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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Seifu View Post
    I'm really hoping so; it's quotes from yoshi naming this a casual game and nerfing CT because it was presumably going to be too difficult for players makes me nervous for future content.
    Yoshida explained that before the changes they did whole CT worked like the Atomos part. I'm sure without the changes with the players we have that would had be a frustration content. There are still enough players wiping at Atomos.
    GW: How was it originally, was it much harder?

    Y: It was hard. You’ll probably end up wiping on the first room to the left more than 5, 6 times. (laugh).

    GW: Was the individual mobs a lot stronger?

    Y: No, the gimmick used was hard. You know how there is the section where it separates into 3 sections by A, B, C and you need to have people standing on the platform to remove barrier from other team, so they can hit? Almost everything was like that. And we said that’s impossible, if one team can’t output enough DPS it wiped everyone and was way too hard.
    http://forum.square-enix.com/ffxiv/t...=1#post1911521

    Quote Originally Posted by Kittra View Post
    I'd settle for the NM mechanics we had in 1.x. They could make it so that some of them drop materials for vanity system gear so crafting actually has a purpose again.
    This would be against the materia lore.
    Droping rare NM gear that can be spiritbound in rare materia work better with the lore.
    (3)
    Last edited by Felis; 03-05-2014 at 01:50 AM.

  2. #2
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Felis View Post
    This would be against the materia lore.
    Droping rare NM gear that can be spiritbound in rare materia work better with the lore.
    I'm not quite sure what you mean by materia lore. ???

    What I meant by 1.x NM mechanics is literally the 5 minute maximum time to pop and a crafting item drop that could then be crafted into gear. Since SE doesn't seem to like the idea of crafted gear being on par or more powerful than what you can get from dungeons/philo/myth, I suggested NMs dropping materials for vanity gear. I know collectionists (pokemon generation) would eat that up.
    (3)

  3. #3
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kittra View Post
    I'm not quite sure what you mean by materia lore. ???

    What I meant by 1.x NM mechanics is literally the 5 minute maximum time to pop and a crafting item drop that could then be crafted into gear. Since SE doesn't seem to like the idea of crafted gear being on par or more powerful than what you can get from dungeons/philo/myth, I suggested NMs dropping materials for vanity gear. I know collectionists (pokemon generation) would eat that up.
    I enjoyed the 1.xx NM's. The items they dropped were marginally better than what you could equip at that level and if you wanted the item you could go out and farm it until you got it. The drop rates weren't as brutal as they were in ffxi (1/83 jaggedy earred jack) but the items still were just handed to you.I remember jackanapes dropping the owl bow for bard, and it was better than anything that could be equipped at the time (i think it was a lvl 25ish bow I don't recall) and it wasn't something you had to have, but if you wanted something a little bit better and were willing to put in a little (and when i say little i mean little, 5 minute respawns) you were able to get the item you were after. Nothing like camping lottery spawns like leaping lizzy/valkurm emperor/stray mary back in 11 but it was something that would keep you logged in.

    If they brought back the rare NM's like they had in ffxi, even the lottery spawn nms with worth while rare item drops, I'd be logged in, hunting monsters instead of logging out and playing starbound/ps4.
    (12)

  4. #4
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Felis View Post
    This would be against the materia lore.
    Droping rare NM gear that can be spiritbound in rare materia work better with the lore.
    Materia lore is stupid and encourages bad gameplay. Hence you see idiots running around in crappy gear in endgame dungeons (especially CT) being a detriment to their entire group.

    I like the idea of materia, but I believe the way you currently get it is not good for the game.
    (3)
    Last edited by Giantbane; 03-05-2014 at 11:04 AM.

  5. #5
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Giantbane View Post
    Materia lore is stupid and encourages bad gameplay. Hence you see idiots running around in crappy gear in endgame dungeons (especially CT) being a detriment to their entire group.

    I like the idea of materia, but I believe the way you currently get it is not good for the game.
    Like CT tanks trying to have the lowest HP possible so that they don't need to tank and can spiritbond.
    (0)