its funny cuz this is the entire arguement
people who dont have 50s arent asking for a cap, its 50s asking for it to give themselves another piece of challenging content that wasnt meant to be challenging for 50s
My XIVPad: http://xivpads.com?2031148
Your kinda missing the point.. though I do agree with you that R50 should do R50 Dungeons. However, What if this R50 wants to do a R30 Dungeon but his Other classes are either below min. rank or kinda too high to do the R30 Dungeon?
R30 Dungeon:
R25- Impossible to Gauge ( Since its really an R30 Dungeon)
R30- High Difficulty (Very Tough)
R35- Somewhat Difficult (Tough)
R40- Difficult (Even Match)
R45- Easy (Easy Pray)
R50- Steamroll ( Too Weak to be Worthwhile)
That is how I look at it when the R30's are left uncapped
Yep. And in the same sense that the game doesn't reward you with SP when you beat an "Easy Prey" mob, why should the game reward you with good Rank 30 loot for beating an "Easy Prey" dungeon?Your kinda missing the point.. though I do agree with you that R50 should do R50 Dungeons. However, What if this R50 wants to do a R30 Dungeon but his Other classes are either below min. rank or kinda too high to do the R30 Dungeon?
R30 Dungeon:
R25- Impossible to Gauge ( Since its really an R30 Dungeon)
R30- High Difficulty (Very Tough)
R35- Somewhat Difficult (Tough)
R40- Difficult (Even Match)
R45- Easy (Easy Pray)
R50- Steamroll ( Too Weak to be Worthwhile)
That is how I look at it when the R30's are left uncapped
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
by that same standard
low sp for killing mobs lower then you
lower gear for killing mobs lower then you
rank 30 gear isnt rank 50 gear, youll get gear thats meant for people at the range it was attached to
we arent talking about rank 50 gear here!
My XIVPad: http://xivpads.com?2031148
Because the easy prey mob may not reward me with good SP, but it doesn't change the loot that it drops.
I want the unwritten third option - enemy levels that increase based on average player level. If four rank 50's want to spend an hour fighting challenging enemies for rank 30 gear then more power to them. Their time would better be spent in the rank 45+ dungeon for the amount of effort they'd be required to put forth in both situations. They already have code to scale enemy rank up with the leve difficulty system. It'd be a lot easier for them to do this automatically in the dungeons than to try to cap the players instead.
Also, my highest rank is 43 by the way - so I currently only qualify for the 25+ dungeon.
Last edited by Jaide; 06-22-2011 at 05:40 AM.
What is the incentive for someone with all their levels above 40 to run a r30 Dungeon?Your kinda missing the point.. though I do agree with you that R50 should do R50 Dungeons. However, What if this R50 wants to do a R30 Dungeon but his Other classes are either below min. rank or kinda too high to do the R30 Dungeon?
R30 Dungeon:
R25- Impossible to Gauge ( Since its really an R30 Dungeon)
R30- High Difficulty (Very Tough)
R35- Somewhat Difficult (Tough)
R40- Difficult (Even Match)
R45- Easy (Easy Pray)
R50- Steamroll ( Too Weak to be Worthwhile)
That is how I look at it when the R30's are left uncapped
Lets tackle one issue at a time please!I want the unwritten third option - enemy levels that increase based on average player level. If four rank 50's want to spend an hour fighting challenging enemies for rank 30 gear then more power to them. Their time would better be spent in the rank 45+ dungeon for the amount of effort they'd be required to put forth in both situations.
Also, my highest rank is 43 by the way - so I currently only qualify for the 25+ dungeon.
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