.
- Repair Wrists/Rings.
- Switch to Scholar.
- Wait for Recasts.
- Resummon Fairy.
- Reuse Aetherflow.
Are you honestly telling me that is fine compared to say;
Stay on Scholar. Open Character Menu. Select any gear I'm wearing that needs to be repaired, or hit Repair All, and done. No need to switch Class. No need to waste any amount of time. Potential to do it in dungeons which would be a massive boon itself.
It is honestly bad enough that mender NPCs already charged based on condition. The whole thing is backwards. People who put time into crafting go through more hoops to repair, they have to reach a certain threshold on condition for self repairs to even be superior. It's a ridiculously badly implemented system.
Last edited by Sotek; 03-11-2014 at 06:36 PM.
They should send that text to SE right now.Simple question for you; who should have the most convenience; the player who sunk time into leveling crafts, or the player who didn't?
Scholar as an example);
- Switch to Alchemist.
- Hit repair.
- Select Main Hand/Off Hand.
- Repair book.
- Switch to Weaver.
- Hit repair.
- Select Head/Body/Hands.
- Repair Head/Body.
- Select Waist/Legs/Feet.
- Repair Legs.
- Switch to Leatherworker.
- Hit repair.
- Select Head/Body/Hands.
- Repair Hands.
- Select Waist/Legs/Feet.
- Repair Waist/Feet.
- Switch to Goldsmithing.
- Hit repair.
- Select Neck/Ears.
- Repair Neck/Ears.
- Select Wrists/Rings.
- Repair Wrists/Rings.
- Switch to Scholar.
- Wait for Recasts.
- Resummon Fairy.
- Reuse Aetherflow.
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