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  1. #61
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Pacifyer View Post
    Next Repair should be a General action with interface similar to NPC repairs with a list of all damaged gear and repair all button. You may highlight gear which you can repair (having respectful DoH class leveled) and instead of total cost in gil you get a total amount of Dark Matter consumed.
    We have this already.
    But it seems some people love it to repair in the armory chest so they can complain about the needed time.
    (1)

  2. #62
    Player
    Caelid's Avatar
    Join Date
    Apr 2011
    Posts
    27
    Character
    Caelid Dedannon
    World
    Balmung
    Main Class
    Summoner Lv 98
    Quote Originally Posted by Camate View Post
    however, they would still like to make further adjustments. At the moment they are currently working on other elements that are higher in priority and the time period for this adjustment is undecided.
    Here is an idea compiled from many others:
    1) Self repair in dungeons!
    a) Right click on gear to repair IF you have the leveled class (fails in combat)
    b) Repair option then triggers a check for an appropriate gear set (then verifies the gear is actually present in armory) and materials. click yes on verify screen

    2) Repair others in dungeons!
    a) Examine person to bring up equipped items (this requires that Examine now actually reflect damage of gear), and right click to select repair
    b) as above


    this will put an end to "oops, I forgot to repair, we need to leave so I can take care of that.". It will also encourage the leveling of crafting classes.
    (2)

  3. #63
    Player
    lackofwords's Avatar
    Join Date
    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    There's two problems talked about in this thread with the Repair action UI (which is the same UI for NPC Mender)

    First, you have to actually go through each of those drop down menus,
    which Camate caught on to, replying "At the moment we do not have any plans of adding the option to "repair all" areas of your inventory to mender NPCs."

    Second, Repair action UI needs to function slightly differently than NPC Mender, because the gear you're self repairing most of the time is not the gear you're equipped with.
    Since you need to switch to the correct class to repair, the player will have to search the for the gear set items regardless of what technique they use to find the item they need to repair.

    Let's say you're repairing your PLD gear, which is mostly armorer, blacksmith, and goldsmith.
    You could either
    1) Go to the NPC Mender geared as PLD, and just simply say repair all for "equipped" that'll get you set to go for your PLD
    2) Switch to your crafting classes
    (a)Player could use the Repair Action for the list and then search each of those Repair Tabs for the correct item you want to repair
    (b)Player also might not want to search that Repair list, and instead look at your Armory since it might display too many items with the list.

    However what Limecat suggested is possible fix for this issue, this would be essentially a "Repair Gear Set"
    Quote Originally Posted by Limecat View Post
    But failing all that, I've even got another option that's less aneurismific. Let us right-click and repair from the gear set list, so that we don't have to play whack-a-mole with opera glasses trying to spot the gear we needed to fix in the armory window.
    Also another fix, sorting durability on the repair list
    Quote Originally Posted by Felis View Post
    Why would someone want to use it and waste grade 5 darkmatters on 97% durability gear?
    Just put in a function that sort the list by durability.
    Let's go back to the example. I want to repair my PLD gear.
    http://youtu.be/x4e6nhubDoE
    • First the sword, I switch to blacksmith, click the repair button, and go to "Armoury Chest (main hand/off hand)" list to find the sword I want to repair.
      I do not want to just repair everything in that list, which is usually 23+ items, because that would be a waste of Dark Matter as not everything is severely damaged.
      I could either look for sword's name in the list of 23+ items to find the one I want to repair OR find the sword itself in the Armoury Chest.
    • Next I switch to armorer, and continue dropping down that list and finding the items I need to repair, which isn't too bad because I don't have too many items requiring armorer repairs.
    • Next, goldsmith to repair the rings. I do the same thing, Repair Action, drop down list to find "Armoury Chest (Neck/Ears)" first and here goes a list of 19+ items where I need to find 2 items that I want to repair, a PLD necklace and a PLD earring.
      I could somehow pick out the name from that list OR I could go to the Armoury Chest itself that sorts necklace to find it there.
    • Lastly, comes another large list, "Armoury Chest (Wrists/Ring)" with a 23+ items listed where I have to find the 3 items I want to repair.
      I could look at the list or use the Armoury Chest, which ever one the player favors more.

