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  1. #1
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Lumiin View Post
    Coil is another story and depends on luck. I've been seeing nothing but tank gear, I'm a healer. I know people who see nothing but healer gear. Rng is rng.
    Here's a secret that's too much of a coincidence to not be true at this point and nothing anyone can say by now will make me believe it isn't even if RNG is RNG and yes I am this paranoid: Coil drops, if not all drops, are determined by server time. After 3 or more months of consistently doing Coil at around 12-1 PST we kept seeing lots of bard and tank gear with occasional healing, striking and even more rarely, as in only 1 drop if even that, maiming and casting gear. Meanwhile our other group doing it at around 5-6pm PST kept seeing striking and healing gear with occasional bard and tank drops, I even traded places with them because as a Monk the only Coil drops I had by that point were both rings and an earring and they were already letting striking gloves drop to the ground because of how many dropped and everyone had a piece by this point, and sure enough striking pants dropped after only seeing them once before. My group recently switched Coil times to around 5pm PST and now we see lots of striking gear first then healing and casting gear with the occasional bard and tank drops. It might also be related to party composition but server times seem to affect it the most, I might also just be crazy and someone else will most likely post that their drops wildly rotate even when they do it consistently at the same time and with the same people too so yeah, just wanted to get that out.
    (1)

  2. #2
    Player
    Daenerys_Sedai's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    409
    Character
    Daenerys Sedai
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Roris View Post
    Here's a secret that's too much of a coincidence to not be true at this point and nothing anyone can say by now will make me believe it isn't even if RNG is RNG and yes I am this paranoid: Coil drops, if not all drops, are determined by server time
    This would explain the ludicrous amounts of casting drops my static sees. I wouldn't put it past the coder to incorporate server time, but then again, I'm not a coder and have no concept of RNG code/programming.
    (0)
    Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon

  3. #3
    Player
    Lumiin's Avatar
    Join Date
    Nov 2013
    Posts
    248
    Character
    Secare Miura
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Roris View Post
    Snip
    >.>
    <.<
    I didn't want to say anything because then they would be like "Nothing you say matters you dont believe in RNG burn the witch!"
    But I find it mighty strange that every time I go on my healer I see tank gear and every time I go on my tank I see healer gear. And dont get me started on CT I can almost predict the drops. Also! The roll feature. Roll right after someone, get on voice chat with someone and time the roll. If you roll a ms behind or above the numbers will be in order. I find that strange, usually in games with the roll feature no matter what it's always different no matter how close to someone else you rolled.
    (0)

  4. #4
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Lumiin View Post
    If you roll a ms behind or above the numbers will be in order. I find that strange, usually in games with the roll feature no matter what it's always different no matter how close to someone else you rolled.
    I've noticed that too, way too many rolls with people winning or losing just by 1. I mean sure RNG and probability and all that but it still looks strange so something is going on with their RNG, even if yes technically it's supposed to be like that, working as intended, etc.
    (1)

  5. #5
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    If its a useful reference I'm playing 1 month, got my char to 50 and ilvl 80. Havent looted ct/coil this week and haven't previously looted coil. Do have ultima/garuda accessories though. While ilvl 90 probably will take a while mid 80-90 will definitely not lol.
    (2)

  6. #6
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Not only will you have to do the content at least once to unlock later content, new players will have to have some semblance of decent gear as they progress. After patch 2.4 you won't be able to ding 50 on a new character and jump into Coil 10-14/15 and start earning level 130 gear (or whatever it is). You'll have to run through some endgame dungeons, collect dungeon drops, darklight, HM primals, myth pieces, CT, etc. until you can get into Coil (probably ilvl 70 in DF -- we'll see), and then you can probably collect gear at a faster pace to get into turns 5-9 (which will also be on DF by then) and start getting whatever new tome will be released in 2.2.

    To me it seems to work out well because the rate at which players can gear up increases, but it's still required to run through the majority of the content. The biggest issue will likely be finding other people to do that content with you as we get further and further from release.
    (1)

  7. #7
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    also, story line doesn't have to require higher levels in order to progress. if you remember CoP was capped at like lvl 30 therefore gear progression was not required.

    ALSO!!!!!! why are the ilevels going up by 5s and 10s rather then 1s or 2s... the myth gear should be like lvl 87 while the alagan gear is just a touch better at ilvl 90. that would make for more meaningful progression if you so choose to take that route.
    (0)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  8. #8
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    More like gear progression after 2.3.9.6.1.4.5.7.4.2.5.a
    (1)

  9. #9
    Player
    Alenore's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    439
    Character
    Alenore Llohen
    World
    Excalibur
    Main Class
    Lancer Lv 100
    So...

    1) If the current content could be still relevant in future updates
    - People would ask why they have to STILL beat T1-5
    - There would be way too much content to run every week, and the gap between hardcores and casual would be bigger
    - Most people wouldn't run it (see the first point), so new people couldn't run it easily. They'd have to find a LS/FC running it
    - If you want to run it so bad, you can. It's not like they're closing it, they're just making it more accessible.
    - some of the new items would be irrelevant. How would you make a better weapon than Allagan spear ? Make a crit/det spear ? Fine. What would you do in 2.4 ? a det/crit spear ? Fine. What about 2/6 ? Yeah.

    Having a better gear doesn't mean you can't run it : it'll still give myths and i90 gear, so you'll run it to gear your other chars, until doing t6-9. If the gear was still relevant on par with the new gear, there would be no point having the new one for most people, and they'd complain "why isn't the gear better than what I have ?!".


    2) About the time needed to be i90
    - As someone said, the amount of myth you can already get is able to gear almost 2 roles to i90. More if you gear pld/war, drg/mnk, whm/sch, or blm/smn (since accessories are shared).
    - If people don't make at least half the myths, never ran coil or a primal to get a piece of gear, then I don't think they care so much about not having the best gear available, don't you guy think ?
    - I've stopped the game at the end of November and started again mid February. I had 2 myth gear by then, and I'm already i87. I could be i88 if I replaced a necklace by myth, and i90 if I farmed Garuda enough to get her ring.
    - i90 doesn't mean BiS. Enough people are already i90 but far from BiS gear (I've met a Dragoon i90 with 520 acc, earlier).


    3) How could it be fixed ?
    - Make so that a piece of gear can be upgraded to the new ilevel (with an item you can get in the new coil maybe, or myths). Same stats as the new one, just another way to have it, and rewards players who had it before (or add some more farming to new players)
    - Sync you gear to i90/95 when you join T1-5. Still some challenge, and people might simply run it because they like it.
    - Reduce the ilevel of the new myth items (85 maybe), so people who got it before will still have something better than newcomers.



    The game is all about rewarding people so they still want to play. I understand that trashing your gear is always sad. But you'll get to put your hands on another whole new set to be superduper competitive if that's what you want, and you'll still use this one until you get the new gear (after all, some of you seem to think it's too hard to be full i90, so you'll probably still wear some of myth/allagan gear for 2.4).

    Remember that Vanity slots are coming too, so it won't be TOTALLY useless, since you'll still be able to use it for vanity purpose.

    If the new gear were as good as the current (most people don't care about min/maxing the stats they only see i90), then there would be no reward for most people, and except for the fun of the new encounters that would last a few weeks, they'd simply stop playing (and so would most of you).
    (0)

  10. #10
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    (I've met a Dragoon i90 with 520 acc, earlier)
    If only that ACC was instead Crit, then he would crit 1% more often, clearly this would be a massive difference
    (1)

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