Results -9 to 0 of 199

Threaded View

  1. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Seifu View Post
    I'm really hoping so; it's quotes from yoshi naming this a casual game and nerfing CT because it was presumably going to be too difficult for players makes me nervous for future content.
    Yoshida explained that before the changes they did whole CT worked like the Atomos part. I'm sure without the changes with the players we have that would had be a frustration content. There are still enough players wiping at Atomos.
    GW: How was it originally, was it much harder?

    Y: It was hard. You’ll probably end up wiping on the first room to the left more than 5, 6 times. (laugh).

    GW: Was the individual mobs a lot stronger?

    Y: No, the gimmick used was hard. You know how there is the section where it separates into 3 sections by A, B, C and you need to have people standing on the platform to remove barrier from other team, so they can hit? Almost everything was like that. And we said that’s impossible, if one team can’t output enough DPS it wiped everyone and was way too hard.
    http://forum.square-enix.com/ffxiv/t...=1#post1911521

    Quote Originally Posted by Kittra View Post
    I'd settle for the NM mechanics we had in 1.x. They could make it so that some of them drop materials for vanity system gear so crafting actually has a purpose again.
    This would be against the materia lore.
    Droping rare NM gear that can be spiritbound in rare materia work better with the lore.
    (3)
    Last edited by Felis; 03-05-2014 at 01:50 AM.