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  1. #31
    Player
    Zantetsuken's Avatar
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    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by vax View Post
    I don't care.
    Anytime soon SE will increase the lvl cap.
    I wouldn't be so sure of that... I'd put a cap increase at least 8 months down the line at the earliest..

    It's most likely a year out or more.
    (0)

  2. #32
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Starlord View Post
    Capping to 30 @ the R30 Dungeon "is" Challenging.
    Leaving the R30 Dungeon uncapped isn't Challenging. (which will result in people crying about it.)
    Or if you're higher than 30, tackle the R50 dungeon. No need for caps.
    (0)

  3. #33
    Player

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    Mar 2011
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    Besaid
    Posts
    5,019
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    What the hell are you talking about? I'm talking about R50s complaining about the difficulty of something that wasn't made for their rank. They should go to the R50 dungeon if they want something challenging for their R50 character.
    its funny cuz this is the entire arguement

    people who dont have 50s arent asking for a cap, its 50s asking for it to give themselves another piece of challenging content that wasnt meant to be challenging for 50s

  4. #34
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by DurtiMonkeyToe View Post
    If I wanted challenging r30 content, I'll run it at r30. Being past that point, there is no reward for me worth taking 60 minutes of my game time to run through content that I passed by 20 levels ago.
    Your kinda missing the point.. though I do agree with you that R50 should do R50 Dungeons. However, What if this R50 wants to do a R30 Dungeon but his Other classes are either below min. rank or kinda too high to do the R30 Dungeon?

    R30 Dungeon:

    R25- Impossible to Gauge ( Since its really an R30 Dungeon)
    R30- High Difficulty (Very Tough)
    R35- Somewhat Difficult (Tough)
    R40- Difficult (Even Match)
    R45- Easy (Easy Pray)
    R50- Steamroll ( Too Weak to be Worthwhile)

    That is how I look at it when the R30's are left uncapped
    (0)

  5. #35
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Starlord View Post
    Your kinda missing the point.. though I do agree with you that R50 should do R50 Dungeons. However, What if this R50 wants to do a R30 Dungeon but his Other classes are either below min. rank or kinda too high to do the R30 Dungeon?

    R30 Dungeon:

    R25- Impossible to Gauge ( Since its really an R30 Dungeon)
    R30- High Difficulty (Very Tough)
    R35- Somewhat Difficult (Tough)
    R40- Difficult (Even Match)
    R45- Easy (Easy Pray)
    R50- Steamroll ( Too Weak to be Worthwhile)

    That is how I look at it when the R30's are left uncapped
    Yep. And in the same sense that the game doesn't reward you with SP when you beat an "Easy Prey" mob, why should the game reward you with good Rank 30 loot for beating an "Easy Prey" dungeon?
    (0)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #36
    Player

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    Mar 2011
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    5,019
    Quote Originally Posted by Rentahamster View Post
    Yep. And in the same sense that the game doesn't reward you with SP when you beat an "Easy Prey" mob, why should the game reward you with good Rank 30 loot for beating an "Easy Prey" dungeon?
    by that same standard

    low sp for killing mobs lower then you
    lower gear for killing mobs lower then you

    rank 30 gear isnt rank 50 gear, youll get gear thats meant for people at the range it was attached to

    we arent talking about rank 50 gear here!

  7. #37
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Rentahamster View Post
    Yep. And in the same sense that the game doesn't reward you with SP when you beat an "Easy Prey" mob, why should the game reward you with good Rank 30 loot for beating an "Easy Prey" dungeon?
    Because the easy prey mob may not reward me with good SP, but it doesn't change the loot that it drops.
    (0)

  8. #38
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    I want the unwritten third option - enemy levels that increase based on average player level. If four rank 50's want to spend an hour fighting challenging enemies for rank 30 gear then more power to them. Their time would better be spent in the rank 45+ dungeon for the amount of effort they'd be required to put forth in both situations. They already have code to scale enemy rank up with the leve difficulty system. It'd be a lot easier for them to do this automatically in the dungeons than to try to cap the players instead.

    Also, my highest rank is 43 by the way - so I currently only qualify for the 25+ dungeon.
    (0)
    Last edited by Jaide; 06-22-2011 at 05:40 AM.

  9. #39
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Starlord View Post
    Your kinda missing the point.. though I do agree with you that R50 should do R50 Dungeons. However, What if this R50 wants to do a R30 Dungeon but his Other classes are either below min. rank or kinda too high to do the R30 Dungeon?

    R30 Dungeon:

    R25- Impossible to Gauge ( Since its really an R30 Dungeon)
    R30- High Difficulty (Very Tough)
    R35- Somewhat Difficult (Tough)
    R40- Difficult (Even Match)
    R45- Easy (Easy Pray)
    R50- Steamroll ( Too Weak to be Worthwhile)

    That is how I look at it when the R30's are left uncapped
    What is the incentive for someone with all their levels above 40 to run a r30 Dungeon?
    (0)

  10. #40
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Jaide View Post
    I want the unwritten third option - enemy levels that increase based on average player level. If four rank 50's want to spend an hour fighting challenging enemies for rank 30 gear then more power to them. Their time would better be spent in the rank 45+ dungeon for the amount of effort they'd be required to put forth in both situations.

    Also, my highest rank is 43 by the way - so I currently only qualify for the 25+ dungeon.
    Lets tackle one issue at a time please!
    (0)

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