Forget repair all, I want a see all!
Forget repair all, I want a see all!
Greetings,
At the moment we do not have any plans of adding the option to "repair all" areas of your inventory to mender NPCs.
Also, in regards to the Disciples of the Hand repair system, the development team is concerned that even if they make adjustments to the system that it would not be used as much as mender NPCs; however, they would still like to make further adjustments. At the moment they are currently working on other elements that are higher in priority and the time period for this adjustment is undecided.
Devin "Camate" Casadey - Community Team
Are you kidding? If my friends could repair my gear for me like they used to be able to, I would literally never visit a mender again, except to vendor all the fish you guys have decided were useless.
This is a joke right?
If players could fix other player's gear it opens more market for the players who want to specialize as crafters as they can now fix gear as well. It would be even better not having to be in the actual class, just having the appropriate level with that class unlocked to be able to utilize the repairs. Saves a lot of players time and money that could be used for bigger and better things like teleporting, Housing and other venues. It would be an even greater asset to Free Companies who utilize members as Crafters as well.Greetings,
At the moment we do not have any plans of adding the option to "repair all" areas of your inventory to mender NPCs.
Also, in regards to the Disciples of the Hand repair system, the development team is concerned that even if they make adjustments to the system that it would not be used as much as mender NPCs; however, they would still like to make further adjustments. At the moment they are currently working on other elements that are higher in priority and the time period for this adjustment is undecided.
Overall its in the best interest for the community and the development team to implement the ability for players to repair gear.
If the devs are that concerned about the lack of DoH repairing, then have them up the repair costs back to 2.0 levels. The reasons no one uses DoH to repair is because the cost difference is negligible (2.5k vs. 500, ok?) and because it's far less effort to repair via NPC - i.e. NPC repair is more efficient than having to change DoH classes 4 or 5 times. Now that there are far more gil fountains than at release, an increase in NPC repair won't be as crippling as it was while making the alternative (dark matter) look more attractive. Cleaning up the system so that it's less clunky will fix the other half.
If repairs only required you to have the necessary Disciple of the Hand leveled, not to physically switch to the Class, I for one would never use mender NPCs ever again.Also, in regards to the Disciples of the Hand repair system, the development team is concerned that even if they make adjustments to the system that it would not be used as much as mender NPCs; however, they would still like to make further adjustments. At the moment they are currently working on other elements that are higher in priority and the time period for this adjustment is undecided.
I have all Disciples of the Hand leveled to 50 except Culinarian. I can technically repair all my own gear. The reason I don't is not because Dark Matter is a rarity (it is sold right next to the mender NPCs usually......), but because switching Class over and over and searching for specific gear is a hassle I'd rather not suffer. If it was as simple as; I'm on Warrior and I want to repair my Warrior's Cuirass, I have Armorer leveled beyond Lv.40, open character menu and right click and repair (this option is already present), then the repair system would be perfect, in my opinion (well, give the character menu a repair all for currently equipped too).
I'm fairly certain every person who has leveled various Disciples of the Hand would agree. If self repairs were as simple as going to the character menu and selecting gear to repair, anyone who is able to would use it. Like I said, Dark Matter can be found very close to the mender NPCs, so why on Earth would anyone instead choose to spend more? Well, I manage to sell Grade 5 Dark Matter on the Market Board (which is right next to the NPC that sells it) for well over 100% profit, so I guess I'm expecting too much from people...
Glad to hear the developers are actually looking into this though, even if it is low priority... What's high priority? Adding sweat to characters faces during hot weather in Southern Thanalan?
Last edited by Sotek; 03-11-2014 at 05:18 AM.
I actually could not agree more: add a button that will repair all the gear on all the classes, however that function will cost you 40-70% more (per class?). We can ask for anything, but it most come at a price for those lazy enough to mouse-click up to 16 more times. Thank you!You're misunderstanding the OP's question I think.. they specifically mention that they're talking about the mender. Basically they want to be able to press 1 button and have every piece of equipment in their armory chest repaired (for gil) instead of having to go through dropdowns like "equipped", "weapons" etc.
I support this idea, you would probably lose some gil in the long run by repairing equipment that doesn't need to be but it would be a small loss and worth the convenience factor.
As for DoH repairing, I would be very happy if I didn't have to switch to my crafting classes to repair the items.
I seriously doubt based on the wording of the SE Rep response that having other players repair your gear is even being considered as an option here as it could cause extra revenue or a source of revenue for RMT. We can't of course have that. *sarcasm for those that missed it*
In reality I think they are referring to make it easier for players to repair their own gear which is a rather complete pain in the rear.
Note: to repair your own gear you have to change to the crafting class of that piece and then find the piece in a mix of darkened gear (as of course you cannot wear it). Find the right click one and then select repair (assuming you have the dark matter in your inventory). You will need to repeat this for each item.
Based on the current repair system it would only make sense that most players (including me with all crafts) to run to an NPC click a button to repair what I am wearing and move on.
So I see their point although it would be nice for self repair to be less painful.
Greetings,
At the moment we do not have any plans of adding the option to "repair all" areas of your inventory to mender NPCs.
Also, in regards to the Disciples of the Hand repair system, the development team is concerned that even if they make adjustments to the system that it would not be used as much as mender NPCs; however, they would still like to make further adjustments. At the moment they are currently working on other elements that are higher in priority and the time period for this adjustment is undecided.
Like Llen and others my FC and I would use this system unceasingly!
http://ordovalorum.enjin.com/ - Hyperion based Endgame/Achievement focused Free Company: family friendly, courteous and close.
I prefer to repair my gear with the aid of NPC menders, however I do not mind an occasional friendly player assistance, that has currently selected the appropriate class suitable to repair and not an archer. A healthy mix where both would have their benefits would be the best solution, without having to forsake one or another entirely.
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