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  1. #71
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    It shouldn't be seen as a casual vs hardcore thing.
    Its more of a how much of achievement u have felt during ur time in FF14arr.
    U pay to play and have fun because u know its a game....
    But some people pay to play to become the very best because you know getting the best gear before it becomes casual status is a huge achievement vs beating things and getting world's 1st with not BiS gear.
    So as long as you log on and keep ur smiley face visible, none of this gear progression fiasco / why do i even sub shouldn't phase you.
    Because u play for your enjoyment not others.
    (1)

  2. #72
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by File2ish View Post
    Doesn't all of this assume the player will cap every week (or has capped nearly every week)? Your definition of casual appears to be that they still cap most weeks, giving them enough myth to get full ilvl 90 without doing coil. It simply isn't the case. I consider myself an average player, not casual and I don't have a single ilvl 90 job (I have 3 war/magic jobs to 50, 5 if I count my alt). I've only collected enough myth to get me my WHM relic zenith and AF1.5 body/hands/feet (and almost head), and I've played quite often since early access (minus a couple weeks of February, Lightning Returns and Tales of Symphonia Chronicles came out). Not everyone grinds away like crazy for tomes and we have other things to do outside of the game. You, sir, are over-exaggerating how other players actually play the game.
    It's not an exaggeration. Zell's not saying everyone has 2 i90 jobs, just that if you capped every week you'd have saved enough tomes to nearly have two i90s without ever entering Coil. As such, if you only ever collected half the cap you'd still have collected nearly enough myth tomes to have a single role at or near i90 by now (and there are still a few weeks until the next patch). This is nowhere near replacing gear as soon as you get it, because it's going to take you another several months to actually get the gear that they're releasing. At most, some lucky people will replace a piece or two of gear the first week after the patch, but those people have been i90 for ages. Anyone who hasn't finished T5 by 2.2 will have to wait for the second week after the patch to get any new gear from tomes, and that assumes they're capping the new tomes straight away.
    (1)

  3. #73
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Lumiin View Post
    Coil is another story and depends on luck. I've been seeing nothing but tank gear, I'm a healer. I know people who see nothing but healer gear. Rng is rng.
    Here's a secret that's too much of a coincidence to not be true at this point and nothing anyone can say by now will make me believe it isn't even if RNG is RNG and yes I am this paranoid: Coil drops, if not all drops, are determined by server time. After 3 or more months of consistently doing Coil at around 12-1 PST we kept seeing lots of bard and tank gear with occasional healing, striking and even more rarely, as in only 1 drop if even that, maiming and casting gear. Meanwhile our other group doing it at around 5-6pm PST kept seeing striking and healing gear with occasional bard and tank drops, I even traded places with them because as a Monk the only Coil drops I had by that point were both rings and an earring and they were already letting striking gloves drop to the ground because of how many dropped and everyone had a piece by this point, and sure enough striking pants dropped after only seeing them once before. My group recently switched Coil times to around 5pm PST and now we see lots of striking gear first then healing and casting gear with the occasional bard and tank drops. It might also be related to party composition but server times seem to affect it the most, I might also just be crazy and someone else will most likely post that their drops wildly rotate even when they do it consistently at the same time and with the same people too so yeah, just wanted to get that out.
    (1)

  4. #74
    Player
    Daenerys_Sedai's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    409
    Character
    Daenerys Sedai
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Roris View Post
    Here's a secret that's too much of a coincidence to not be true at this point and nothing anyone can say by now will make me believe it isn't even if RNG is RNG and yes I am this paranoid: Coil drops, if not all drops, are determined by server time
    This would explain the ludicrous amounts of casting drops my static sees. I wouldn't put it past the coder to incorporate server time, but then again, I'm not a coder and have no concept of RNG code/programming.
    (0)
    Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon

  5. #75
    Player
    Lumiin's Avatar
    Join Date
    Nov 2013
    Posts
    248
    Character
    Secare Miura
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Roris View Post
    Snip
    >.>
    <.<
    I didn't want to say anything because then they would be like "Nothing you say matters you dont believe in RNG burn the witch!"
    But I find it mighty strange that every time I go on my healer I see tank gear and every time I go on my tank I see healer gear. And dont get me started on CT I can almost predict the drops. Also! The roll feature. Roll right after someone, get on voice chat with someone and time the roll. If you roll a ms behind or above the numbers will be in order. I find that strange, usually in games with the roll feature no matter what it's always different no matter how close to someone else you rolled.
    (0)

  6. #76
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    If its a useful reference I'm playing 1 month, got my char to 50 and ilvl 80. Havent looted ct/coil this week and haven't previously looted coil. Do have ultima/garuda accessories though. While ilvl 90 probably will take a while mid 80-90 will definitely not lol.
    (2)

  7. #77
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Fahrenheit View Post
    Vertical progression gives endgame heavy players something to look forward to while less intense players eventually get some progression. This is a really good move on the developers' part to prevent things like WoW's 40 man Naxxramas being visited by about 3% of all people who played the game. It was a waste of the developers' efforts.
    This principle also applies to just about everything else in society. Which is good. Because I don't want to pay $50,000 for a 200 MB hard drive like they once cost.
    But technology and and video game content are not the same. The content in this game is disposable where as the content in a game like FFXI had value for years and years.. for example. Kirins Osode today is still a very good piece of gear to own.. where as as soon as you can buy i100 or i150 gear.. why do bahamuts coil ever again? Anyone who picks up this game 3 years from now isnt going to waste their time getting level 60/70/80/90 gear when they can go straight from level 50 to i100 gear. all of that content in the middle is wasted.

    This game is all throw away content.. nothing in the middle is worth playing, its all end game and as new end game comes in nobody will do the old end game because there is no value in it.
    (2)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  8. #78
    Player
    Zell's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Zell Drakk
    World
    Hyperion
    Main Class
    Gladiator Lv 75
    But do you want to do the same content that came out a year ago? The primals are still relevant because they're part of the story, or at least certain quest lines. you'll have to beat coil 1-5 before you can enter turn 6.

    The content stays relevant but no longer requires you to grind on them for a month or two. Plus with the echo and increased item level, the previous content will not be skipped over. you'll have to do them at least once.
    (0)

  9. #79
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zell View Post
    stuff
    Personally I do not, but my point was, its not quite a good move from Devs because.. whereas im past that content.. a new person who jumps in the game a year or two out wont even have that content to do because it will be irrelevant. Content should not become irrelevant to new players.
    (0)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  10. #80
    Player
    Zell's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Zell Drakk
    World
    Hyperion
    Main Class
    Gladiator Lv 75
    Quote Originally Posted by Morticous View Post
    Personally I do not, but my point was, its not quite a good move from Devs because.. whereas im past that content.. a new person who jumps in the game a year or two out wont even have that content to do because it will be irrelevant. Content should not become irrelevant to new players.
    If it does not become irrelevant, that means a new player will have to complete everything to catch up. It might take them 6 months... and that's a turn off for new players. It's hard enough joining a new game, but then being asked to do the content people were doing 6 months ago as a requisite for catching up is a mistake.

    I think that was one of the worst parts of FFXI in the beginning. It was too gated.
    (0)

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