    Granted, that this all should occur under a minute, but the fact that it isn't streamlined is the problem. That's what designing a UI is all about, making it easier on the user to do what they want to do.
    (1)
    Last edited by lackofwords; 03-12-2014 at 01:39 PM.

  4. #64
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    "3.Learn to listen and adapt. A complaint is worth twice a compliment." Your own words you use in training. Now here is the complaints adapt and change it. Majority of people want the repair all function or be able to repair on 1 class. Maybe a reward all DOH levelled can repair all on any DOH class.

    Also bring back letting others repair your equipment.
    (1)
    Last edited by Masekase_Hurricane; 03-21-2014 at 05:10 PM.

  5. #65
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Sotek View Post
    Simple question for you; who should have the most convenience; the player who sunk time into leveling crafts, or the player who didn't?

    Scholar as an example);
    1. Switch to Alchemist.
    2. Hit repair.
    3. Select Main Hand/Off Hand.
    4. Repair book.
    5. Switch to Weaver.
    6. Hit repair.
    7. Select Head/Body/Hands.
    8. Repair Head/Body.
    9. Select Waist/Legs/Feet.
    10. Repair Legs.
    11. Switch to Leatherworker.
    12. Hit repair.
    13. Select Head/Body/Hands.
    14. Repair Hands.
    15. Select Waist/Legs/Feet.
    16. Repair Waist/Feet.
    17. Switch to Goldsmithing.
    18. Hit repair.
    19. Select Neck/Ears.
    20. Repair Neck/Ears.
    21. Select Wrists/Rings.
    22. Repair Wrists/Rings.
    23. Switch to Scholar.
    24. Wait for Recasts.
    25. Resummon Fairy.
    26. Reuse Aetherflow.
    They should send that text to SE right now.
    (2)

  6. #66
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    At the moment we do not have any plans of adding the option to "repair all" areas of your inventory to mender NPCs.
    Is there any real reason for this? To be honest I don't know why it wasn't like this to begin with. The way it is now just makes it more cumbersome for no good reason.

    There isn't really any situation I can think of where someone would only want to repair only some of their gear.

    There should only be three options at most with the gear you can select to repair: stuff you have equipped, stuff in your armoury chest, and stuff in your inventory. Separating it all by head, body, etc. is just extra pointless clicks.
    (2)
    Last edited by Fynlar; 03-21-2014 at 05:20 PM.

  7. #67
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by lackofwords View Post
    First the sword, I switch to blacksmith, click the repair button, and go to "Armoury Chest (main hand/off hand)" list to find the sword I want to repair.
    I do not want to just repair everything in that list, which is usually 23+ items, because that would be a waste of Dark Matter as not everything is severely damaged.
    I could either look for sword's name in the list of 23+ items to find the one I want to repair OR find the sword itself in the Armoury Chest.
    If i repair, i don't look at the item names. I only look at the durability bars and repair everything that look like it is under 50%.
    This is why I say a function to sort the list by durability is all what it is missing. And maybe a "all gear" list with the sort function.
    (0)
    Last edited by Felis; 03-21-2014 at 06:26 PM.

  8. #68
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tupsi View Post
    Bring back 1.x Repair system and call it a day.
    Just doesn't work like that. They recoded the game engine. Its not as simple as copy/pasting it in from 1.0 :/.

    First they have to recode it into 2.0. then check *all* the coding to make sure it works properly and causes no outstanding issue. It, unfortunately, is not a quick simple fix.

    It could possibly happen and some time in the future, just not in the *near* future that covers what they are already set to work on. Imo, as someone who's actually coded things and tried to figure out what got broke by the changes made its never quick and easy
    (0)

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